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bdontundressX troubles


dogface

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Not sure if this is the right place to be posting, but...

 

Is anyone else having trouble with bdontundress? I've been having a bastard of a time trying to keep an actors clothing on in a scripted sex event. I've tried bdontundress, obviously. I've tried script-equipping the outfit with a no unequip-flag both before and after calling SexoutBegin. I've tried running a 0.2 delay quest script during the act checking for getitemcount.00sexoutactor and force-equipping the outfit if it's not equipped (again, with a no-unequip flag). I've had no success at all with bdontundress, and only limited success with script-equipping ; that seems to works only for a Male PC, but on a female PC or NPCs of both sexes keep getting stripped nakked.

 

I can't simply deactivate all other mods before testing it, because my mod is dependent on TTW and several other converted FO3 mods. Before making a whole new vanilla NV test-plugin, I figured I'd check first if this is a known or replicatable issue in the community.

 

I did search the forums, and got the impression that bdontundress seems to be for custom props and accessories that use bodyslot1-3, not for a normal upperbody outfit. Does anyone know how I can keep an actor from being stripped of their regular clothing?

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bdontundress was on a list of things not working, or no longer working

you could try detecting all equipped clothing and temporarily adding them to the safe for sex formlists - although that may not work for males in combination with their erect suits (if that still is how things work)

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Thanks for the quick reply. I've had very very little (ie. no) experience using formlists ; I'm fairly worried I'll break the list (as I've seen other modders accused of doing). On the plus side though, I know EXACTLY which outfits I'm trying to keep on which actors, and when, so I don't need to detect anything.

 

Would you be kind enough to give me a quick rundown on how to add an outfit to the formlist and then remove it without borking up any saves?

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The lists are:

SexoutNGSafeClothesF
SexoutNGSafeClothesM

Adding & removing is done in clothing eval with:

AddFormToFormList ListEditorID ClothingEditorID
ListRemoveForm ListEditorID ClothingEditorID

Addformtoformlist is rather permanent, sticks in your save - you could use ListAddForm instead.
If you want to detect if something is already in the list before you decide to add & remove, so you know whether to revert later, I hear NX_IsInList should be good for that now, although the old way (-1 < ListGetFormIndex ListEditorID ClothingEditorID means it's in) should also still work. Main thing is not to use the regular IsInList.

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