mazoky Posted September 12, 2013 Posted September 12, 2013 I added two to spell wolf and dog. Doggy style and missionary Bestiality Spell.rar
Apex100 Posted September 12, 2013 Posted September 12, 2013 right...downloaded the spells, how do i add them via console? whats the ids?
Randomdragon Posted September 12, 2013 Posted September 12, 2013 Mazoky, thank you for the files but one question.. I downloaded FNIS and everything correctly and the creature does the animation but not my character. My character is stuck in a "T" pose while the creature animation goes off. Tried switching races, rerunning FNIS, tested on giant and werewolf, and I can't figure it out. Could this warning be causing the animation glitch? FNIS pictures included. I followed b3lisario's guide in this post and replaced your mod with his basically. Edit: after messing with it for awhile, some mods work and others don't. Checked mods and reinstalled fnis did not help either, any help to get the werewolf working will be greatly appreciated!
Apex100 Posted September 12, 2013 Posted September 12, 2013 ^i have a simular problem, did exactly what you did but in mine the dog and my character does nothing they teleport close to eachother and the hud is turned of but then nothing happens the dog has the walking animation but thats it
mazoky Posted September 12, 2013 Posted September 12, 2013 in the directory * meshes/actors/ canine/wolfbehaviors/ * you must have a wolfbehavior_FNISXXX.hkx rename the file in wolfbehavior_FNIS.hkx
poblivion Posted September 12, 2013 Author Posted September 12, 2013 Me everything worked properly. I used a common procedure that is used to update to the new version of the mod. Before the test, I made a new save without an active mod. Then I activated the mod and generated FNIS. After starting the game again, I added a spell.
Randomdragon Posted September 12, 2013 Posted September 12, 2013 Did that in C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\meshes\actors\canine\behaviors wolf redid fnis and I'm still stuck in T pose.
WhiskeyS Posted September 12, 2013 Posted September 12, 2013 Great work so far mazoky, Everything seems to work decently, but I cant quite figure out which draugr to use to get gone's draugr mesh to work. Infact i can get all of them to work except the draugr, I do my thing but the draugr is assuming the T posistion. Also.... I vote for longer than 20 seconds, even though this is just an intermittant step in between having animations, and having a mod..... lets say.... 60?
somelikeitruff Posted September 13, 2013 Posted September 13, 2013 I added two to spell wolf and dog. Doggy style and missionary Bestiality Spell.rar Thank you very much for this!!! Ruff!
me_fakking Posted September 13, 2013 Posted September 13, 2013 Nice work. Thank you b3lisario and mazoky
ash51892 Posted September 13, 2013 Posted September 13, 2013 now to wait on horses, falmer, and dragons
mazoky Posted September 13, 2013 Posted September 13, 2013 I added:1 animated Dragon - not tested bug camera3 animated Falmer1 animated horseI added spellbook. they are available in a chest on the bar tavern sleeping giant. I also lengthened the animation time all spell Bestiality Spell.rar
ash51892 Posted September 13, 2013 Posted September 13, 2013 I added: 1 animated Dragon - not tested bug camera 3 animated Falmer 1 animated horse I added spellbook. they are available in a chest on the bar tavern sleeping giant. I also lengthened the animation time all spell Bestiality Spell.rar thank you very much, are there any other beast anims that gone made? edit: there are, here's the list of em. If you could continue to make spells for the rest that would be great. It will be something to use while waiting on it to be integrated into sexlab either by a plugin or by ashal putting it in there. ◾Bear (1 Animation) ◾Canine (Wolf and Dog) (2 Animations) ◾Chaurus (2 Animations) ◾Daedra Seeker (Dragonborn) (1 Animation) ◾Dragon (2 Animations) ◾Draugr (4 Animations) ◾Falmer (4 Animations) ◾Frostbite Spider (3 Animations) ◾Gargoyle (Dawnguard) (3 Animations) ◾Giant (1 Animation) ◾Horse (1 Animation) ◾Sabrecat (1 Animation) ◾Troll (3 Animations) ◾Vampire Lord (Dawnguard) (3 Animations) ◾Werewolf (and Werebear) (3 Animations
mazoky Posted September 13, 2013 Posted September 13, 2013 there is still a lot to do animation edit: there are, here's the list of em. If you could continue to make spells for the rest that would be great. It will be something to use while waiting on it to be integrated into sexlab either by a plugin or by ashal putting it in there. ◾Bear (1 Animation)◾Canine (Wolf and Dog) (2 Animations)◾Chaurus (2 Animations)◾Daedra Seeker (Dragonborn) (1 Animation)◾Dragon (2 Animations)◾Draugr (4 Animations)◾Falmer (4 Animations)◾Frostbite Spider (3 Animations)◾Gargoyle (Dawnguard) (3 Animations)◾Giant (1 Animation)◾Horse (1 Animation)◾Sabrecat (1 Animation)◾Troll (3 Animations)◾Vampire Lord (Dawnguard) (3 Animations)◾Werewolf (and Werebear) (3 Animations is planned
ash51892 Posted September 13, 2013 Posted September 13, 2013 Ya I realized lol, btw is there a way for you to be able to make the xxx_nude textures in beastiality extras to actually show on the beasts' bodies? With the xxx being the beast and by you I mean any1 ie: me
Randomdragon Posted September 13, 2013 Posted September 13, 2013 Tested them and the dog one only works for me for some odd reason, everything else my character is stuck in T pose.
