Estelrom Posted May 21, 2023 Posted May 21, 2023 Was it intentional for bno_bbc to be a negative trait? If it's meant to be positive, it needs good=yes in the trait description.
OneCanadianBacon Posted May 22, 2023 Author Posted May 22, 2023 On 5/20/2023 at 1:20 AM, ItsInfernal said: You should make it so that they become regent to signify that they are in charge and not you I have a few ideas on how to implement the regency system in the mod, but nothing quite concrete yet. Do not worry, I'm definitely gonna make use of it ? On 5/21/2023 at 6:06 AM, Konandra said: Thanks to the author for an interesting mod. I'm trying to balance the mod to my liking. My goal is that the BBC characters don't differ much from the regular stats. Modifying "BNO_traits.txt" doesn't help much. I have two questions: 1. Is "BNO_events.txt" responsible for generating new BBCs with inflated statistics in the world without the player's help? 2. Doesn't "BNO_events.txt" create supermen by: create_character = { [...] diplomacy = { min_template_decent_skill max_template_decent_skill } ? I would be grateful for help or point me to a place where I can read about how I can edit a mod so that it doesn't spawn characters in my game with super stats? 1. If you want to turn off the ability for the AI to generate new BBCs, you would need to go into BNO_decisions.txt and make the decision available for players only. 2. Yes, that part along with the stats imbued by the BBC trait are responsible for a boost in stats for the generated characters. 1
OneCanadianBacon Posted May 22, 2023 Author Posted May 22, 2023 On 5/21/2023 at 7:34 AM, Estelrom said: Was it intentional for bno_bbc to be a negative trait? If it's meant to be positive, it needs good=yes in the trait description. I didn't mean it to be a negative trait, I'll change it in the coming version.
MorganaFey Posted May 22, 2023 Posted May 22, 2023 Hi, just a little suggestion; maybe do not reduce that much the stats (or at least the stewardship) with the mindless QOS (Because you end up bankrupt, wich is not really logical if these men with such high stats are ruling your domain) 1
someguy666 Posted May 22, 2023 Posted May 22, 2023 It seems Curious about BBC still only generates for players and not AI
OneCanadianBacon Posted May 23, 2023 Author Posted May 23, 2023 2 hours ago, someguy666 said: It seems Curious about BBC still only generates for players and not AI Curious about BBC generates for both players and AI, however the trait will mostly always disappear due to it morphing into the other traits. 4 hours ago, Araluen124 said: Hi, just a little suggestion; maybe do not reduce that much the stats (or at least the stewardship) with the mindless QOS (Because you end up bankrupt, wich is not really logical if these men with such high stats are ruling your domain) There's a lot of balancing to be done with the traits and events, I'm looking into a way to make the debuff matter but not be a such an handicap.
Radislavo Posted May 23, 2023 Posted May 23, 2023 How do i install this? i put the BNO.02 in the mod folder and i dont see it
Valmion Posted May 23, 2023 Posted May 23, 2023 2 hours ago, Radislavo said: How do i install this? i put the BNO.02 in the mod folder and i dont see it Download the file, unzip it to the mod folder. Should work, does for me.
samurai28 Posted May 23, 2023 Posted May 23, 2023 kinda weird, this mod assumes my character is female and forces me to marry men lol, then my wife gets the trait "beta" ?
