Jump to content

Recommended Posts

Posted

Adult Survival

View File

This is second part of my devious adventures. This mod would add more obscolotes to skyrim world, starting with harsher crime system. 

 

 

Hard Requirements: 

  • Skyrim Koozie Platform 0.9
  • Zaz Animation Pack 8.0

 

 

Soft Requirements: 

  • Pama Prison mod

 

 

List of features: 

  • Crime system

 

It would add a lot more rules to skyrim world in cities. It's also add 4 punishments level for crimes which you commit. Minot crimes wouldn't get that harsh punishment as major offensive crimes. With some small crimes it's possible to get only fine or warnings.

 

Crime List:

Spoiler
Harvest ingredient in city  
looting dead bodies  
draw weapon  
Sit jarl throne  
equipped weapon in settlements with licence allowed
equipped weapon in palaces  
equipped weapon in interiors in cities  
magic necromancy  
magic soultrapping  
magic summoning  
Shouting  
Opening containers in cities  
sneaking  
sneaking in interiors  
lockpicking  
lollygagging  
Equipped armors in settlements with licence allowed
Equipped bikini armors in settlements with licence allowed
Equipped armors and bikini armors in palaces  
Equipped armors in interiors

 

Equipped bikini armors in interiors

 

 

crafting require permission

crafting at night 

 

Crime punishments

Spoiler
What
ModDependency
Report to jailer for X days  
Pama prison Pama alternative
DCL prison DCL
Walk of shame DCL
Belt of shame DCL
WHore collar DCL
Furniture lock DCL
Armbinder lock DCL

 

Crafting

Only works in whiterun for vanilla equipment.

Crafting from now will require tools for crafting and permission from owner of crafting furniture.  Tools can be destroyed while crafting, but you can buy new one from merchants like alchemist, blacksmith and inn owners.


  • Submitter
  • Submitted
    05/16/2023
  • Category
  • Requires
  • Regular Edition Compatible

 

Posted

This is first verion of rework crime system from devious adventures. I want to try catch bugs if there is any before expanding it more.

Posted (edited)

This has a plugin that depends on "Extra Guards", which is not listed in as either a hard nor soft requirement. I assume it's the Nexus mod of that name, might be worth mentioning/linking that. And perhaps also mention what versions is ok (can it be the regular and the light ones? Only male, only female one ok? Etc., the addon name suggests it might only allow: "Extra Guards(6) Lite - FEMALE SE 1.4")

Also, any particular reason why you try to rename the Jarl's Longhouse in Falkreath? Unlikely to stick unless forwarded to a conflict resolution patch, so if it's important it should be mentioned. If it's not important, why bother?

XEdit also reports an error:
 

 Checking for Errors in [4B] Adult Survival.esp
 _AdAd_CrimeCatchGuardPayFine [DLBR:4B0896DA]
 DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL


The JK's addon also has errors, actually looks like CK made a mess once again:
 

] Checking for Errors in [FE 070] Adult Survival - JK's Skyrim.esp
[00:00] [REFR:000AED50] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -8,-22)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00105918] (in GRUP Cell Temporary Children of FalkreathExterior01 [CELL:00009C80] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-22))">
[00:00] [REFR:0001A6F4] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] [REFR:0001A6FD] (places WRShackDoor01 "Door" [DOOR:00024E26] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] [REFR:0002CC62] (places WRDragonDoor01MinUse "Door" [DOOR:0008648C] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] JorrvaskrDoor1REF [REFR:00041248] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] SolitudeTowerDoorRef [REFR:00037F3D] (places SLGDoor01 "Door" [DOOR:000ECF90] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))">
[00:00] DB05GroundToBalconyDoorRef [REFR:00077330] (places SHouseDoor01 "Door" [DOOR:000368CE] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))">
[00:00] Done: Checking for Errors, Processed Records: 418, Errors found: 7, Elapsed Time: 00:00

 

Edited by Talesien
Posted
41 minutes ago, Talesien said:

This has a plugin that depends on "Extra Guards", which is not listed in as either a hard nor soft requirement. I assume it's the Nexus mod of that name, might be worth mentioning/linking that. And perhaps also mention what versions is ok (can it be the regular and the light ones? Only male, only female one ok? Etc., the addon name suggests it might only allow: "Extra Guards(6) Lite - FEMALE SE 1.4")

Also, any particular reason why you try to rename the Jarl's Longhouse in Falkreath? Unlikely to stick unless forwarded to a conflict resolution patch, so if it's important it should be mentioned. If it's not important, why bother?

XEdit also reports an error:
 

 Checking for Errors in [4B] Adult Survival.esp
 _AdAd_CrimeCatchGuardPayFine [DLBR:4B0896DA]
 DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL


The JK's addon also has errors, actually looks like CK made a mess once again:
 

] Checking for Errors in [FE 070] Adult Survival - JK's Skyrim.esp
[00:00] [REFR:000AED50] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -8,-22)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00105918] (in GRUP Cell Temporary Children of FalkreathExterior01 [CELL:00009C80] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-22))">
[00:00] [REFR:0001A6F4] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] [REFR:0001A6FD] (places WRShackDoor01 "Door" [DOOR:00024E26] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] [REFR:0002CC62] (places WRDragonDoor01MinUse "Door" [DOOR:0008648C] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] JorrvaskrDoor1REF [REFR:00041248] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 6,-2)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000FEAE7] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))">
[00:00] SolitudeTowerDoorRef [REFR:00037F3D] (places SLGDoor01 "Door" [DOOR:000ECF90] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))">
[00:00] DB05GroundToBalconyDoorRef [REFR:00077330] (places SHouseDoor01 "Door" [DOOR:000368CE] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,26)
[00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E0D88] (in GRUP Cell Temporary Children of SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26))">
[00:00] Done: Checking for Errors, Processed Records: 418, Errors found: 7, Elapsed Time: 00:00

 

 

Extra guard is only for patching mod I'll add more description, change of falkkreath jarl long house is done by mistake would revert with next version. For JK it was my first try with navmashes, forgot to include version without it. Next version I'd liek to create fomod installer with descriptions,

 

Thanks for bug reports. 

