Rosvinar Posted July 6, 2023 Posted July 6, 2023 On 7/2/2023 at 2:58 PM, ebbluminous said: Cause Patreon love to be SJWs and police content rather than take the money and profit. If you do not align with Patreons polictical views... Ya out why does everything have to be so toxic these days. thanks for the info though was really hoping it wasnt as simple as that.
DayTri Posted July 29, 2023 Posted July 29, 2023 On 7/6/2023 at 2:13 AM, Rynnes Master said: So what is your name there? A search on Baka, Bakafactory show no entries. Nevermind. I figured it out. Can you share it? I didn't figure it out
Rynnes Master Posted July 29, 2023 Posted July 29, 2023 3 hours ago, DayTri said: Can you share it? I didn't figure it out try Subscribestar.com
valencia Posted August 5, 2023 Posted August 5, 2023 Some of these animations would look nice to integrate within PSQ. For example "sneak feeding" could use one of these choke animations.
harryscrowtem Posted August 28, 2023 Posted August 28, 2023 is it ok to swap out the old version with the new version? and btw thank you for the countless amazing mods you have created and given to us ❤
guliguliradish Posted August 28, 2023 Posted August 28, 2023 Skyrim has Defeat and Fo4 has AAF Violate, it's hard to see why there's no "imprisonment" framework that matches them (all enemies should have a "prison"). After the character fails, it is a reasonable process to be violated first, then imprisoned, and executed if unable to escape
guliguliradish Posted August 28, 2023 Posted August 28, 2023 If there is a "incarceration" framework, I think Baka Motion Data Pack is just right for it
Nuascura Posted August 28, 2023 Posted August 28, 2023 54 minutes ago, ballofdog said: If there is a "incarceration" framework, I think Baka Motion Data Pack is just right for it ??? All BMDP is is a pool/collection of animations for mod authors to use from. "Incarceration" and topics regarding mod frameworks have nothing to do with BMDP. Instead, go start off with Sanguine's Debauchery+ and SD Cages.
factoryclose Posted August 28, 2023 Author Posted August 28, 2023 6 hours ago, harryscrowtem said: is it ok to swap out the old version with the new version? and btw thank you for the countless amazing mods you have created and given to us ❤ Totally okay and thank you! ? Just don't forget to run FNIS or Nemesis. 2 hours ago, ballofdog said: Skyrim has Defeat and Fo4 has AAF Violate, it's hard to see why there's no "imprisonment" framework that matches them (all enemies should have a "prison"). After the character fails, it is a reasonable process to be violated first, then imprisoned, and executed if unable to escape Maybe it's simply because it's really really hard to make to implement such thing for female character player. While you're in prison, npcs have to do all the chores and do your biddings without your intervention. That's gonna take like forever to make such mods in decent quality. 1
guliguliradish Posted August 29, 2023 Posted August 29, 2023 15 hours ago, factoryclose said: Totally okay and thank you! ? Just don't forget to run FNIS or Nemesis. Maybe it's simply because it's really really hard to make to implement such thing for female character player. While you're in prison, npcs have to do all the chores and do your biddings without your intervention. That's gonna take like forever to make such mods in decent quality. I think 'imprisonment' can be very simple. The character needs to enter a 'imprisonment scene' after the 'volate', call your Baka Motion Data Pack animation, hang the character on the ceiling, and then enter a 'break free mini game'. The first break free failure will be violated again, the second break free failure will still be violated, the third failure will enter the 'execution scene', and the character will be executed by NPC. But I'm an outsider, it's just a fantasy, lol
factoryclose Posted August 29, 2023 Author Posted August 29, 2023 6 hours ago, ballofdog said: I think 'imprisonment' can be very simple. The character needs to enter a 'imprisonment scene' after the 'volate', call your Baka Motion Data Pack animation, hang the character on the ceiling, and then enter a 'break free mini game'. The first break free failure will be violated again, the second break free failure will still be violated, the third failure will enter the 'execution scene', and the character will be executed by NPC. But I'm an outsider, it's just a fantasy, lol Sounds like you already played my mod BaboDialogue.
factoryclose Posted August 29, 2023 Author Posted August 29, 2023 14 hours ago, sikamikanico78 said: imgur wont show the previews VPN?
sikamikanico78 Posted August 29, 2023 Posted August 29, 2023 57 minutes ago, factoryclose said: VPN? it says 404 not found in all the links... even if i use vpn...i dont think it matter the use of vpn thought 2
guliguliradish Posted August 30, 2023 Posted August 30, 2023 On 8/29/2023 at 4:55 PM, factoryclose said: Sounds like you already played my mod BaboDialogue. Uh... sorry, I haven't actually played it yet (because among all sexlab mods, only baka defeat mod is played). However, the Baka Motion Data Pack looks really tempting, but I don't know what its purpose is.
crococat Posted August 31, 2023 Posted August 31, 2023 have game freeze in hunging scenes after dialogs in crasy serial killer home and in cave. seems there must be release motion and game freeze. it is in LE after updating motion pack. does anyone have similiar problem?
KnottyWulf Posted August 31, 2023 Posted August 31, 2023 Do I use this with SE or is it only for LE? Coming from SL Defeat Baka Edition.
