Koozie Posted May 16, 2023 Posted May 16, 2023 Adult Survival View File This is second part of my devious adventures. This mod would add more obscolotes to skyrim world, starting with harsher crime system. Hard Requirements: Skyrim Koozie Platform 0.9 Zaz Animation Pack 8.0 Soft Requirements: Pama Prison mod List of features: Crime system It would add a lot more rules to skyrim world in cities. It's also add 4 punishments level for crimes which you commit. Minot crimes wouldn't get that harsh punishment as major offensive crimes. With some small crimes it's possible to get only fine or warnings. Crime List: Spoiler Harvest ingredient in city looting dead bodies draw weapon Sit jarl throne equipped weapon in settlements with licence allowed equipped weapon in palaces equipped weapon in interiors in cities magic necromancy magic soultrapping magic summoning Shouting Opening containers in cities sneaking sneaking in interiors lockpicking lollygagging Equipped armors in settlements with licence allowed Equipped bikini armors in settlements with licence allowed Equipped armors and bikini armors in palaces Equipped armors in interiors Equipped bikini armors in interiors crafting require permission crafting at night Crime punishments Spoiler What ModDependency Report to jailer for X days Pama prison Pama alternative DCL prison DCL Walk of shame DCL Belt of shame DCL WHore collar DCL Furniture lock DCL Armbinder lock DCL Crafting Only works in whiterun for vanilla equipment. Crafting from now will require tools for crafting and permission from owner of crafting furniture. Tools can be destroyed while crafting, but you can buy new one from merchants like alchemist, blacksmith and inn owners. Submitter Koozie Submitted 05/16/2023 Category Adult Mods Requires Regular Edition Compatible
Koozie Posted May 16, 2023 Author Posted May 16, 2023 This is first verion of rework crime system from devious adventures. I want to try catch bugs if there is any before expanding it more.
Talesien Posted May 16, 2023 Posted May 16, 2023 (edited) This has a plugin that depends on "Extra Guards", which is not listed in as either a hard nor soft requirement. I assume it's the Nexus mod of that name, might be worth mentioning/linking that. And perhaps also mention what versions is ok (can it be the regular and the light ones? Only male, only female one ok? Etc., the addon name suggests it might only allow: "Extra Guards(6) Lite - FEMALE SE 1.4") Also, any particular reason why you try to rename the Jarl's Longhouse in Falkreath? Unlikely to stick unless forwarded to a conflict resolution patch, so if it's important it should be mentioned. If it's not important, why bother? XEdit also reports an error: Checking for Errors in [4B] Adult Survival.esp _AdAd_CrimeCatchGuardPayFine [DLBR:4B0896DA] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL The JK's addon also has errors, actually looks like CK made a mess once again: ] Checking for Errors in [FE 070] Adult Survival - JK's Skyrim.esp [00:00] [REFR:000AED50] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -8,-22) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00105918] (in GRUP Cell Temporary Children of FalkreathExterior01 [CELL:00009C80] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-22))"> [00:00] [REFR:0001A6F4] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] [REFR:0001A6FD] (places WRShackDoor01 "Door" [DOOR:00024E26] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] [REFR:0002CC62] (places WRDragonDoor01MinUse "Door" [DOOR:0008648C] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] JorrvaskrDoor1REF [REFR:00041248] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] SolitudeTowerDoorRef [REFR:00037F3D] (places SLGDoor01 "Door" [DOOR:000ECF90] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))"> [00:00] DB05GroundToBalconyDoorRef [REFR:00077330] (places SHouseDoor01 "Door" [DOOR:000368CE] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))"> [00:00] Done: Checking for Errors, Processed Records: 418, Errors found: 7, Elapsed Time: 00:00 Edited May 16, 2023 by Talesien