ash51892 Posted September 13, 2013 Posted September 13, 2013 Tested them and the dog one only works for me for some odd reason, everything else my character is stuck in T pose. what do you have installed specifically for this mod? And do you have any mods that mess with/change the creatures of Skyrim? Also, you should just have mazoky's mod on for the spells. And what version of gone's animation pack do you have? also, I would update the character fnis after the creature fnis, see if that works. I did that 1st thing and all anims work for me
Randomdragon Posted September 13, 2013 Posted September 13, 2013 I have no mods that changes the beast skeletons. I am on the latest skyrim version, 1.9.32.0. I have the following FNIS mods installed: Fores New idles in Skyrim - FNIS - FNIS Behavior v4_0 Beta 3_For MODDERS and EXPERIENCED users Fores New idles in Skyrim - FNIS - FNIS Creature Pack 4_0 Fores New idles in Skyrim - FNIS - FNIS Idle Spells v3_5 --ADD-ON for the spells *all in NMM I install mazoky's mod, along with BestialityAnimsWIP4 and the BestialityExtras after from NMM. I start FNIS from C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users, click for characters and creatures. Everything goes good. I hit start skyrim from NMM, making sure FNISspells.esp and the Bestiality Bear spell.esp are checked, load into a clean save. From here I usually just type "help werewolf", player.placeatme <werewolfid>, hit page up a few times to find spell ID, player.addspell <spellid>, cast on werewolf, werewolf does the animation but I get stuck in T pose.
ash51892 Posted September 13, 2013 Posted September 13, 2013 look up beastiality animations pack in the search bar here on loverslab, gone finished it so it is not a wip anymore. Try that and let me know how it goes with the completed version instead of the wip
Randomdragon Posted September 13, 2013 Posted September 13, 2013 Got it to work! Used "bestialityanimationpack" from gone and it worked! I love this mod.
kystos Posted September 13, 2013 Posted September 13, 2013 I just tried the dog spell, works a treat. But not with all dogs. Judah the work dog ( a mod) doesn't seem affected. Still, great work guys.
Deep Player Posted September 13, 2013 Posted September 13, 2013 there is still a lot to do animation edit: there are, here's the list of em. If you could continue to make spells for the rest that would be great. It will be something to use while waiting on it to be integrated into sexlab either by a plugin or by ashal putting it in there. ◾Bear (1 Animation) ◾Canine (Wolf and Dog) (2 Animations) ◾Chaurus (2 Animations) ◾Daedra Seeker (Dragonborn) (1 Animation) ◾Dragon (2 Animations) ◾Draugr (4 Animations) ◾Falmer (4 Animations) ◾Frostbite Spider (3 Animations) ◾Gargoyle (Dawnguard) (3 Animations) ◾Giant (1 Animation) ◾Horse (1 Animation) ◾Sabrecat (1 Animation) ◾Troll (3 Animations) ◾Vampire Lord (Dawnguard) (3 Animations) ◾Werewolf (and Werebear) (3 Animations is planned Thank you!!!
xsylusx Posted September 13, 2013 Posted September 13, 2013 Tried all of the aboves to get the sets of spells working. Monsters and beasties work all fine. But try as I might, I cannot get my character to un T-Pose. Tried removing the skeletons I had on them as well and that didn't seem to fix it. OThers seem to have it working so its going to boggle my brain till I get it running. >:V
ash51892 Posted September 13, 2013 Posted September 13, 2013 Tried all of the aboves to get the sets of spells working. Monsters and beasties work all fine. But try as I might, I cannot get my character to un T-Pose. Tried removing the skeletons I had on them as well and that didn't seem to fix it. OThers seem to have it working so its going to boggle my brain till I get it running. >:V the version of beaatiality animations?
xsylusx Posted September 13, 2013 Posted September 13, 2013 Tried all of the aboves to get the sets of spells working. Monsters and beasties work all fine. But try as I might, I cannot get my character to un T-Pose. Tried removing the skeletons I had on them as well and that didn't seem to fix it. OThers seem to have it working so its going to boggle my brain till I get it running. >:V the version of beaatiality animations? Using the latest, full version of the animation pack, latest FNIS, FNIS shows all positives with no errors, but in game, character is Tposed. With and without X32's skeleton.
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