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Ending NPC vs NPC/PC SL animations


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Posted

This is an old problem, and usually occurs with prostitutes and clients but also applies to the ubiquitous inn (and elsewhere) NPC (or even PC) rapes by dogs etc..

Is there any way of ending them quickly?

Last night one of my hookers was "at it" with a client for well over 40 mins RT.

Now I like to see dedication in my girls but this is ridiculous and it is not the first time by far.

Clicking the "couple coupling" enables the usual choices including "control" but clicking it

just gives the animation menu and NO real; control at all and "end" never works.

 

WRT PC being raped for whatever reason, one can hardly complain about that as SL Skyrim is  a dangerous place for a woman.

BUT when one rapist grinds away for so much time that I can leave the keyboard for the kitchen and bathroom and eat my meal while waiting it seems a little over the top.

 

Surely there must be a way to stop the animation suddenly, other than stop SSE and reloading? 

Posted
17 minutes ago, Will55 said:

Surely there must be a way to stop the animation suddenly, other than stop SSE and reloading? 

It might help you, MCM\Sexlab \Reconstruct and Clean-up\stop all animations (or something similar) . Obviously it will not solve the problem, but it is still something, 

 

Posted

Thank you both. I will try both methods as soon as I can Make my PC do what it is supposed to do>..as I now suddenly have a  "write protected" USB HDD WTH??!!!

Posted (edited)

Oh, and for npc/npc, (or NPC/follower), the trick is to first gain control of their animation sequence and then use the end-animation key.

 

I believe that's done by using the check arousal status hotkey from SLA OR using the target-participant hotkey from SL or possibly one from Eager NPCs (I can never remember which, so I click them all in succession), address the query that pops up (says something like "Are you sure you want to control the animation sequence, blah blah" or something to that effect), then use the SL end-animation hotkey (BTW, you can also control which sequence they're using once you control their animation (stage, and/or which sequence,), although it will leave you unable to move until you exit "control animation" status

 

Edited by anjenthedog
typos, blah blah
Posted (edited)
15 hours ago, anjenthedog said:

Oh, and for npc/npc, (or NPC/follower), the trick is to first gain control of their animation sequence and then use the end-animation key.

 

I believe that's done by using the check arousal status hotkey from SLA OR using the target-participant hotkey from SL or possibly one from Eager NPCs (I can never remember which, so I click them all in succession), address the query that pops up (says something like "Are you sure you want to control the animation sequence, blah blah" or something to that effect), then use the SL end-animation hotkey (BTW, you can also control which sequence they're using once you control their animation (stage, and/or which sequence,), although it will leave you unable to move until you exit "control animation" status

 

Thank You for that. My fiddling around made my char stop one animation, by using the bottom page of the SL pages as there was a "cease animation" clickspot there.

It worked on a normal NPC/NPC coupling and even on a PC/NPC coupling but I am yet to test it on one of the "runaway" events.

 

Your comment about the N or arousal key press is interesting as it could be quite useful. I have neglected it of late as I have the SLA widget always up.

 

Edited by Will55
Posted
10 hours ago, Will55 said:

Your comment about the N or arousal key press is interesting as it could be quite useful. I have neglected it of late as I have the SLA widget always up.

There are a number of hotkeys in the SL MCM that control animations. Might be worth checking out so you don't have to use the debugging menu. On top of 'N' for controlling NPC animations, there's 'space' for advancing the stages to skip through the animation, and the hotkey for ending an animation is, intuitively, the 'end' key. You can also configure the hotkeys to whatever to wish.

Posted (edited)

SLAA (Sexlab Add Actor) lets you end an NPC/NPC encounter via dialogue if you talk to them while they are going at it. It also lets you join an ongoing scene or suggest another NPC/follower join them.

 

 

It was abandoned a while ago but someone made an update here, I'd suggest applying it after installing SLAA f you decide to go this route

 

Edited by Hero357159
Posted (edited)
10 hours ago, Jack-O-Clock said:

There are a number of hotkeys in the SL MCM that control animations. Might be worth checking out so you don't have to use the debugging menu. On top of 'N' for controlling NPC animations, there's 'space' for advancing the stages to skip through the animation, and the hotkey for ending an animation is, intuitively, the 'end' key. You can also configure the hotkeys to whatever to wish.

