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My PG does not perform behaviour animations


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Posted

Very simple. My PG does not perform animations such as reading/eating, unlike all the other NPC's, which leads me to think that it must be a behaviour that has to be performed.

If I want to make her drink something, eat, read, the object menu opens and the animation is not executed.

 

The only mod I have installed that can in any way influence the behaviour is Immersive interaction , by the way, the behaviours are integrated in the mod 

 

How to solve it? 

Posted
5 hours ago, ?????? 1627 said:

How to solve it? 

No idea. ?‍♂️

I would first make a mental note what mods you have that effect behavior.

I would check their place in LO and what files they overwrote.

I would check the requirements again.

In case of a bashed or smashed patch I would think about possible conflicts that are sub optimally solved (Tes5edit to the rescue).

If they have a MCM I would check out those and play around until I cry and need to dry my keyboard. Also I would reload after manipulating those. I they change behavior globally for NPC too I wouldn't expect to see changes right away (but I would hope they do after some sneaky cell change or/and waiting).

Only NOW I would read the mod description (again) for real ?

If that still doesn't help I go for comments and bug reports.

 

5 hours ago, ?????? 1627 said:

unlike all the other NPC's

If you use a mod that only effects NPC that wouldn't be surprising

 

5 hours ago, ?????? 1627 said:

If I want to make her drink something, eat, read, the object menu opens and the animation is not executed.

Go straight for the mod that should add those animations.

 

5 hours ago, ?????? 1627 said:

behaviour is Immersive interaction

Well if that's the only mod to replace behavior for the PC that isn't lewd I would check that one.

Check it's MCM  Highly Customizable: Enable or disable interactions via the MCM!

Did DAR get it's files?

Do you have a custom race to make things more complicating?

Small ingame requirements like: "Most animations work this way: If your hands are free (no weapons/magic/fists(?)), activating items in the world will play a short animation."

 

 

 

 

Posted
1 hour ago, donttouchmethere said:

Check it's MCM  Highly Customizable: Enable or disable interactions via the MCM!

Everything is activated, basically all that is left is to go to the toilet ?

 

1 hour ago, donttouchmethere said:

Did DAR get it's files?

Yes , there are

 

1 hour ago, donttouchmethere said:

Small ingame requirements like: "Most animations work this way: If your hands are free (no weapons/magic/fists(?)),

Probably I have not considered this detail . I will try without anything equipped

Posted
28 minutes ago, donttouchmethere said:

Was too afraid to ask, what does "PG" mean? Something like PC but with more "G"?

Yes .   Old habit of naming the player character

 

 

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