Randall Steele Posted February 26, 2023 Posted February 26, 2023 View File Gaia Set and Follower 1.9 HDT-SMP | BHUNP-3BA Playable character* & follower with a high poly head (matches original FF14 mesh). Standalone body/textures (build in BodySlide!). BHUNP body + optional 3BA patch.  Includes: Playable character* (HPH sliders for face edits), follower, weapon, wig and Racemenu. See last images for items.  Requires: Faster HDT-SMP, High Poly Head, RDO if she doesn't have follower lines. * "RaceMenu Selector of Skins" for Playable Character.  Playable Gaia Creation: - Copy the contents of the Body Folder into whatever Skin Selector Texture folder number. - Pick Nord Race, load FF14 Gaia Preset, enjoy. - If face looks strage, import the FF14 Gaia Head Sculpt. - Use the Skin Selector sliders to load her textures in whatever slot you put, refer to the nexus mod page for more details.  This way i won't have to create a new custom race with compatibility every time i port a "minor" npc  Follower Location: Modex or Console Command: help Gaia -> player.placeatme [Gaia NPC number id]  Credits: FF14, Square Enix   Submitter Randall Steele Submitted 02/26/2023 Category Regular Mods Requirements HDT-SMP Regular Edition Compatible Install Instructions 2
GodSmack Posted March 16, 2023 Posted March 16, 2023 on 3ba there the tongue of the boots seem to be elongated, and the hair wont equip for me.
Randall Steele Posted March 16, 2023 Author Posted March 16, 2023 1 hour ago, GodSmack said: on 3ba there the tongue of the boots seem to be elongated, and the hair wont equip for me. Thanks for the feedback, i fixed the issues with the boots, let me know if the issue persists. The Zip has only the Boots bodyslide. As for the hair i'd need more information. Is it not equipping at all, like refusing? Or it equips and the character goes bald? It has Hair and Longhair slots if that matters.  CalienteTools.zip
GodSmack Posted March 16, 2023 Posted March 16, 2023 52 minutes ago, Randall Steele said: Thanks for the feedback, i fixed the issues with the boots, let me know if the issue persists. The Zip has only the Boots bodyslide. As for the hair i'd need more information. Is it not equipping at all, like refusing? Or it equips and the character goes bald? It has Hair and Longhair slots if that matters.  CalienteTools.zip 467.21 kB · 0 downloads The shoes are fixed now, also the hair refuses to equip, it could be messing with All geared up mod I have installed if It's using more than one slot
Randall Steele Posted March 17, 2023 Author Posted March 17, 2023 25 minutes ago, GodSmack said: The shoes are fixed now, also the hair refuses to equip, it could be messing with All geared up mod I have installed if It's using more than one slot  Nice, i removed the Longhair slot in the esp (the nif had only Hair), check if you can equip it now [Rand] Gaia Set.esp
GodSmack Posted March 17, 2023 Posted March 17, 2023 12 hours ago, Randall Steele said:  Nice, i removed the Longhair slot in the esp (the nif had only Hair), check if you can equip it now [Rand] Gaia Set.esp 9.84 kB · 0 downloads Works perfectly now, with minor clipping on shoulders
Randall Steele Posted March 17, 2023 Author Posted March 17, 2023 1 hour ago, GodSmack said: Works perfectly now, with minor clipping on shoulders might be because i havent bodyslided the body collision of the hair, or not so perfect xml settings, later i'll update the mod with the esp, boots and hair bodyslide files 1
SinclairsVoice Posted March 27, 2023 Posted March 27, 2023 When I equip a top from TAWOBA the sleeves turn invisible even though the body slots are different. Any idea why this might be happening?