Valmion Posted May 23, 2023 Posted May 23, 2023 (edited) 7 hours ago, samurai28 said: kinda weird, this mod assumes my character is female and forces me to marry men lol, then my wife gets the trait "beta" ? Hmmm.... this sounds off, I have played with a male ruler and do not get that at all. Edited May 23, 2023 by Valmion
OneCanadianBacon Posted May 23, 2023 Author Posted May 23, 2023 37 minutes ago, Valmion said: Hmmm.... this sounds off, I have played with a male ruler and do not get that at all. Not entirely impossible, I uploaded a fixed version where that shouldn't happen anymore. There was a is_female = yes missing from one of the random events that could have allowed this to happen
LazyIcarus Posted May 23, 2023 Posted May 23, 2023 (edited) Interesting mod! There's some potential for integration with the dynamic dom/sub system of On another note, noticed some errors popping up in the error.log: Spoiler [16:29:45][lexer.cpp:372]: File 'events/BNO_events.txt' should be in utf8-bom encoding (will try to use it anyways) [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 10" in file: "events/BNO_events.txt" near line: 10 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 9' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 271" in file: "events/BNO_events.txt" near line: 271 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 270' [16:29:45][pdx_locstring.cpp:93]: Key is missing localization: BBC is too good to resist [16:29:45][jomini_eventtarget.cpp:676]: Failed to find a valid event target link '$LOCATION$' at file: events/BNO_events.txt line: 387 [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 400" in file: "events/BNO_events.txt" near line: 400 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 399' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 522" in file: "events/BNO_events.txt" near line: 522 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 521' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 703" in file: "events/BNO_events.txt" near line: 703 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 702' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 858" in file: "events/BNO_events.txt" near line: 858 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 857' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1123" in file: "events/BNO_events.txt" near line: 1123 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1122' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1239" in file: "events/BNO_events.txt" near line: 1239 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1238' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1412" in file: "events/BNO_events.txt" near line: 1412 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1411' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1564" in file: "events/BNO_events.txt" near line: 1564 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1563' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1704" in file: "events/BNO_events.txt" near line: 1704 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1703' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1890" in file: "events/BNO_events.txt" near line: 1890 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1889' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 2000" in file: "events/BNO_events.txt" near line: 2000 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1999' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 2143" in file: "events/BNO_events.txt" near line: 2143 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 2142' And Spoiler [16:29:51][trait.cpp:398]: Trait bno_camp_leader is marked as good but is not a genetic trait [16:29:51][trait.cpp:394]: Trait bno_bbc is both set as genetic and has an inheritance chance [16:29:51][trait.cpp:398]: Trait bno_curious is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_blacked is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_snowbunny is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_qos is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_mindless_bbc_slut is marked as good but is not a genetic trait And Spoiler [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 137 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 173 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 209 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 137 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 173 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 209 Edited May 23, 2023 by LazyIcarus 1
csce Posted May 23, 2023 Posted May 23, 2023 This is a very good mod, as I have a question, can you please tell me how to adjust how often these strays appear? I personally think this frequency is too high (sorry my native language is not English, I hope you can understand what I mean)
OneCanadianBacon Posted May 23, 2023 Author Posted May 23, 2023 2 hours ago, LazyIcarus said: Interesting mod! There's some potential for integration with the dynamic dom/sub system of On another note, noticed some errors popping up in the error.log: Reveal hidden contents [16:29:45][lexer.cpp:372]: File 'events/BNO_events.txt' should be in utf8-bom encoding (will try to use it anyways) [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 10" in file: "events/BNO_events.txt" near line: 10 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 9' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 271" in file: "events/BNO_events.txt" near line: 271 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 270' [16:29:45][pdx_locstring.cpp:93]: Key is missing localization: BBC is too good to resist [16:29:45][jomini_eventtarget.cpp:676]: Failed to find a valid event target link '$LOCATION$' at file: events/BNO_events.txt line: 387 [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 400" in file: "events/BNO_events.txt" near line: 400 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 399' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 522" in file: "events/BNO_events.txt" near line: 522 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 521' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 703" in file: "events/BNO_events.txt" near line: 703 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 702' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 858" in file: "events/BNO_events.txt" near line: 858 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 857' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1123" in file: "events/BNO_events.txt" near line: 1123 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1122' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1239" in file: "events/BNO_events.txt" near line: 1239 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1238' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1412" in file: "events/BNO_events.txt" near line: 1412 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1411' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1564" in file: "events/BNO_events.txt" near line: 1564 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1563' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1704" in file: "events/BNO_events.txt" near line: 1704 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1703' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 1890" in file: "events/BNO_events.txt" near line: 1890 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1889' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 2000" in file: "events/BNO_events.txt" near line: 2000 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 1999' [16:29:45][pdx_persistent_reader.cpp:252]: Error: "Unexpected token: event_background, near line: 2143" in file: "events/BNO_events.txt" near line: 2143 [16:29:45][triggered_string.cpp:32]: reference empty on ' file: events/BNO_events.txt line: 2142' And Reveal hidden contents [16:29:51][trait.cpp:398]: Trait bno_camp_leader is marked as good but is not a genetic trait [16:29:51][trait.cpp:394]: Trait bno_bbc is both set as genetic and has an inheritance chance [16:29:51][trait.cpp:398]: Trait bno_curious is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_blacked is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_snowbunny is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_qos is marked as good but is not a genetic trait [16:29:51][trait.cpp:398]: Trait bno_mindless_bbc_slut is marked as good but is not a genetic trait And Reveal hidden contents [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 137 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 173 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 209 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 137 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 173 [16:40:15][jomini_script_system.cpp:276]: Script system error! Error: add_dynasty_prestige effect [ Scoped object is not valid. Type: weak (Dynasty - 4294967295)! ] Script location: file: events/BNO_events.txt line: 209 Believe it or not, my mod originally started as a personal modification of yours! Thanks for the error logs, I need to get around to fixing some stuff but I'd love to integrate with your event system. 3
Guest Posted May 24, 2023 Posted May 24, 2023 Will the BBC events still continue even if I make the refugee a vassal?
