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Does SSE Racemenu Bodygen suffer invisible bodies like the FO4 implementation did?


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Posted

I'm spinning up a new Skyrim mod list and I'm thinking about attempting to use Bodygen to give other NPCs unique bodies this time around.

 

I tried using this feature in Fallout 4's Looksmenu but there was something wrong with the implementation. A bug would cause pre-placed dead bodies to have invisible bodies, leaving only a floating head and pair of hands. The body would suddenly appear once you removed/added a piece of armor to their inventory. At any rate, it made the function basically useless.

 

I tried to find any fixes, but it seems that almost no one in the Fallout community even knows Bodygen exists. Information on the feature is scarce. The only solutions I found were super convoluted methods of building sets of outfits with no morphs and then touching every single corpse in the game with xEdit to have them use the un-morphable outfits -- just way too messy.

 

I did some cursory googling about it but didn't find anything. However, considering how hard it was to find info about the problem in FO4, I figured I'd just ask if anyone here's had any experience with it.

Posted

Thanks, I'll look into that. 

 

Another question, which is a bit off on it's own tangent but I don't want to start a new thread about it:

How well does HDT-SMP deal with changes in breast size for collision detection? I'm guessing that CBPC doesn't cope well for a large variance in size, since collision is set in an XML file, but since you have to build a collision mesh with Bodyslide when using HDT I'm wondering if the collision mesh also scales with your body morphs?

Posted
12 hours ago, Unknown Zombie said:

How well does HDT-SMP deal with changes in breast size for collision detection?

 

Both CBBE 3BA and BHUNP come with a large variety of buildable collision shapes to fit different body shapes/breast sizes. 

  • 4 weeks later...

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