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2 problems currently with latest sexlab.


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Posted

1:

So far there i seem to have encountered 2 problems 1 is  alignments for defense seem to not work well all the time. Sometimes it will make the defender a few clicks higher above ground then the aggressor.

 

2:

it seem to originate with 2 mods racemenu and ECE every time i engage in sexlab acts after sexlab ends the character does not revert back to correct height. and stays smaller then i first created with showracemenu. disabling the option even height in sexlab mcm menu temporary fixes it but that will mess up all alignments again.

 

Anyway to fix this ??

Posted

1. Just use the alignment keys to move the actors into the correct position.

 

2. Report it in to the SexLab development thread? Complaining about it is going to do anything.

 

Also read this helps.

Posted

Thanks i just discovered xp32 skeleton is not compatible with ECE height sliders. The maker of XP32 did not see that as bug so he is not going to fix it.

 

 

 

But in order to get xp32 and ECE working you need to go to:

Data\Meshes\CharacterMakingExtender\

 

And search for file named:

CME_VanillaRaces.ini

 

and add the this: noScale

 

between:

SliderIni = humanraces_slider.ini

 

so it looks something like this:

SliderIni = humanraces_noScale_slider.ini

 

And this will disable ECE to use height slider so it will not pop from big too small if make any changes like nose etc..

 

 

 

I still have not found a way to solve problem 1 but will keep trying.

Posted

Thanks i just discovered xp32 skeleton is not compatible with ECE height sliders. The maker of XP32 did not see that as bug so he is not going to fix it.

 

 

 

But in order to get xp32 and ECE working you need to go to:

Data\Meshes\CharacterMakingExtender\

 

And search for file named:

CME_VanillaRaces.ini

 

and add the this: noScale

 

between:

SliderIni = humanraces_slider.ini

 

so it looks something like this:

SliderIni = humanraces_noScale_slider.ini

 

And this will disable ECE to use height slider so it will not pop from big too small if make any changes like nose etc..

 

 

 

I still have not found a way to solve problem 1 but will keep trying.

well since i doubt you will be worried about them floating (unless gravity is your thing)

but you can always adjust them with the hoykeys 

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