Jump to content

Recommended Posts

Posted

So I admit I have a heavily modded game.  However, I've looked both in LOOT and in Wrye Bash and I don't see any conflicts/errors for or between any of the mods.  I also admit I know just enough when it comes to modding to be dangerous.  When I start SKSE it will get all the way past the Bethesda logo to the splash screen and I think right before it would show the new game, continue, load game, etc is when it CTD.

 

Papyrus log:  https://pastebin.com/sakdRk7g

 

List of everything I'm running: https://pastebin.com/V2jSjtuR

 

Load order:  https://pastebin.com/WV3i0MZ1

Posted (edited)

Here are some of the things I keep in mind when i start new loadorder.

 

1- never start a save you are going to be playing before you test all your mods, get a clean save and test mods first. dont wait til you have all your mods installed to test, do test as you install groups of mods.

 

2- loot should only be run once before running your test or start a new save. do not change order of mods once you start your save

 

3- don't install too many animations, although you could get away with installing a large amount having more than the amount provided by the basic FNIS allows is a recipe for CTD's

 

4- if you have any mods that textures requiring DynDOLOD make sure is properly installed and running.

 

5- for sexlab mods test them well, some have lots of requirements and they all need to be installed.

 

basically take your time testing things well before you start a save you going to play with, changing mods mid game not advised unless you know very well what you doing.    

 

Edited by Dodzh
Posted
1 hour ago, Eternaldreams said:

So I admit I have a heavily modded game.  However, I've looked both in LOOT and in Wrye Bash and I don't see any conflicts/errors for or between any of the mods.  I also admit I know just enough when it comes to modding to be dangerous.  When I start SKSE it will get all the way past the Bethesda logo to the splash screen and I think right before it would show the new game, continue, load game, etc is when it CTD.

 

Papyrus log:  https://pastebin.com/sakdRk7g

 

List of everything I'm running: https://pastebin.com/V2jSjtuR

 

Load order:  https://pastebin.com/WV3i0MZ1

 

Crash after logo almost invariably means a missing master/plugin.

 

17 minutes ago, Dodzh said:

2- loot should only be run once before running your test or start a new save. do not change order of mods once you start your save

 

A stable load order has no issues with mod shuffling.  If LOOT breaks your shit, your shit was already broke.

Posted

Ok thanks for the input so far.  For the missing masters neither Loot, nor Wrye Bash show anything missing.  So I'm a little stumped there.  Looking in SSEEdit nothing comes up when I load everything into it.  Now when I apply the filter to show conflicts it does but from what I've read there are going to be conflicts no matter what I load.  I did take the advice and try the crash logger but I can't understand what it's saying in the log.  Any help would be greatly appreciated.

 

Crash logger log: https://pastebin.com/umJcPqbu

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...