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Posted (edited)
15 hours ago, FauxFurry said:

This idea would work perfectly with the various furry race concepts for Fallout 4.

Not really.

 

Editing the Dogmeat NPC data to turn him into humanoid whatever was never an issue. The issue was always editing the quests/animations/scripts to account for the difference in race and skeleton/behaviors (so things wouldn't break when playing scenes like the "smell the cigars to track down Kellogg" one) and editing all dialogue related to him to account for the fact that he would be sapient and capable of speech now.

 

Just running the annotations/captions for his "dialogues" through xVASynth and calling it a day does not solve either of those problems at all.

Edited by Blaze69
  • 1 year later...
  • 11 months later...
Posted

Help Please.

 

I sent her home for a day to partner with the detective on a quest. I dismissed the detective and she only wants to sell items and no dialogue to have her as a follower again.

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