Thank you. Unfortunately over the 40mins I hammered space/end/H/0 at one time or another (not all at once I add).

I think what I know what started the problem: Hookers 1,2,3 (TDF) behave themselves and wander well when told to find work for themselves.

Hookers 4,5,6 sit on their ****s and do very little and stay in the inn  where they were left. (near 20 client discrepancy).

 

However Hooker 2 met some adventurers on their way to Blackreach and became trapped down there. So I player.moveto to find her. Having done so I reloaded and prid. move to player'd her to the 4 Shields inn (where were my char and Hookers 1& 3 ). I also tested follower teleporting her to the inn. IMVHO both of these actions broke her "wandering hooker" scripts at least and even though I told her I would find jobs for her now the first one was the above disaster and even when that supposedly ceased all conversation was pointless: the speech lines were there the response was nil.

 

I gave up, left her, (after disable/enable, resetAI etc.) there walking on the same spot as if she and the client were TCL'd and moved on to the Winking Skeever by foot with the other girls (and on the way gave up a tasty Thalmor patrol with 2 actually non fugly females) and logged.

The next day RT when I left the inn she was just entering it (to follow my char and seems OK but I am wary of her) 

 

But there is another element discovered yesterday: This run with >400 mods has been very successful with minimal problems compared to the past 12 or so runs all being disasters.

So much so that I wanted to copy the profile for security's sake.

 

But being an idiot I was sidetracked when I said I would begin a new game with an imported 20 lev char to test Nonseen's mine worker mod.

Being a new game I upgraded to SexLab P+.

 

BUT I forget and did not remove it on my main run and although the primary problem in the OP was not related (IMO) it has screwed up everything to do with SL, SLSO, SLA and animations and Anubis/Baba and Funnybyziness rule replacing my usual choices(yes, time for a culling, but not a priority yet)

So today I reinstall all of these mods hoping that the extremely premature(IMO) SLP+ damage can be rectified.

 

I have DL'd the SLAA and patch but it seems familiar to me somehow(already had the main file on my game drive) and I will sit on it until I clean up the P+ mess.

 

Thank you all for the replies: I am grateful and who knows? I might even finish ONE SL SSE game.

 

 

 

Edited by Will55
Posted (edited)

one thing you have to be careful of when adding new mods, is that some come with hotkeys preassigned, which may duplicate hotkey settings you've already established with other mods. (one source of "I pressed the button but nothing happened" or "I pressed the button but something ELSE happened")

 

So as tedious as it is, you might want to meticulously go through all your MCMs and note what hotkeys are actually assigned to. I've been "bitten" by that double assignment  issue on multiple occasions.

Edited by anjenthedog
Posted (edited)
4 hours ago, anjenthedog said:

one thing you have to be careful of when adding new mods, is that some come with hotkeys preassigned, which may duplicate hotkey settings you've already established with other mods. (one source of "I pressed the button but nothing happened" or "I pressed the button but something ELSE happened")

 

So as tedious as it is, you might want to meticulously go through all your MCMs and note what hotkeys are actually assigned to. I've been "bitten" by that double assignment  issue on multiple occasions.

Thank You. I have been aware of that problem for some time and yes I have been guilty often of such mistakes(especially "C" for automove and  schlong access . That has created some amusing scenes.

 

BUT! It seems that SexLab Plus+ despite its removal and supposed cleansing has done something to my game, NO verbal interaction with any NPC leads to an animation...and when I tell my hookers to train they gain the points but there is no animation. As all 6 hookers are 4 SLEN lovers and all are at 100 aroused NONE show the slightest interest in my offer to ease their admitted discomfort. The last straw was when Sybille and Elisif both long term bedmates with 4 SLEN all walked off after telling my char how much they wanted her then and there.

IMO SLP+ has totally ****ed my game and I am not the only one  apparently. The primary problem above may well be related to its effect.

 

Addendum

 

Okay I think that I "undid" the damage by re-installing any and every file related to SexLab. WTH! It (and the MCM reconfiguring) only took 5 hours of  concerted effort PLUS 3 days of inane wondering WTH was going on.  Although I blame SLP+ it was my fault for NOT replacing it when I returned to my usual profile. So, WRT SLP+ IMO it is the SL equivalent of AE and a potential quagmire/minefield. It will come good but not with my current mods.

