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Game Crash when trying to enter bleak falls burrow


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Posted

So I slapped a couple mods together got it to work and now started playing and everything worked ok except now I want to enter bleak falls burrow and the game crashes but i can not get a crash report out of it crashloger doesn't work editing the skyrim.ini doesn't work so now I am here asking for help once again. Maybe this has to do with alternate starts as this caused problems before in Helgan or it has to do with with crashes i get when the game saves this happens sometimes and it ushualy creates the save here when i enter the ruins it doesn't create a save and just crashes. I will include one of those crash reports should it help but i doubt it.

details are bellow.

I hope for quick help thanks.

modlist.txt plugins.txt loadorder.txt crash-2023-06-13-02-27-45.log

Posted (edited)

BSModelDB::QueuedHandles is the only hint I see here. Unfortunately I do not recall ever seeing that before.

 

Some quick googling doesn't provide much more either, other than:

BSResource::EntryDB

BSModelDB::DBTraits

 

Resource could be anything, DB could be database (any file and format basically), BS is probably Bethesda Softworks. None of this helps I bet. A crash log on the nexus seemed to link this to a broken nif, however that log was significanlty different than this.

 

At this point I would recommend you try to get it to crash somewhere else. Compare the logs and see if they have something in common.

 

Edit: Had another look at the log. While I'm not certain, this bit here looks suspicious:

        Flags: 0x00000000
        FormID: 0x00000000
        FormType: Spell (22)

 

As far as I know there's no formid 0x0. That may be your issue right there.

Edited by traison
Posted

just to add  :

  SexLabDangerousNights2.esp might conflict with SLAdventures.esp and requiers sexlab aroused 

 

even if it seems doubtful in your case , disable this plugin and test your game . see if it ctd and look at the crushlog report if it is different .

 

 

Posted (edited)

Another potential idea:

 

I have seen people who have creature skeleton problems experience crashes when entering Bleak Falls Barrow.  Since this is the first dungeon many people play, and spiders sometimes cause skeleton issues, I have seen people have crashes when they enter the dungeon and the game crashes due to creature skeleton issues. 

 

I don't know what skeleton mod you have that's at the top of your load order.   If that mod affects creature skeletons, you might try a new game with that off and see if the game crashes entering Bleak Falls Barrow.  Turning it off for an existing save likely won't help and will probably cause even more problems.  So use a new game to test it. 

 

You also want to try and enter another dungeon besides Bleak Falls.  If the game crashes in some dungeons and not in others then that can help narrow down the cause since it will be something in those particular dungeons and not others.  If it is happening in every dungeon then there's some other problem.

 

Also, if the game crashes when you enter certain areas in the world that may also give a hint to what is happening, as mentioned above.  If it crashes in areas that are known to spawn certain creatures or enemies, the game will crash before you see them but it means something there is missing a skeleton, texture, or something. 

 

It's important to see if there is some sort of pattern when and where crashes happen, otherwise there is a ton of different things it could be that may make it difficult for someone to help you. 

Edited by ttts1
Posted
On 6/15/2023 at 3:25 AM, ttts1 said:

Another potential idea:

 

I have seen people who have creature skeleton problems experience crashes when entering Bleak Falls Barrow.  Since this is the first dungeon many people play, and spiders sometimes cause skeleton issues, I have seen people have crashes when they enter the dungeon and the game crashes due to creature skeleton issues. 

 

I don't know what skeleton mod you have that's at the top of your load order.   If that mod affects creature skeletons, you might try a new game with that off and see if the game crashes entering Bleak Falls Barrow.  Turning it off for an existing save likely won't help and will probably cause even more problems.  So use a new game to test it. 

 

You also want to try and enter another dungeon besides Bleak Falls.  If the game crashes in some dungeons and not in others then that can help narrow down the cause since it will be something in those particular dungeons and not others.  If it is happening in every dungeon then there's some other problem.

 

Also, if the game crashes when you enter certain areas in the world that may also give a hint to what is happening, as mentioned above.  If it crashes in areas that are known to spawn certain creatures or enemies, the game will crash before you see them but it means something there is missing a skeleton, texture, or something. 

 

It's important to see if there is some sort of pattern when and where crashes happen, otherwise there is a ton of different things it could be that may make it difficult for someone to help you. 

intresting as i have only one skeleton mod that i know of and that one is XP32 Maximum Skeleton Special  Extended i use it with race mod i do not think it is the spiders as i know that helgan worked where there are also a couple of spiders. Could the lack of a skeleton mod cause such a problem?

Posted (edited)

I noticed that Overwrite mod requires Maximum Carnage and Maximum Destruction according to the mod download page.  If you are missing requirements then mods will not work and may crash the game.   I don't see either one of them in your mod list or load order.

 

If that is the case, any skeleton creatures in that mod that spawn may be crashing the game?  Not sure, but if you run a mod you need to have the requirements, too.

 

 

7 hours ago, HDGames said:

intresting as i have only one skeleton mod that i know of and that one is XP32 Maximum Skeleton Special  Extended  ...

 

well, the first mod listed on "mod list" file is "Overwrithe Skeleton"  which I have never heard of but looked it up and says it is a "XPMSE based skeletons to be used with Maximum Carnage and Maximum Destruction."  so that's at least 2 skeleton mods, XPMSE and this one.

 

I've never used the Parasites mod, but there must be some sort of skeleton for them.  Not sure if it is in the mod or if it pulls from an existing skeleton type in-game.

 

Not saying this is a skeleton issue, it may not be.  Just giving ideas on things to check. 

 

Go through your mod list checking for conflicts in the mod manager and see if something stands out.  For example, that "Overwrithe Skeleton" mod should overwrite the XMPSE mod by being lower in the load order.

 

But you need to get those requirements in place, too.

 

Edited by ttts1
Posted
On 6/16/2023 at 8:05 PM, ttts1 said:

I noticed that Overwrite mod requires Maximum Carnage and Maximum Destruction according to the mod download page.  If you are missing requirements then mods will not work and may crash the game.   I don't see either one of them in your mod list or load order.

 

If that is the case, any skeleton creatures in that mod that spawn may be crashing the game?  Not sure, but if you run a mod you need to have the requirements, too.

 

 

 

well, the first mod listed on "mod list" file is "Overwrithe Skeleton"  which I have never heard of but looked it up and says it is a "XPMSE based skeletons to be used with Maximum Carnage and Maximum Destruction."  so that's at least 2 skeleton mods, XPMSE and this one.

 

I've never used the Parasites mod, but there must be some sort of skeleton for them.  Not sure if it is in the mod or if it pulls from an existing skeleton type in-game.

 

Not saying this is a skeleton issue, it may not be.  Just giving ideas on things to check. 

 

Go through your mod list checking for conflicts in the mod manager and see if something stands out.  For example, that "Overwrithe Skeleton" mod should overwrite the XMPSE mod by being lower in the load order.

 

But you need to get those requirements in place, too.

 

this is just me giving the overwtite mod a silly name

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