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Cum Flags instead of CumID?


ebrius

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Posted

Instead of using CumIDs, would using a binary flag variable to store cum locations be more flexible?  Suppose CumFlags is an 8-bit variable 00000000 with each bit indicating whether cum has been splashed onto a location.  And let's say we would like different patterns of splash, so let the first two bits be for oral splash, the next three for vaginal, and the last three for anal.

 

Currently, when the character has oral sex, CumID -> 2.  But if she subsequently has vaginal sex, CumID becomes 1 and the previous oral splash is replaced.

 

Using CumFlags, initial oral sex would result in 10000000 or 01000000.  Subsequent cum splashes could then be added on (e.g. 10100000 for oral1 + vaginal1).  Would this then allow for cumulative and lasting cum effects? 

 

ApplyCum() would just need to translate a mod's call into tagging the correct flags onto CumFlags before using that to call the correct decal.  Of course, 2^8 = 256 different textures is... too many, but a 4-bit flag (face, vaginal, anal, body) combo wouldn't be too bad, right?

 

Now when the inn keeper tells you to go wash off, you really have to go wash off to reset CumFlags.  And depending on an NPC's "values," he/she may refuse to have sex with you if you have too many cum flags (or he/she may actually give you more gold for being thoroughly used).  Heck, the Cult of Dibella people can even implement a system where the cum can be "absorbed" after a ritual for buffs/debuffs depending on the amount of cum.

 

All this said, I'm new to the creation kit, so please let me know if the above is reasonable.  Thanks!

Posted

This issue is already resolved in v1.20, cum stacks instead of replacing. If a character has pre existing oral cum, and the cumID for just vaginal cum is passed, it instead applies the vaginal + oral cum. It even washes away now when the character enters water.

Posted

This issue is already resolved in v1.20, cum stacks instead of replacing. If a character has pre existing oral cum, and the cumID for just vaginal cum is passed, it instead applies the vaginal + oral cum. It even washes away now when the character enters water.

 

Woh, that's awesome.  Thanks Ashal :D

 

Posted

Awesome, exactly one of the new features I was looking for :) Just a quick question is it possible to keep the last stage of the effect (Just before it vanishes) until some conditions are met?

Posted

Awesome, exactly one of the new features I was looking for :) Just a quick question is it possible to keep the last stage of the effect (Just before it vanishes) until some conditions are met?

 

Now I'm not 100% sure about this but I think you can do this by ticking on the apply cum effects setting and reducing the time to 0. This would apply to all stages though.

Posted

This issue is already resolved in v1.20, cum stacks instead of replacing. If a character has pre existing oral cum, and the cumID for just vaginal cum is passed, it instead applies the vaginal + oral cum. It even washes away now when the character enters water.

 

so nothing like this

 

http://1.bp.blogspot.com/-Dvdl03dU6rk/UidTtlpZ_qI/AAAAAAAACMw/7K975WqNcO0/s1600/6.jpg

 

lol 

 

yeah i know its a custom texture so don't tell me

Posted

Actualy that's photoshopped in over the original image.

 

really?

 

 

 

 

what mods were ye using for the body and the cum effects? makes it look more realistic O.O

For the body I am using unpb and real body texture.  The cum effects are all done in photoshop.  I downloaded a texture pallet from the sexlab sperm replacer thread, which made my life a whole lot easier.  It's the 27th thread. 

 

 

what the guy said about the textures from the original thread.

 

not like i care or anything.

Posted

I was mistaken then. Just that how some of it seems to bleed over the edges made me think it's a photoshoped screenshot and not the actual texture.

 

PS: mercury11 is a she.

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