lolavaruska Posted April 23, 2023 Posted April 23, 2023 Right now, if you try to initiate Woohoo with a Sim who's dazed, they will always reject it. I'm wondering if there's a mod out there that disables this behaviour, ideally one that also makes dazed Sims automatically accept all romantic interactions. Does that exist?
silentsanity Posted April 24, 2023 Posted April 24, 2023 If you use wickedwhims mod you can go into the setting-sex settings-cheats- and theres an option to always accept sex no matter what
lolavaruska Posted April 24, 2023 Author Posted April 24, 2023 (edited) 9 hours ago, silentsanity said: If you use wickedwhims mod you can go into the setting-sex settings-cheats- and theres an option to always accept sex no matter what Thanks, that mod is too huge for me right now though, do you know any others that offer similar settings? Edited April 24, 2023 by lolavaruska
mynewusername Posted April 25, 2023 Posted April 25, 2023 this actually used to be in the vanilla game they took it out when people found out about it 1
lolavaruska Posted April 28, 2023 Author Posted April 28, 2023 On 4/25/2023 at 4:56 AM, mynewusername said: this actually used to be in the vanilla game they took it out when people found out about it I know, wasn't that long ago either. There must be some way to reenable it.
Oops19 Posted April 28, 2023 Posted April 28, 2023 Of course one can enable it. I'm not sure whether it is enough to modify all mixer_social_*WooHoo* interaction tunings and remove some parts from the snippet, especially the one with Mood_Dazed: <L n="tests"> <L> <V t="test_set_reference"> <T n="test_set_reference">291752<!--testSet_WooHooAsk_Success_Large--></T> </V> <V t="trait"> <U n="trait"> <L n="blacklist_traits"> <T>132589</T><!--trait_Unflirty--> </L> </U> </V> <V t="test_set_reference"> <T n="test_set_reference">188306</T> </V> <V t="mood"> <U n="mood"> <T n="disallow">True</T> <T n="mood">14644</T><!--Mood_Dazed--> <E n="who">TargetSim</E> </U> </V> </L> </L> The current version of Live XML is not suitable for such modifications so you might to the dumb thing many modders do and copy & modify the tuning every 4 weeks after an EA update.
lolavaruska Posted May 1, 2023 Author Posted May 1, 2023 On 4/28/2023 at 10:32 PM, Oops19 said: Of course one can enable it. I'm not sure whether it is enough to modify all mixer_social_*WooHoo* interaction tunings and remove some parts from the snippet, especially the one with Mood_Dazed: <L n="tests"> <L> <V t="test_set_reference"> <T n="test_set_reference">291752<!--testSet_WooHooAsk_Success_Large--></T> </V> <V t="trait"> <U n="trait"> <L n="blacklist_traits"> <T>132589</T><!--trait_Unflirty--> </L> </U> </V> <V t="test_set_reference"> <T n="test_set_reference">188306</T> </V> <V t="mood"> <U n="mood"> <T n="disallow">True</T> <T n="mood">14644</T><!--Mood_Dazed--> <E n="who">TargetSim</E> </U> </V> </L> </L> The current version of Live XML is not suitable for such modifications so you might to the dumb thing many modders do and copy & modify the tuning every 4 weeks after an EA update. Slow down there partner. How do you edit interacting tunings? Could you point me to a tutorial that explains how to do what you said?
Oops19 Posted May 1, 2023 Posted May 1, 2023 Open Sims4Studio and extract a 'mixer_social_...' tuning. Then you can edit it and save it as a new .package file. As there is no XML Schema available editing the XML files may lead to 'invalid' XML files for TS4. I never found a guide editing it. 1
lolavaruska Posted December 4, 2023 Author Posted December 4, 2023 On 5/1/2023 at 2:33 PM, Oops19 said: Open Sims4Studio and extract a 'mixer_social_...' tuning. Then you can edit it and save it as a new .package file. As there is no XML Schema available editing the XML files may lead to 'invalid' XML files for TS4. I never found a guide editing it. yeah I tried to figure this out myself and never managed it unfortunately
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