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Enormous ( vanilla?) hands when some animations are played.


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Posted

I tried overrinding them with eating mods and so on , even deleting tankard and bread .nifs from the meshes folder to no avail.

 

I supposed that deleting the .nifs would have caused a CTD but the animations are played the same with big hands. Most of the times the hands reset to normal size after the animation finishes.

 

Maybe somebody can think outside the box and help me out because I´ve tried everything I could think of. I have researched every thread I found on the net and nobody was able to offer a solution so maybe any of you guys can give me some ideas. 

 

This problem affects to female NPC´s and only happens with some animations. The pictures are the same than here:

 

 

Posted (edited)

I suffered from lobster hands for a long time (2 years at least).

 

For me, Lazy Tools was "the culprit". I don't have a true forensic on what happened, but it seemed to have fixated on a hand size computation that left me with hands roughly at Racemenu scale 1.3-1.4. 

(Edit: seemingly randomly, then after a while correlated to cell changes and spell related refreshes)

 

So aside from Lazy Tools, if you have any mod that made a snapshot of your body (Proteus maybe. possibly also BOSSE) that it uses as a template for its contribution to the game, and/or has some immutable expectation of what your body is (ex: "oh, I see that you're NORD. THERFORE, your scale must be this value and you must be this tall and your hands must be this size, and..., so that's what I'm going to use when you revert to "normal" after whatever I temporarily did to you... m'cuz!")

Edited by anjenthedog
Posted
On 3/19/2023 at 7:54 PM, anjenthedog said:

I suffered from lobster hands for a long time (2 years at least).

 

For me, Lazy Tools was "the culprit". I don't have a true forensic on what happened, but it seemed to have fixated on a hand size computation that left me with hands roughly at Racemenu scale 1.3-1.4. 

(Edit: seemingly randomly, then after a while correlated to cell changes and spell related refreshes)

 

So aside from Lazy Tools, if you have any mod that made a snapshot of your body (Proteus maybe. possibly also BOSSE) that it uses as a template for its contribution to the game, and/or has some immutable expectation of what your body is (ex: "oh, I see that you're NORD. THERFORE, your scale must be this value and you must be this tall and your hands must be this size, and..., so that's what I'm going to use when you revert to "normal" after whatever I temporarily did to you... m'cuz!")

 

Thanks for answering. I don´t have Lazy Tools, but I do have Proteus and Autobody but this last was installed after the problem, and Proteus probably too though I am unsure about that one.

 

How did you manage to find the culprit? I am suffering the problem almost since I installed the game a year ago and I didn´t pay it too much attention while building the game, but I didn´t know it was going to be so difficult to fix it , if not I would just start a new game or something. The problem is that some other people has started new games and the problem reappears the same so... I don´t know how to isolate the culprit really.

Posted (edited)

It was an accidental discovery on my part. As I said, I was searching for an answer for two years (a bit more honestly) and completely overlooked Lazy Tools. And to be fair, it might not really be Lazy Tools's fault, but some other mod that's screwing with it, But it got discovered first as a solution, so that's what I'm going with for the working theory. In any case, my hands have my selected size (via Racemenu body scales) since uninstalling it and performing post-uninstallation cleanup on a subsequent save file using Fallrim, with no periodic need to dive in to Racemenu to fix my hands

 

Also a potential-maybe-could be-might-possibility: you're using a hands replacer, and the hands mod is for another physics package or you didn't fit/build the hands in Bodyslide, or a favored pair of gloves, or gauntlets, etc

 

And again, any mod that morphs the body in any way, might have something to do with it. (ABBA is an innocuous one I didn't think of before, but it fits the suspect list  too)

 

 

 

 

Edited by anjenthedog
added stuffes
Posted

I see, thanks for your feedback.  Could you tell me if you needed to revert to previous ( with no Lazy Tools installed ) savegames in order to fix it or you just unistalled Lazy Tools and go?