fanyudexin Posted May 24, 2023 Posted May 24, 2023 I would like to say something about the experience of this mod. First of all, it generates too many characters with high diplomatic ability in the game, which may affect the balance. The diplomatic skill points may be reduced to about 10. After all, black people are strong in body rather than diplomacy Abilities are currently 20+. In addition, when I bought slaves, most of them were black. I believe most players want to buy female slaves rather than black male slaves. Just some opinions, absolutely no offense or other bad remarks, I'm sorry if anyone misunderstood.
NativeEngoyer Posted May 24, 2023 Posted May 24, 2023 Quote The "Mindless BBC Slut" trait is no longer as big a debuff (from -100 to all stats to -10) Isn't it still too harsh? I mean, even "incapable" decreases stats only by 6
OneCanadianBacon Posted May 24, 2023 Author Posted May 24, 2023 1 hour ago, brgont said: Isn't it still too harsh? I mean, even "incapable" decreases stats only by 6 You might be right, it needs a little more testing to achieve a good balance. I'm open to any suggestions ?
NativeEngoyer Posted May 24, 2023 Posted May 24, 2023 2 hours ago, TalkinTurtle said: could give the player a trait like slow, if they have something like genius already reduce the level of trait they have to just quick or something Changing inheritable traits mid live is a bit strange. Sounds like Lamarckism)
Valmion Posted May 25, 2023 Posted May 25, 2023 Your mod has become quite aggressive. I am getting black heterosexual males marrying rulers of lands who are also heterosexual. It's like an ebon storm is washing over the map
Iceman77 Posted May 25, 2023 Posted May 25, 2023 @OneCanadianBacon I have some ideas for this mod but after trying both sides I don't know what's the intended direction for the mod is. -I play a female character and interact with any content of the mod I'm given traits that make my characters useless and I can't say no to any of it. -I play a male character and with traits and I go super seducer but the trait cause the ladies to become mindless sluts and get forced married with others
ffgtg78 Posted May 25, 2023 Posted May 25, 2023 You should add a character interaction for snowbunnies triggering eventlines to seduce others into becoming snowbunnies as well, same for if youre playing a BBC character. An erotic BBC religion, culture and empire would be cool too, kind of like Tentacled Dreams when your ruler becomes a BBC slut she can cede power to her husband letting you play as him with a new empire title allowing you to vassalize snowbunny rulers. Also trait descriptions would be cool. Another idea is it would be kinda cool if there was some outfit (or nudity) which was equipped when you gain the BBC slut trait, kinda like in the image below. The incapable trait also prohibits you from doing pilgrimages and other activities as a female ruler, so maybe theres so thats kind of a bummer. Overall very cool mod tho, looking forward to where it goes! 4
lcdantas1 Posted May 25, 2023 Posted May 25, 2023 I think this is a good mod. However I think it should have a way to refuse certain interactions. It`s very annoying how the player`s character becomes useless after a short period. Also, all of the realms starts to get a lot of BBC characters and then they become super powerful because the black characters become knights with like 25 prowess and becomes very impossible to beat them. I know it`s a work in progress. You coud add pathways and instead of the traits being a progressionm each one could be a final "destination" so the player could choose between being a snowbunny, mindless bbc, etc You could also add a decision in the game rules menu to choose if the bbc characters would spawn to the AI or something like the ratio that they could appears. kinda like the futanari in carnalitas.
UberDongus Posted May 25, 2023 Posted May 25, 2023 Yeah, Id have to say, it'd be preferable to have a game rule option for these events be player only. Actually, now that I'm thinking about it, it'd be pretty cool from a narrative pov to potentially work in travel mechanics to this. There's a travel event in the new dlc where characters can find themselves enthralled with a provincial local and decide to bring them into their entourage as a new lover, wouldn't it be appropriate to have something similar? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now