Koozie Posted May 16, 2023 Author Posted May 16, 2023 41 minutes ago, Talesien said: This has a plugin that depends on "Extra Guards", which is not listed in as either a hard nor soft requirement. I assume it's the Nexus mod of that name, might be worth mentioning/linking that. And perhaps also mention what versions is ok (can it be the regular and the light ones? Only male, only female one ok? Etc., the addon name suggests it might only allow: "Extra Guards(6) Lite - FEMALE SE 1.4") Also, any particular reason why you try to rename the Jarl's Longhouse in Falkreath? Unlikely to stick unless forwarded to a conflict resolution patch, so if it's important it should be mentioned. If it's not important, why bother? XEdit also reports an error: Checking for Errors in [4B] Adult Survival.esp _AdAd_CrimeCatchGuardPayFine [DLBR:4B0896DA] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL The JK's addon also has errors, actually looks like CK made a mess once again: ] Checking for Errors in [FE 070] Adult Survival - JK's Skyrim.esp [00:00] [REFR:000AED50] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -8,-22) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00105918] (in GRUP Cell Temporary Children of FalkreathExterior01 [CELL:00009C80] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-22))"> [00:00] [REFR:0001A6F4] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] [REFR:0001A6FD] (places WRShackDoor01 "Door" [DOOR:00024E26] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] [REFR:0002CC62] (places WRDragonDoor01MinUse "Door" [DOOR:0008648C] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] JorrvaskrDoor1REF [REFR:00041248] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))"> [00:00] SolitudeTowerDoorRef [REFR:00037F3D] (places SLGDoor01 "Door" [DOOR:000ECF90] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))"> [00:00] DB05GroundToBalconyDoorRef [REFR:00077330] (places SHouseDoor01 "Door" [DOOR:000368CE] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))"> [00:00] Done: Checking for Errors, Processed Records: 418, Errors found: 7, Elapsed Time: 00:00 Extra guard is only for patching mod I'll add more description, change of falkkreath jarl long house is done by mistake would revert with next version. For JK it was my first try with navmashes, forgot to include version without it. Next version I'd liek to create fomod installer with descriptions, Thanks for bug reports. 1
Talesien Posted May 16, 2023 Posted May 16, 2023 Btw. are there any special circumstance exceptions for certain crime rules? Like I'm not allowed to draw a weapon ... so I will stand idly by while that dragon butchers everyone. (Or wait for others to deal with Miraaks Cultists after my blood, etc. etc.)
jordan4141 Posted May 16, 2023 Posted May 16, 2023 (edited) Thanks for the mod, I was really looking forward to this release It would be super amazing if you added even more events ( or some variety ) event-wise - like the one where you are kept in the cage and brought before the jarl after commiting a crime. For example, an event where you are imprisoned inside the guard's barracks in a pillory ( cage ) or in the jarl's palace? Also, there was some unfinished carriage/travel stuff in Devious Adventures, will that also be a part of this mod? Anyway, thanks again for this cool mod Edited May 16, 2023 by jordan4141
Gergar12 Posted May 16, 2023 Posted May 16, 2023 I am guessing it's incompatible with prison overhaul...
Koozie Posted May 17, 2023 Author Posted May 17, 2023 5 hours ago, Gergar12 said: I am guessing it's incompatible with prison overhaul... I'll try to add compatibility with next update 6 hours ago, jordan4141 said: Thanks for the mod, I was really looking forward to this release It would be super amazing if you added even more events ( or some variety ) event-wise - like the one where you are kept in the cage and brought before the jarl after commiting a crime. For example, an event where you are imprisoned inside the guard's barracks in a pillory ( cage ) or in the jarl's palace? Also, there was some unfinished carriage/travel stuff in Devious Adventures, will that also be a part of this mod? Anyway, thanks again for this cool mod Carriages woudl be added but a lot later. 8 hours ago, Talesien said: Btw. are there any special circumstance exceptions for certain crime rules? Like I'm not allowed to draw a weapon ... so I will stand idly by while that dragon butchers everyone. (Or wait for others to deal with Miraaks Cultists after my blood, etc. etc.) I'll add this to "to do" list.
Kruggar Posted May 17, 2023 Posted May 17, 2023 Seems like a nice mod, I'm still gonna wait till the Prison Overhaul patch drops. Would be nice if it turns off during Public Whore, as it has its own punishment system. I'd also like to suggest adding FSM integration, so in case of severe crimes, your follower gets enslaved by Whiterun captain or Jarl. API is provided.