Posted

Btw. are there any special circumstance exceptions for certain crime rules? Like I'm not allowed to draw a weapon ... so I will stand idly by while that dragon butchers everyone. (Or wait for others to deal with Miraaks Cultists after my blood, etc. etc.)

Posted (edited)

Thanks for the mod, I was really looking forward to this release :)
It would be super amazing if you added even more events ( or some variety ) event-wise - like the one where you are kept in the cage and brought before the jarl after commiting a crime. For example, an event where you are imprisoned inside the guard's barracks in a pillory ( cage ) or in the jarl's palace?

Also, there was some unfinished carriage/travel stuff in Devious Adventures, will that also be a part of this mod?

Anyway, thanks again for this cool mod :)

Edited by jordan4141
Posted
5 hours ago, Gergar12 said:

I am guessing it's incompatible with prison overhaul... 

 

I'll try to add compatibility with next update

 

6 hours ago, jordan4141 said:

Thanks for the mod, I was really looking forward to this release :)
It would be super amazing if you added even more events ( or some variety ) event-wise - like the one where you are kept in the cage and brought before the jarl after commiting a crime. For example, an event where you are imprisoned inside the guard's barracks in a pillory ( cage ) or in the jarl's palace?

Also, there was some unfinished carriage/travel stuff in Devious Adventures, will that also be a part of this mod?

Anyway, thanks again for this cool mod :)

 

Carriages woudl be added but a lot later.

 

8 hours ago, Talesien said:

Btw. are there any special circumstance exceptions for certain crime rules? Like I'm not allowed to draw a weapon ... so I will stand idly by while that dragon butchers everyone. (Or wait for others to deal with Miraaks Cultists after my blood, etc. etc.)

 

I'll add this to "to do" list.

Posted

Seems like a nice mod, I'm still gonna wait till the Prison Overhaul patch drops. Would be nice if it turns off during Public Whore, as it has its own punishment system. 
I'd also like to suggest adding FSM integration, so in case of severe crimes, your follower gets enslaved by Whiterun captain or Jarl.
API is provided.
 

 

Posted

I'm afraid I can't talk to any guards anymore, is that intentional? And when I load a save game after a restart, Skyrim loads endlessly. But I have not yet tested it with a new savegame.

Posted

Is there anyway to disable getting sent to that tiny jail .. i always get stuck there. Otherwise, what I've seen of it, looks good.

Posted (edited)
1 hour ago, Lenore said:

Is there anyway to disable getting sent to that tiny jail .. i always get stuck there. Otherwise, what I've seen of it, looks good.

 

Added to to do list, Did you enabled immersive travel in MCM, it should give you control entering cage.

 

27 minutes ago, Lenore said:
  Reveal hidden contents

enb2023_5_17_08_32_58.png.498ddad32a838d11f7373d462fd4699c.png

 

It gets stuck on this screen.

 

It's message which i forgot to remove testing mod, will fix it.

Edited by Koozie
Posted
59 minutes ago, Koozie said:

 

Added to to do list, Did you enabled immersive travel in MCM, it should give you control entering cage.

Yes that was enabled, by default i believe.

Posted
1 hour ago, Koozie said:

It's message which i forgot to remove testing mod, will fix it.

 

Ok ty! I'll test it again when you do :)

Posted
21 hours ago, gibgame said:

When I report to jailor, there's no dialog, nothing. Is he supposed to give you punishments from other mods?

 

Report to jailer you mean as punishment from crimes?

 

 

17 hours ago, Grumpy_OM said:

This looks really promising.  I'm looking forward to updates.  Is there any chance of Open Cities Skyrim compatability

Open cities would not come from me but if anyone want he/she can do it.

Posted
On 5/17/2023 at 12:00 PM, Faragan said:

I'm afraid I can't talk to any guards anymore, is that intentional? And when I load a save game after a restart, Skyrim loads endlessly. But I have not yet tested it with a new savegame.

 

I also tried adding this to my very new playthrough (basically just left alternative start cell) and I am also experiencing that guards cannot be interacted with at all.

 

Anyway, I really like the idea of this mod, adding lots of easy way to get bounties, and I would really like to add it to my load order in the future.

Posted
58 minutes ago, leakim said:

 

I also tried adding this to my very new playthrough (basically just left alternative start cell) and I am also experiencing that guards cannot be interacted with at all.

 

Anyway, I really like the idea of this mod, adding lots of easy way to get bounties, and I would really like to add it to my load order in the future.

i think i found a problem and fixed it.

 

Posted

Can't wait for the debug message issue to be removed and POP integration to be added! A question, does it come with it's own license system or does it refer to SLS licenses?

Posted
On 5/17/2023 at 12:44 AM, Koozie said:

 

I'll try to add compatibility with next update

 

 

Carriages woudl be added but a lot later.

 

 

I'll add this to "to do" list.

 

Thank you for that. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...