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Projectiles spawning not where they should


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Posted (edited)

This one is really annoying and I've had no success in finding similar cases online.

 

So, when I shoot any projectile (be it magic or arrows), they behave weirdly. Firstly, based on first person perspective, they spawn something like 20-30 cm lower than they should (which really complicates bow aiming). Secondly, when standing close enough to a wall or an npc, the projectile will hit them instead of flying forward (there was a number of deaths related to using a fireball like that). This only takes place in First Person. In 3rd everything works just fine.

I'm at a loss why does this happen. Is it IFPV? Then there would be a lot of bug reports like that there. Skeleton/animation replacer? Similarly doubtful.

Relevant mods:

IFPV,

XP32 SSE Skeleton

AIM fix (as an attempt to counter)

 

Will be more than happy to provide additional info.

Edited by AlphaAndOmega
Posted

Isn't IFPV still working on the basis of moving the 3rd person camera really close to the character's face? If so then yes tha would probably be causing the issues you're seeing, well some of them at least. Your fireballs literally come out of your characters hands, not the center of the screen (like shooting an arrow out of your nose, precise but unrealistic). Why not switch to a real 1st person camera instead, like ImprovedCamera?

 

As for hitting npcs instead of where you aim. Skyrim by default has some aggressive autoaiming. I got me a mod years ago to "fix it", maybe it still exists:

Disable Auto-Aim 1.0-6268-1-0

Posted
19 hours ago, traison said:

Why not switch to a real 1st person camera instead, like ImprovedCamera?

I've tried that one out and it seems to be behaving correctly now, thanks!

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