AlphaAndOmega Posted March 9, 2023 Posted March 9, 2023 (edited) This one is really annoying and I've had no success in finding similar cases online. So, when I shoot any projectile (be it magic or arrows), they behave weirdly. Firstly, based on first person perspective, they spawn something like 20-30 cm lower than they should (which really complicates bow aiming). Secondly, when standing close enough to a wall or an npc, the projectile will hit them instead of flying forward (there was a number of deaths related to using a fireball like that). This only takes place in First Person. In 3rd everything works just fine. I'm at a loss why does this happen. Is it IFPV? Then there would be a lot of bug reports like that there. Skeleton/animation replacer? Similarly doubtful. Relevant mods: IFPV, XP32 SSE Skeleton AIM fix (as an attempt to counter) Will be more than happy to provide additional info. Edited March 9, 2023 by AlphaAndOmega
traison Posted March 9, 2023 Posted March 9, 2023 Isn't IFPV still working on the basis of moving the 3rd person camera really close to the character's face? If so then yes tha would probably be causing the issues you're seeing, well some of them at least. Your fireballs literally come out of your characters hands, not the center of the screen (like shooting an arrow out of your nose, precise but unrealistic). Why not switch to a real 1st person camera instead, like ImprovedCamera? As for hitting npcs instead of where you aim. Skyrim by default has some aggressive autoaiming. I got me a mod years ago to "fix it", maybe it still exists: Disable Auto-Aim 1.0-6268-1-0 1
anjenthedog Posted March 9, 2023 Posted March 9, 2023 (edited) FWIW Proper Aiming can also fix the poor aiming in some installations (I installed it 2+ years ago for mine, which shot far left of aiming point prior to installing), IF that's a problem for you. PS> @traison it does >> Disable Auto-Aim Edited March 9, 2023 by anjenthedog
AlphaAndOmega Posted March 10, 2023 Author Posted March 10, 2023 19 hours ago, traison said: Why not switch to a real 1st person camera instead, like ImprovedCamera? I've tried that one out and it seems to be behaving correctly now, thanks!
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