prideslayer Posted January 17, 2012 Posted January 17, 2012 GetGameRestarted blocks should generally all be if GetGameRestarted || GetGameLoaded Otherwise if someone loads a save, things will get updated, then if they load that old save again (or an older one), they are stuck with the 'old' stuff. This is something I have to address in the main ESM as well.
jaam Posted April 3, 2012 Posted April 3, 2012 An updated version: - compatibility with changes in SCR - adds MCM menu to control scannner parameters - including no random orientation if desired - partners list updated - scan is delayed 2 minutes so player can access menu before it starts [attachment=8245]
jaam Posted April 7, 2012 Posted April 7, 2012 Updated: To be compatible with IsInList, I also store the base object in lists now. known issue: IsInList won't work for LevelledCharacter as their baseform is wrong (see prideslayer nvse extender topic for more detail on this issue).
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