Scrab Posted May 11, 2023 Posted May 11, 2023 View File Acheron Extension Library Acheron Extension Library A small library to add various misc utility to Acheron This mod features no playable content on its own and is merely supposed to streamline some popular features into a single project  Currently included: An API to create struggle animations with a small flash QTE-style mini game  Customization: Flash games have an associated .json files in the same folder as their respective .swf file. You can adjust various settings to slightly alter the behavior of the flash file (such as changing its difficulty)  Spoiler  Quick Timer Event: Controls The key codes available during the event. See https://www.creationkit.com/index.php?title=Input_Script for a list of valid key codes Note that not all keys are support. Valid inputs are 1-9, A-Z and Arrow Keys. For GamePad, Start/Back are not supported Multipliers Damage: The amount of damage you take when failing an event Regeneration: The amount of health you regenerate on a successful event Delay: The delay between individual events Time: The time you have to react during each event Events: The maximum number of events that can occur Coordinates The width of the border at the edge of your screen, in % relative to your screen resolution, at which no events can happen Example: SpanX = 10% with a 1920 monitor, means that at there can be no events happening at the outer 1920*0.1 = 192 pixels of your screen, left and right   For Authors: Documentation on integration can be found on the ReadMe included in the download  Requirements: Acheron  ---------------------------------------------  Some links if you want to support me: Patreon: Scrab Joséline | Patreon Ko-fi:  Scrab | Ko-fi  Discord Link for good measure: Citadel  ---------------------------------------------  Credits: BakaFactory - Included animations files   Previous Changelogs Spoiler V1.1.1 Update for Acheron 1.3.1  V1.1 Fixed misalignment issues Fixed an issue causing break free animations to not play correctly  Submitter Scrab Submitted 05/11/2023 Category Regular Mods Requires Acheron Regular Edition Compatible Not Applicable
Someone92 Posted May 11, 2023 Posted May 11, 2023 (edited) I have created a small variance of my mod to test this struggle mechanic out: https://www.loverslab.com/files/file/19372-sex-lab-anim-starter/ Â edit: To start a struggle, you have to select yourself as the victim. Â SLAnimStarter_V4.0.0_Beta.7z Edited May 11, 2023 by Someone92 1
Nuascura Posted May 18, 2023 Posted May 18, 2023 JIC in addition to Baka's struggle animations, does this Extension Library also include their bleedout/downed animation which they use for SexLab Defeat when actor hits 0hp?Â
Scrab Posted May 18, 2023 Author Posted May 18, 2023 11 hours ago, Gyra said: JIC in addition to Baka's struggle animations, does this Extension Library also include their bleedout/downed animation which they use for SexLab Defeat when actor hits 0hp? No, only the struggle motions
Nuascura Posted May 18, 2023 Posted May 18, 2023 2 hours ago, Scrab said: No, only the struggle motions Is it something you could consider implementing into this framework or Kudasai? Or nah?
Scrab Posted May 18, 2023 Author Posted May 18, 2023 46 minutes ago, Gyra said: Is it something you could consider implementing into this framework or Kudasai? Or nah? People complained about it in YK cuz the motions were too... "different" from the default bleedouts, so I wont implement them in YK Â For the sake of streamlining I could have them added as loose idles in the library tho I guess
Maxrevolver Posted June 28, 2023 Posted June 28, 2023 Hiya. Previously used YK with the OSuite,, love Alternate Perspective and am reasonably happy to go beck to SL to use this - but does it currently support or is it likely to support AE version 1.6.353, please? Thank you for sharing your work with us. 1
RileyRileyRiley Posted July 1, 2023 Posted July 1, 2023 (edited) There is a typo in the QTE json for controllers here. Â Â 177 is meant to be 277, I'm sure, considering 177 isn't a supported value. Â Â EDIT: Additionally, I am having major issues getting this working and configured. This is my current setup. Â Â The initial problem is that the gamepad inputs don't line up with what the actual gamepad buttons are. Instead, they follow in-game inputs, meaning if you remap any of these buttons, the prompt on-screen is incorrect. For example, I have remapped A (activate) to X on my gamepad, so if X pops up in the minigame, I have to press A for the minigame to regard that as a successful input. Â But even beyond that, it's just busted for me. I completely removed the keyboard inputs, yet "M" prompts still pop up for me. None of my gamepad inputs have any correlation to M (map?), so that's just totally out of left field and I can't explain it. Â The delay/time values seem... sort of functional? But I also keep cranking them higher and the time given for inputs seems to still just flash by at a similar speed, so I don't really understand if any of these settings are having an effect. Â Any ideas? Edited July 2, 2023 by VulpineScream
VahzahVulom Posted July 17, 2023 Posted July 17, 2023 (edited) On 7/2/2023 at 8:59 AM, VulpineScream said: There is a typo in the QTE json for controllers here. Â Â 177 is meant to be 277, I'm sure, considering 177 isn't a supported value. Â Â EDIT: Additionally, I am having major issues getting this working and configured. This is my current setup. Â Â The initial problem is that the gamepad inputs don't line up with what the actual gamepad buttons are. Instead, they follow in-game inputs, meaning if you remap any of these buttons, the prompt on-screen is incorrect. For example, I have remapped A (activate) to X on my gamepad, so if X pops up in the minigame, I have to press A for the minigame to regard that as a successful input. Â But even beyond that, it's just busted for me. I completely removed the keyboard inputs, yet "M" prompts still pop up for me. None of my gamepad inputs have any correlation to M (map?), so that's just totally out of left field and I can't explain it. Â The delay/time values seem... sort of functional? But I also keep cranking them higher and the time given for inputs seems to still just flash by at a similar speed, so I don't really understand if any of these settings are having an effect. Â Any ideas? I'm also having these problems if you come up with a solution can you let me know thanks Edited July 17, 2023 by VahzahVulom
RileyRileyRiley Posted July 17, 2023 Posted July 17, 2023 (edited) 10 hours ago, VahzahVulom said: I'm also having these problems if you come up with a solution can you let me know thanks  A number of people brought it up in the Acheron thread, but Scrab more or less said they didn't have trouble with it and would look into it further if more people had issues? Idk, I recommend just turning it off. It's not really needed. Edited July 17, 2023 by VulpineScream
Skaldic Adventurer Posted August 16, 2023 Posted August 16, 2023 any reason that this mod needs Version 1.3.0,1 when the latest version of Acheron is 1.3.1?