Edited by Will55
Posted (edited)

Ah...   at a wild guess, it prolly hard overwrote some scripts. (ie sent them to the scripts folder rand literally overwrote a previous asset. 

 

changes would (I think) only be to

a) scripts

b) ini/config settings

c) embedded save crap

 

maybe.... download the SL+ archive file again (unless it's already on HD) , then crack it open (preview it using 7zip, etc) and examine its contents to see which (if any) scripts it would have added, then see if any same-named files are present in the active game's scripts folder.

 

If any are found, see where else those come from , ex: SL, whichever prostitution mod you're using, any SL adjuncts like eager NPC and so forth)

 

If any come up as smelling particularly suspect, try to manually replace them from their respective sources (ie the respective sources that aren't the offending mod!) 

 

It could also be a save file issue, which would lead *me* to 

a) attempt surgery on the save file to try to purge any leftover elements associated with the offending mod that for whatever reason have previously gone undetected. (can be a real pita can work sometimes, have had a low success rate myself but I have had a coupe successes)

or 

b) fallback/revert to save file made prior to installing offending mod and delete all the newer one cuz now they don't work right and suck rocks, and deal/cope with any associated fallout (ie having to reconfigure MCMs installed after that safe save file, any newer hotkey assignments, and losing level/quest progress... 

 

this one, to be perfectly honest, has become my favored solution. I like playing and am in no competition to complete it (again, for the Nth time) at some given rate, so beyond the first time it happened (I lost around 40 levels... long story), I've started rolling with the punches a bit more....  so I drop to level 12. "Cool, now level twelve stuff will be fun again!"  (it's nice self delusion anyway)

 

But it is expedient. and that's why I like it best in the end. I can always get that shiny bit again or kill that thing again. or walk that place again. (or mostly anyway, dice-roll dynamics aside)

 

good luck

 

Edited by anjenthedog
more blather
Posted (edited)

oh....I've also found that in certain cases, a twitchy mod that's become twitchy as a result of some other mod's installation along the way, can sometimes be brought back in line by reinstalling it over itself (note over itself... ie no futzing with the load order at all) , so whichever prostitution mod you're using *might have gotten dinged and *might be fixed by such a move...*maybe. However, like the surgical fixing of save files, it's not nearly a guarantor, but I have had a few successes.

Edited by anjenthedog
because I suck at typing
Posted (edited)
14 hours ago, anjenthedog said:

oh....I've also found that in certain cases, a twitchy mod that's become twitchy as a result of some other mod's installation along the way, can sometimes be brought back in line by reinstalling it over itself (note over itself... ie no futzing with the load order at all) , so whichever prostitution mod you're using *might have gotten dinged and *might be fixed by such a move...*maybe. However, like the surgical fixing of save files, it's not nearly a guarantor, but I have had a few successes.

Thank you for that.

 

I tried with saves before and well before the use of SLP+ and they were all as bad, so it was not the saves but the mechanics of one or more mods still present.

So I just did complete fresh replacement install of all relevant mods, animations ones included. I lost count at about 80+ and bugger me( Not literally please!) if it worked on the most recent saves, the ones that I almost deleted when I went back to older saves. IMO I was lucky as my last 7-8 SL runs were totally screwed by such an event: mod failure. Of course it was never my fault:classic_biggrin:(even I choked on typing that). The problem with eternally polishing something that is looking good is that you creates flaws or bring to light hidden ones. I will never learn and it is not my age as I was that stupid when younger." I can always make it better...yeah!" 

Edited by Will55
Posted (edited)

One last minor problem, posted here as elsewhere the pages seem moribund almost:

 

Occasionally, almost often, a TDF client will accept a hooker then walk up to her and face her indefinitely but NO animation begins.

If I offer a  2nd hooker she accepts but still nothing happens.

If I force a cell change (hooker on "follow me") the animation begins immediately in the new cell and if I offered a 2nd hooker, so does that one following the 1st.

I know that I can repair it, but how can I prevent it? Any clues?

Pfiffy(TDF source) is on well deserved leave so no point in asking him

 

Edited by Will55

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