Posted

Nope. It was solved immediately once Lazytools was pulled. It didn't require any special treatment aside from my normal post-uninstall process, making a new save after uninstallation, then cleaning that save to dump all the lingering Lazytools script fragments references, etc.

Posted

Yeah , SOP for post f*cked up savegames :D   I´ll try to isolate the culprit following your indicaations. Thanks a lot for your help.

Posted (edited)

One "last" thing. A minor workaround-salve. (not misspelled I mean like ointment)

 

If you haven't already, open Racemenu

 

Do whatever "fixing" you need on the hands (two values of note, Hands (R/L) and "Palm".

 

Once all's well, save the preset as a "fixed" (ie "hands are correct size") template.

 

This will make it a little less onerous to fix-on-the-fly when it rears its head again (until you're able to solve the overarching issue), at least if the mechanism by which its setting your hands to oversized works the same way as mine (regen routines on cell transits, etc)

 

- I use A Change of Face to make the dynamic use of Racemenu (for fixing crap like this)  simpler, and I even have it set as a favorite in my quick menu, but regular Racemenu is ok, (just more annoying since you have to name character at the end of each Racemenu session, and you have to enter Racemenu via console command). CoF just makes it a one click entry to Racemenu and there's no "rename character" on exit

Edited by anjenthedog
Posted (edited)

Oh one Two more.

 

This shows the general state of the issue

lobster1.jpg.48fdea1ed81d8f259276d90f51fb0a98.jpg

 

 

 

And this is just an example of when my problem was at its very worst, to lighten the mood ;)

cca_artifact.jpg.06f3a9b56cf91f98dafdb7e4599019fc.jpg

 

Edited by anjenthedog
Posted
9 hours ago, anjenthedog said:

One "last" thing. A minor workaround-salve. (not misspelled I mean like ointment)

 

If you haven't already, open Racemenu

 

Do whatever "fixing" you need on the hands (two values of note, Hands (R/L) and "Palm".

 

Once all's well, save the preset as a "fixed" (ie "hands are correct size") template.

 

This will make it a little less onerous to fix-on-the-fly when it rears its head again (until you're able to solve the overarching issue), at least if the mechanism by which its setting your hands to oversized works the same way as mine (regen routines on cell transits, etc)

 

- I use A Change of Face to make the dynamic use of Racemenu (for fixing crap like this)  simpler, and I even have it set as a favorite in my quick menu, but regular Racemenu is ok, (just more annoying since you have to name character at the end of each Racemenu session, and you have to enter Racemenu via console command). CoF just makes it a one click entry to Racemenu and there's no "rename character" on exit

 

Thanks a lot for all your indications, sir.  I am lucky I play a male character so I don´t know if the problem would apply to a female character in case I use it in a future, so, so far so good in that sense. The problem is only with some animations and some npcs and only when using objects. Definetely the tankard and the piece of bread, but too in some others with no objects involved.

 

 

Posted
8 hours ago, anjenthedog said:

And this is just an example of when my problem was at its very worst, to lighten the mood ;)

cca_artifact.jpg.06f3a9b56cf91f98dafdb7e4599019fc.jpg

 

 

You joking or you really had that hands size in any given moment???

Posted

Yeah it happened. It was just added for the laughs. This particular absurdity was a once-off (why I have a snap shot). The other (comparison) image represents the normal size difference I'd see (~1.3-1.4).

 

anecdotal, but I think  I once read that the larger tankard hand is a problem of the hand mesh itself. Not sure whether it's true or not, (I don't use tankards much) but you might get a few hits with a widenet search along that line. "skyrim big hands tankard"

  • 1 year later...
Posted
6 hours ago, advancedas said:

I can confirm that Lazytools was causing this issue. I disabled/deleted it and now no issues with big hands.

 

 

I don´t have that mod installed. I still have the problem but not with every animation in certain animations, mainly drinking and eating.

 

in the baking bread animation I don´t see the hand size bigger than normal... strange. 

 

Thanks for sharing though!

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