Skaldic Adventurer Posted August 17, 2023 Posted August 17, 2023 There is something wrong with the new upload. it's kinda messed up the download screen
BeefyJackal Posted August 18, 2023 Posted August 18, 2023 (edited) Am I missing something? This requires Acheron.esp is MO2, but I have Acheron.esl and it shows a warning. Downloaded the wrong Acheron. Edited August 18, 2023 by BeefyJackal
Park Simp Posted September 10, 2023 Posted September 10, 2023 Anyone else have an issue with Acheron in general not saving MCM settings? When making changes unpausing/pausing the settings are back to default.
R34x Posted October 2, 2023 Posted October 2, 2023 Is there an existing add-on for this mod that spawns a player clone as a corpse with all items on it, and changes the player into a ghost? Â From there, there could be several ways to merge back into the body and become corporeal again, almost like a secondary step in the framework...
myhouseatl Posted October 15, 2023 Posted October 15, 2023 Somehow, a script didn't finish and now nothing attacks me. I have Acheronpacified keyword on me. How can I remove that so things go hostile again?
Burtchin Posted November 8, 2023 Posted November 8, 2023 On 9/10/2023 at 1:32 PM, Park Simp said: Anyone else have an issue with Acheron in general not saving MCM settings? When making changes unpausing/pausing the settings are back to default. Â I have the exact same problem. Do you use Skyrim 1.6.3 by any chance instead of 1.5 (SE) or 1.6.6 (AE)? Â
semele Posted November 10, 2023 Posted November 10, 2023 holy heck this loads what are basically flash games inside Skyrim? that is SO COOL.
Burtchin Posted December 16, 2023 Posted December 16, 2023 9 hours ago, sirkkeliraato said: Â Same issue, same version. Â Is it possible to get this to work for 1.6353 somehow? Â (Acheron) Â I (finally) bumped my game to 1.6.6 and the problem was gone. Quite a bit of work though. Â
Gameplayer Posted January 14, 2024 Posted January 14, 2024 On 7/1/2023 at 6:59 PM, RileyRileyRiley said: There is a typo in the QTE json for controllers here. Â Â 177 is meant to be 277, I'm sure, considering 177 isn't a supported value. Â Â EDIT: Additionally, I am having major issues getting this working and configured. This is my current setup. Â Â The initial problem is that the gamepad inputs don't line up with what the actual gamepad buttons are. Instead, they follow in-game inputs, meaning if you remap any of these buttons, the prompt on-screen is incorrect. For example, I have remapped A (activate) to X on my gamepad, so if X pops up in the minigame, I have to press A for the minigame to regard that as a successful input. Â But even beyond that, it's just busted for me. I completely removed the keyboard inputs, yet "M" prompts still pop up for me. None of my gamepad inputs have any correlation to M (map?), so that's just totally out of left field and I can't explain it. Â The delay/time values seem... sort of functional? But I also keep cranking them higher and the time given for inputs seems to still just flash by at a similar speed, so I don't really understand if any of these settings are having an effect. Â Any ideas? Â Oh man. Just found this Json file for edit. Â Well if it does not actually change the key on screen that will be really weird. Also I have noticed default that the key presses come up on screen extremely fast and go onto the next extremely fast. Â Really would like for it to be much more simple just left trigger to right trigger and so on. Â 1
Unorthodox1979 Posted April 15, 2024 Posted April 15, 2024 (edited) any way to remove the minigame? its annoying as hell for some of the buttons that Im supposed to be pressing dont exist on controller! like wtf is the "M" button? A, X, Y, all on controller but no M. Â Some clarification on how to customize the mini game would be nice also, Nothing here indicating where to find the files to alter!!! Edited April 15, 2024 by Unorthodox1979
Someone92 Posted April 15, 2024 Posted April 15, 2024 The whole point of this mod is to add a mini game. Â There should be a config file, I think it was a .json file. Open it with a txt editor and change the values.
Scrab Posted June 15, 2024 Author Posted June 15, 2024 Just a heads up, theres now an Acheron-independent version of this mod up on Nexus, here: Flash Games - Struggling QTE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Â Which has an extended API and some minor bugfixes Â
Someone92 Posted June 16, 2024 Posted June 16, 2024 Do you still need Acheron Extension Library until authors updated their mods, or is it a complete replacement?
Scrab Posted June 16, 2024 Author Posted June 16, 2024 2 hours ago, Someone92 said: Do you still need Acheron Extension Library until authors updated their mods, or is it a complete replacement? The Nexus release completely replaces this one
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now