rylasasin Posted September 20, 2013 Share Posted September 20, 2013 View File Just like it says on the tin. It adds more captives to rescue/have your way with/kill/etc. I realized I made a WIP thread for it but never released the mod itself before moving on to other games. While I did put a few more captives in supermutant strongholds, this one was pretty much concentrated on adding captives to raider strongholds. Why? Because you hear stories of how raiders like to capture, torture, and rape people they come across. Yet you never see any of this, only the end result, dispite seeing this with supermutants. So I set out to change this. Basically this was a project I was working on before I jumped on the Skyrim bandwagon. In this phase it just adds a bunch of captives. Although i was planning on doing more with it. For example, having captives in different, more provocative poses and such. But that never came about sadly. Some of you may notice that this bares a similarity to FOOK's more captives model. You might assume that I was inspired/stole the idea from them, but this isn't really the case. You see, I used to work on the fook project for FO3, and the more captives idea was actually a part I added into that. So basically, this mod is essentially a standalone version of what I added to fook. You'll notice this has 3 files: the main ESM, an overrides patch, and an SC addon. The Main ESM has the captives. The override patch contains faction changes, and is designed to keep raiders from summarily executing all the captives upon your arrival.. This should be merged into your bashed patch. the SC patch is a patch for wasteland player that lets you molest the raider captives. Requires wasteland player. Submitter rylasasin Submitted 09/20/2013 Category Other Requires 1 Link to comment
DeadSomething Posted January 13, 2014 Share Posted January 13, 2014 would it be possible to write a plugin that initiates "animated prostitution" dialog and animations, instead of the buggy wasteland player? Link to comment
rylasasin Posted January 18, 2014 Author Share Posted January 18, 2014 you couldn't use the AP Wasteland Player plugin? Link to comment
DeadSomething Posted January 19, 2014 Share Posted January 19, 2014 you couldn't use the AP Wasteland Player plugin? that plugin made the ingametime go nuts. and when searching for a solution, i was told that this is a known issue with "wasteland player". otherwise i really like the way wasteland player goes by adding a lot of possibilities to get into a persons pants and even the WP+AP plugin triggered AP correctly, but during any sexual action, the wastelandplayer plugin runs a script that makes the time pass (setting the ingametime+X) and that script is making it go nuts, so the time becomes "negative maximum for x-bit variable" (it looks somthing like this: Time: -23452845676387560159071203967810348671034789561034651034675103478961035) and nothing can repair that afterwards. i'd have to edit the plugin to either not run the script or edit the script to nut go nuts, but i got no experience with either of that and would most likely ruin it even more. Link to comment
KOrdan Posted September 17, 2015 Share Posted September 17, 2015 Is there any way to make the captives re-spawn after being released once? Link to comment
kidzwithproblemz Posted May 5, 2017 Share Posted May 5, 2017 Is there a falloutnv version? i need fallout3.esm to run it and guess what? i dont have fallout3 Link to comment
TskVinyun Posted June 17, 2017 Share Posted June 17, 2017 Is it possible you can do a TTW version? Link to comment
Vukodlak Posted August 27, 2017 Share Posted August 27, 2017 Is it possible you can do a TTW version? It already exists, its just at the TTW forum and not this one. Link to comment
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