N.Gamma Posted March 13, 2023 Posted March 13, 2023 I use Fusion Girl and have created a bodyslide for the Vault-Tec Suit mod. It works great in Bodyslide and also fits ingame to the body preset. But you can't change the body with looksmenu to simulate a pregnancy belly for example. But all other morph sliders do not work either. What can I do about it now, is it because of my bodyslides? With the naked body or other mods that use slot 33 that I have tested, the looksmenmu body slider works.
KoolHndLuke Posted March 13, 2023 Posted March 13, 2023 (edited) Did you check the box *Build Morphs* when you built it? Easy to forget sometimes. Edited March 13, 2023 by KoolHndLuke
N.Gamma Posted March 13, 2023 Author Posted March 13, 2023 (edited) 18 minutes ago, KoolHndLuke said: Did you check the box *Build Morphs* when you built it? Easy to forget sometimes. Yes, I have checked the box. The standard mesh of the original author also does not work with the looksmenu morph. What can this be? Edited March 13, 2023 by N.Gamma
KoolHndLuke Posted March 13, 2023 Posted March 13, 2023 (edited) Try pulling the project up and adding the reference body again and see if your sliders work. If they do work, save the project and try it again. If they don't, then you need to conform them again. I'll take a look at it and see what I can do. Edited March 13, 2023 by KoolHndLuke
KoolHndLuke Posted March 13, 2023 Posted March 13, 2023 Replaced the ref body with my custom and the in game morphs work fine.
N.Gamma Posted March 13, 2023 Author Posted March 13, 2023 18 minutes ago, KoolHndLuke said: Replaced the ref body with my custom and the in game morphs work fine. Thanks, but where can I find your custom ref body?
KoolHndLuke Posted March 13, 2023 Posted March 13, 2023 5 minutes ago, N.Gamma said: Thanks, but where can I find your custom ref body? Can't share it because I'm experimenting with physics and it's a mess, lol.
N.Gamma Posted March 13, 2023 Author Posted March 13, 2023 Did you save the ref body in the project or delete it before saving?
KoolHndLuke Posted March 13, 2023 Posted March 13, 2023 1 minute ago, N.Gamma said: Did you save the ref body in the project or delete it before saving? Saved with since I like to "adjust" things. I usually just zap things instead.
N.Gamma Posted March 13, 2023 Author Posted March 13, 2023 So with the standard ref bodies, it brings unfortunately nothing to save them with.
KoolHndLuke Posted March 13, 2023 Posted March 13, 2023 3 minutes ago, N.Gamma said: So with the standard ref bodies, it brings unfortunately nothing to save them with. You have to pull and use your body ref to replace whatever they used. It will load the slider set for that ref. Then you have to conform them. If that works then you can worry about zaps and physics.
N.Gamma Posted March 13, 2023 Author Posted March 13, 2023 17 minutes ago, KoolHndLuke said: You have to pull and use your body ref to replace whatever they used. It will load the slider set for that ref. Then you have to conform them. If that works then you can worry about zaps and physics. Yes, these basic things I have done for a while, and also work normally problem los with my other bodyslide. Only with this armor it will not work simple.
N.Gamma Posted March 29, 2023 Author Posted March 29, 2023 I really don't know what else to do. I have tested so many other armors and outfits ingame, but only with Vaul-Tec Suit the ingame morph does not work. Funnily enough the moph works on the torso part of the mod, but not on any other part. Is there any setting that may need to be made in OutfitStudio that I may not know about? Apart from transferring the sliders and the weight. Or a setting in the esp?
N.Gamma Posted March 31, 2023 Author Posted March 31, 2023 (edited) I have found the cause of the problem. After opening the meshes with nifscope, I found that the .tri path of all of them was wrong. here is a picture with the correct path: Edited March 31, 2023 by N.Gamma
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