Vidust Posted September 4, 2023 Posted September 4, 2023 On 8/29/2023 at 1:55 AM, factoryclose said: VPN? Yeah same as the other person, get 404 messages when trying to open your preview GIFs. Looks like many of them were taken down. But the animations I did see looked great, hope to see them in your mods soon!
tattooleak Posted October 21, 2023 Posted October 21, 2023 Great work as usual, @factoryclose always brings a delight to skyrim with his content. I use all your mods and they actually stick well with the game. Due to subscribestar taxation the amount for monthly subscription is humongous. But maybe at some point I would love to donate as an appreciation for your work. Please keep on carrying the great work.
xdmlg Posted October 24, 2023 Posted October 24, 2023 do u need to register this pack with sl anim loader? and if u do. how to do it? it dosent show up
jillpants Posted December 31, 2023 Posted December 31, 2023 So I'm running into an issue I've never had before. Within my mods I use both FNIS and Nemesis for animations. I also run this through MO2. I run FNIS first so that it can load in creature animations, and then I run Nemesis for everything else. I've never had a problem with this in the past, and I've been able to play animation heavy saves. With FNIS, I'm getting a warning about 'multiply defined' animations within the pack and Diary of Mine And with Nemesis I get the following error. ERROR(3024): Duplicated header has been detected in "animationdatasinglefile.txt". Please contact the template creator | Template: b | Project: DefaultFemale.txt | Header: 6985 Now I didn't know what this was at first, and I assumed that I just needed to re-install Nemesis and FNIS. After doing that the problem still persisted. I then deactivated Baka Motion Data Pack, and found that it's the problem since the error doesn't pop up when it's deactivated. For now I'll be running the game without it, but I hope to share to see if anyone else has stumbled into this and knows a fix.
sxyasbit Posted January 5, 2024 Posted January 5, 2024 On 12/31/2023 at 6:49 PM, jillpants said: So I'm running into an issue I've never had before. Within my mods I use both FNIS and Nemesis for animations. I also run this through MO2. I run FNIS first so that it can load in creature animations, and then I run Nemesis for everything else. I've never had a problem with this in the past, and I've been able to play animation heavy saves. With FNIS, I'm getting a warning about 'multiply defined' animations within the pack and Diary of Mine And with Nemesis I get the following error. ERROR(3024): Duplicated header has been detected in "animationdatasinglefile.txt". Please contact the template creator | Template: b | Project: DefaultFemale.txt | Header: 6985 Now I didn't know what this was at first, and I assumed that I just needed to re-install Nemesis and FNIS. After doing that the problem still persisted. I then deactivated Baka Motion Data Pack, and found that it's the problem since the error doesn't pop up when it's deactivated. For now I'll be running the game without it, but I hope to share to see if anyone else has stumbled into this and knows a fix. Yes, I'm having this issue as well. Tried getting version 1.41 from the subscribestar, but still the same.
sxyasbit Posted January 5, 2024 Posted January 5, 2024 4 minutes ago, sxyasbit said: Yes, I'm having this issue as well. Tried getting version 1.41 from the subscribestar, but still the same. Actually, disabling Diary of Mine seems to fix it. I'm not well versed enough in actual modding, but there seems to be something overlapping, related to DoM. I've been running through files for a little bit now, without much luck. Suppose I'll just unload DoM for now, but if anybody finds anything, then feel free to update.
sxyasbit Posted January 5, 2024 Posted January 5, 2024 On 12/31/2023 at 6:49 PM, jillpants said: So I'm running into an issue I've never had before. Within my mods I use both FNIS and Nemesis for animations. I also run this through MO2. I run FNIS first so that it can load in creature animations, and then I run Nemesis for everything else. I've never had a problem with this in the past, and I've been able to play animation heavy saves. With FNIS, I'm getting a warning about 'multiply defined' animations within the pack and Diary of Mine And with Nemesis I get the following error. ERROR(3024): Duplicated header has been detected in "animationdatasinglefile.txt". Please contact the template creator | Template: b | Project: DefaultFemale.txt | Header: 6985 Now I didn't know what this was at first, and I assumed that I just needed to re-install Nemesis and FNIS. After doing that the problem still persisted. I then deactivated Baka Motion Data Pack, and found that it's the problem since the error doesn't pop up when it's deactivated. For now I'll be running the game without it, but I hope to share to see if anyone else has stumbled into this and knows a fix. Update after playing around: reverting Diary Of Mine to the recommended version 4.9.1 seems to fix it. I was trying to use 5.1.1 beforehand.
Serrey Posted January 12, 2024 Posted January 12, 2024 (edited) On 1/5/2024 at 3:04 PM, sxyasbit said: Update after playing around: reverting Diary Of Mine to the recommended version 4.9.1 seems to fix it. I was trying to use 5.1.1 beforehand. I guess I found what caused this bug with nemesis. In DoM 5.1.2 these two lines in FNIS_DiaryOfMine_List.txt at Meshes\actors\character\animations\DiaryOfMine Baka Motion Data Pack has FNIS_BaboMotionData_List.txt at meshes\actors\character\animations\BaboMotionData that uses the same names as I understand. Tried to rename BaboSpankingF.hkx and BaboSpankingF.hkx which are located in DoM folders and change their names in FNIS_DiaryOfMine_List.txt accordingly and then Nemesis finally worked. Edited January 12, 2024 by Serrey 3
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