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SL Defeat ignoring required tags for animations


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Posted

I'm configuring some required tags for animations to play in SL Defeat, in the MCM menu.

 

The preview display list (by shift+clicking) correctly shows only the animations I want to play.

 

But in practice, the game seems to play any compatible animation at random, ignoring the required tags. I've tried the Clean Up and Reconfigure tools that the mod include, but no luck.

Posted (edited)

There seems to be plenty of situations where it ignores the tags yes:

  1. If actor count is > 2 and CustomAnimations array is not empty then the CustomAnimations array is used instead.
  2. If actor count is > 2, the CustomAnimations array is empty, there are no creatures involved and ignore GT (presumably Gender Tag) is true then tags are ignored completely. Seems like a bug/oversight.
  3. Same as #2 happens when creatures are involved as well.
  4. If actor count is <= 2 and CustomAnimations array is not empty then the CustomAnimations array is used instead.
  5. If actor count is <= 2, the CustomAnimations array is empty, there are no creatures invovled, Tags is a zero length string and IsAggressive is true then tags are ignored. Seems reasonable (no tags).

If at the end of this there's no animations:

  1. If there are no creatures involved, animations will be found by type, not by tag.
  2. If there are creatures involved, animations will be found by race, not by tag.

If you want more specific information, you'd have to place Debug.Notification lines at key points in the SexLabScene function in defeatconfig.psc:3044.

 

Edit: All branches of the conditional statements seem to assign a value to Anims, so there doesn't appear to be a configuration that never even makes an attempt. Just quite a few that ignore them.

Edited by traison

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