sen4mi Posted March 29, 2023 Posted March 29, 2023 Today, outside Fallon's department store (where no supermutants had been seen for quite some time), it looks like a team of three raiders armed with pipe rifles managed to kill Cricket (and knock out one of her guards). Apparently, she didn't have enough firepower to survive encountering a group like that... 1
katrina.balanchuk Posted March 30, 2023 Posted March 30, 2023 I am surpised but please with the realism the game appears to have displayed. No one is safe from a bad situation. 1
sen4mi Posted March 30, 2023 Author Posted March 30, 2023 Cricket was an arms dealer. For some reason, she was fighting with a pipe pistol. I am not sure that that's realistic.
Guest Posted April 15, 2023 Posted April 15, 2023 On 3/30/2023 at 3:50 AM, sen4mi said: she was fighting with a pipe pistol. I am not sure that that's realistic. With the large amount of weapons Cricket has in my game.... But look at her tiny crack addict body, one bullet would snap her in half.
sen4mi Posted April 15, 2023 Author Posted April 15, 2023 1 hour ago, Sir Bron said: With the large amount of weapons Cricket has in my game.... But look at her tiny crack addict body, one bullet would snap her in half. Still, ... it seems to me that Cricket would not want to be caught dead wielding a measly pipe pistol...
mishovur Posted April 15, 2023 Posted April 15, 2023 There are 4 mods I use for ages , that upgrade the default traveling traders. Doc, Cricket, Carla and what's his name - the armor dealer. They recive essential status and get 2 escorts each (2 guards I mean) Besides the first chance I have I just give them decent miniguns (Vindicator miniguns from Minigun Rebirth mod), with damage cheat enabled for them. They can't be killed anyway (essential status) but this way if anything attack them 3 imba miniguners kill everything in seconds, and resume the travel. Problem is they travel (the default path of caravans) very close to several locations with agressive enemies, for example they tend to cut through the large gunner location, the road they use literally passes in the very middle.... So yeah, they WILL get killed, and even if you have some mod that marks them essential they will be just 'stunlocked' - constanly kept down (they gunners have sentries with Fatmans in the overwatch positions in most locations). Hence my solution - make them immortal and arm them with VERY potent weapons.
mishovur Posted April 15, 2023 Posted April 15, 2023 and if you don't want to install mods - find Cricket select her with a cursor and type in setlevel 666 setav health 10000 openactorcontainer 1 and give her some decent weapon, like the minigun i mentioned or 50 cal machinegun something that will rip everything apart :)))
sen4mi Posted April 15, 2023 Author Posted April 15, 2023 Well... they already have two guards, who are immortal. But honestly, I do not mind if the traders get killed. I just want them to be able to put up a good fight, when it comes to that. So I guess giving here some health, maybe 1000, and a decent weapon would do it. So... thank you for the suggestion!
mishovur Posted April 17, 2023 Posted April 17, 2023 (edited) On 4/15/2023 at 6:53 PM, sen4mi said: Well... they already have two guards, who are immortal. But honestly, I do not mind if the traders get killed. I just want them to be able to put up a good fight, when it comes to that. So I guess giving here some health, maybe 1000, and a decent weapon would do it. So... thank you for the suggestion! Just one more thing mate, NCP when they fight amoung themselves are VERY cowardly, they will hide a lot and shoot over the head :)) And in gunners location it's a problem, especially then to Gunner Plaza and in ... damn forgot the name of the location... a small town close to Atom Cat's garage. Because there is a number of gunners with Fatmans up top, and hiding behind a stump will not really work :))) I found Cricket dead couple of times back in the days (not since I started making 'imba' traders) and it pissed me for real, it's just the idiot who made the trade roots to cut through the middle of Gunner locations should be shot he-he :)) So I have another lore-friendly so to speak solution, If you want. There is a mod that makes Gunners 'non agressive' unless attacked fraction.(they will shoot mutants and raiders onsight, ofc) (and also they will give some quests, and can be hired as well) And it makes much more sence.. Afrer all this guys are NOT bandits, they are mercenary. Why the hell would they attack you onsight? They would rather work for you... of maybe kill you in case they have a contract. It would solve your caravan problem as well, just in a different way (or you can combine this two solutions) https://www.nexusmods.com/fallout4/mods/15054 With this mod they will not attack anything that moves just for lols Edited April 17, 2023 by mishovur
sen4mi Posted April 17, 2023 Author Posted April 17, 2023 2 hours ago, mishovur said: Just one more thing mate, NCP when they fight amoung themselves are VERY cowardly, they will hide a lot and shoot over the head :)) And in gunners location it's a problem, especially then to Gunner Plaza and in ... damn forgot the name of the location... a small town close to Atom Cat's garage. Because there is a number of gunners with Fatmans up top, and hiding behind a stump will not really work :))) I found Cricket dead couple of times back in the days (not since I started making 'imba' traders) and it pissed me for real, it's just the idiot who made the trade roots to cut through the middle of Gunner locations should be shot he-he :)) So I have another lore-friendly so to speak solution, If you want. There is a mod that makes Gunners 'non agressive' unless attacked fraction.(they will shoot mutants and raiders onsight, ofc) (and also they will give some quests, and can be hired as well) And it makes much more sence.. Afrer all this guys are NOT bandits, they are mercenary. Why the hell would they attack you onsight? They would rather work for you... of maybe kill you in case they have a contract. It would solve your caravan problem as well, just in a different way (or you can combine this two solutions) https://www.nexusmods.com/fallout4/mods/15054 With this mod they will not attack anything that moves just for lols That mod looks fun. (Though, in my posted example, she was apparently killed by three rather weak raiders near Fallons Department Store, a game week or two after I had cleared out the supermutants there.)
NickNozownik Posted April 17, 2023 Posted April 17, 2023 I'm using the Gunners Overhaul and they still attack traders. I saw guards getting repeatedly knocked down near Quincy and Gunners Plaza. I had to shoot the guards to remove their immortality. To restore peace and order of course. Also I'm pretty sure that dead traders don't despawn, but after a while their inventory respawns. Apparently someone stuffs their corpses with items. They simply value caps over their lives. They want to make sure that all the guns they have for sale are in perfect condition, so they don't use them to defend themselves. Or someone really fucked up while making these NPCs and their routes.
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