Randall Steele Posted March 27, 2023 Author Posted March 27, 2023 (edited) 3 hours ago, SinclairsVoice said: When I equip a top from TAWOBA the sleeves turn invisible even though the body slots are different. Any idea why this might be happening? Most probably the Armor Addon of tawoba or skyrim armor has the forearm declared. Other than setting the sleeves in another slot i tweaked the priority of the forearm so they should overwrite any other forearm partition, check if it works for you, otherwise i'll do an alternative slot for the sleeve  [Rand] Gaia Set.esp Edited March 27, 2023 by Randall Steele
SinclairsVoice Posted March 27, 2023 Posted March 27, 2023 42 minutes ago, Randall Steele said: Most probably the Armor Addon of tawoba or skyrim armor has the forearm declared. Other than setting the sleeves in another slot i tweaked the priority of the forearm so they should overwrite any other forearm partition, check if it works for you, otherwise i'll do an alternative slot for the sleeve  [Rand] Gaia Set.esp 9.84 kB · 0 downloads Unfortunately it didn't end up working, same issue persists.
Randall Steele Posted March 27, 2023 Author Posted March 27, 2023 3 hours ago, SinclairsVoice said: Unfortunately it didn't end up working, same issue persists. Updated, hopefully the optional slot 46 version shouldn't be hidden by tawoba/vanilla stuff
SinclairsVoice Posted March 27, 2023 Posted March 27, 2023 24 minutes ago, Randall Steele said: Updated, hopefully the optional slot 46 version shouldn't be hidden by tawoba/vanilla stuff Just run a test and it works! Thank you so much for your help and hard work. 1
danna233 Posted February 7, 2024 Posted February 7, 2024 For some reason there is no heat rating on the armor at all and I don’t know how to add it.
Randall Steele Posted February 7, 2024 Author Posted February 7, 2024 8 hours ago, danna233 said: For some reason there is no heat rating on the armor at all and I don’t know how to add it. I guess you're mentioning a survival mod mechanic, you'll have more luck opening my plugin and another with the heat and comparing how they are set
danna233 Posted February 7, 2024 Posted February 7, 2024 50 minutes ago, Randall Steele said: I guess you're mentioning a survival mod mechanic, you'll have more luck opening my plugin and another with the heat and comparing how they are set Apparently this object bounds thing should be equal to zero everywhere. That's all I managed to do. Heat for survival has appeared, but I still can’t add crafting recipes, I don’t understand anything about CK, and they don’t want to be added through SSEEdit
danna233 Posted February 8, 2024 Posted February 8, 2024 Added crafting and armor improvement). I would post the ESP, but my miniskirt slot has been moved from 52 to 53. Slot 52 is incompatible with SOS.
Randall Steele Posted February 8, 2024 Author Posted February 8, 2024 11 hours ago, danna233 said: Added crafting and armor improvement). I would post the ESP, but my miniskirt slot has been moved from 52 to 53. Slot 52 is incompatible with SOS. if you create a keyword named SOS_Revealing and apply it to the 32 slot body item, it will be sos compatible. My newest mods have this keyword
danna233 Posted February 8, 2024 Posted February 8, 2024 16 minutes ago, Randall Steele said: if you create a keyword named SOS_Revealing and apply it to the 32 slot body item, it will be sos compatible. My newest mods have this keyword I'm not such an advanced user) I don't know how to add keywords that don't want to be added. I tried to attach Survival Mode keywords to some armor, but they stubbornly refused to save. Therefore, it’s easier for me to fix the nifs and rename the slots.
Randall Steele Posted July 24, 2025 Author Posted July 24, 2025 Long time no see! i updated the mod to 1.9 but left the old 1.2 downloads for safekeeping reasons
relfin Posted July 24, 2025 Posted July 24, 2025 well,can I only install cloth without character set and follower in 1.9?
Randall Steele Posted July 24, 2025 Author Posted July 24, 2025 11 minutes ago, relfin said: well,can I only install cloth without character set and follower in 1.9? yes, since cloth in unchanged you can download 1.2, grab the 1.9 textures and paste them
relfin Posted July 24, 2025 Posted July 24, 2025 4 minutes ago, Randall Steele said: yes, since cloth in unchanged you can download 1.2, grab the 1.9 textures and paste them Thanks love your work long ago
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