Faragan Posted May 17, 2023 Posted May 17, 2023 I'm afraid I can't talk to any guards anymore, is that intentional? And when I load a save game after a restart, Skyrim loads endlessly. But I have not yet tested it with a new savegame.
Lordmayor Posted May 17, 2023 Posted May 17, 2023 Congratulations on finally releasing the mod! Can't wait to see what ideas you have to further develop it!
Lenore Posted May 17, 2023 Posted May 17, 2023 Is there anyway to disable getting sent to that tiny jail .. i always get stuck there. Otherwise, what I've seen of it, looks good.
Koozie Posted May 17, 2023 Author Posted May 17, 2023 (edited) 1 hour ago, Lenore said: Is there anyway to disable getting sent to that tiny jail .. i always get stuck there. Otherwise, what I've seen of it, looks good. Added to to do list, Did you enabled immersive travel in MCM, it should give you control entering cage. 27 minutes ago, Lenore said: Reveal hidden contents It gets stuck on this screen. It's message which i forgot to remove testing mod, will fix it. Edited May 17, 2023 by Koozie
Lenore Posted May 17, 2023 Posted May 17, 2023 59 minutes ago, Koozie said: Added to to do list, Did you enabled immersive travel in MCM, it should give you control entering cage. Yes that was enabled, by default i believe.
Lenore Posted May 17, 2023 Posted May 17, 2023 1 hour ago, Koozie said: It's message which i forgot to remove testing mod, will fix it. Ok ty! I'll test it again when you do
gibgame Posted May 17, 2023 Posted May 17, 2023 When I report to jailor, there's no dialog, nothing. Is he supposed to give you punishments from other mods?
Grumpy_OM Posted May 17, 2023 Posted May 17, 2023 This looks really promising. I'm looking forward to updates. Is there any chance of Open Cities Skyrim compatability
tazisname Posted May 18, 2023 Posted May 18, 2023 22 hours ago, Koozie said: It's message which i forgot to remove testing mod, will fix it. Looking forward to this fix
Koozie Posted May 18, 2023 Author Posted May 18, 2023 21 hours ago, gibgame said: When I report to jailor, there's no dialog, nothing. Is he supposed to give you punishments from other mods? Report to jailer you mean as punishment from crimes? 17 hours ago, Grumpy_OM said: This looks really promising. I'm looking forward to updates. Is there any chance of Open Cities Skyrim compatability Open cities would not come from me but if anyone want he/she can do it.
leakim Posted May 19, 2023 Posted May 19, 2023 On 5/17/2023 at 12:00 PM, Faragan said: I'm afraid I can't talk to any guards anymore, is that intentional? And when I load a save game after a restart, Skyrim loads endlessly. But I have not yet tested it with a new savegame. I also tried adding this to my very new playthrough (basically just left alternative start cell) and I am also experiencing that guards cannot be interacted with at all. Anyway, I really like the idea of this mod, adding lots of easy way to get bounties, and I would really like to add it to my load order in the future. 1
Koozie Posted May 19, 2023 Author Posted May 19, 2023 58 minutes ago, leakim said: I also tried adding this to my very new playthrough (basically just left alternative start cell) and I am also experiencing that guards cannot be interacted with at all. Anyway, I really like the idea of this mod, adding lots of easy way to get bounties, and I would really like to add it to my load order in the future. i think i found a problem and fixed it. 1
xyzfs Posted May 21, 2023 Posted May 21, 2023 Can't wait for the debug message issue to be removed and POP integration to be added! A question, does it come with it's own license system or does it refer to SLS licenses?
Gergar12 Posted May 21, 2023 Posted May 21, 2023 On 5/17/2023 at 12:44 AM, Koozie said: I'll try to add compatibility with next update Carriages woudl be added but a lot later. I'll add this to "to do" list. Thank you for that.
Koozie Posted May 21, 2023 Author Posted May 21, 2023 Quick fixes for dia logue and message, replace esp and replace one script in script folder. Its kind of experimental fix because i'm in middle of implementing some other things. _adad_controlbehplayeractionscript.pex Adult Survival.esp 2
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