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Maximum Skeleton Dwon Edition- Do I still need XP32?


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Posted

I have been suddenly getting some crashes on my game, recently restarted with some new Mod additions, one of those new Mod additions is Maximum Skeleton Dwon Edition (for the latest Maximum Carnage)...posts have been disabled on both Dwon's Mod site and Xp32's Mod site, so I can't ask questions in either place and google isn't helping either... I have some questions if anyone knows please? Dwon's Skeleton Mod saying it's compatible with any mod that uses Xp32, does this mean I should remove Xp32 from my Mod list? Would I still have all the functions given by Xp32? I think I misunderstood and left Xp32 in and loaded Dwon's on top, I suspect being the source of the crashes...Has anyone else had any experience with this? Simply I don't want to lose my bounce and sex mods, but want the gore also

Posted

D-Won's skeletons are specialized XP32 Skeletons so the answer is no, you do not need the previous meshes any more. The mod description page instructs one to overwrite the base XP32 skeletons but not to remove the mod altogether as one would lose the MCM.

Posted
On 5/9/2023 at 9:14 AM, FauxFurry said:

D-Won's skeletons are specialized XP32 Skeletons so the answer is no, you do not need the previous meshes any more. The mod description page instructs one to overwrite the base XP32 skeletons but not to remove the mod altogether as one would lose the MCM.

Thank you Faux :) ...considering how damaging overwrites can be to XP32, I just wanted to make sure and had no way to ask either autnor...thank you again :)

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