Alis_999 Posted February 14, 2023 Posted February 14, 2023 (edited) Heya! So! Can some Good Samaritan create HDT/SMP physics for knots on this outfit (shoes/gloves/neck) please? for CBBE 3ba/3bbb or all bodyslide files (that are in this mod) if possible https://www.rektasmarket.com/post/heart-bikini Edited February 14, 2023 by Alis_999
traison Posted February 14, 2023 Posted February 14, 2023 I wouldn't keep my hopes up for this. There's no bones nearby for that. Physics engines work on bones, bones move weightpainted vertices. No bones, no floppy tits... or knots.
Alis_999 Posted February 14, 2023 Author Posted February 14, 2023 (edited) 1 hour ago, traison said: I wouldn't keep my hopes up for this. There's no bones nearby for that. Physics engines work on bones, bones move weightpainted vertices. No bones, no floppy tits... or knots. Meh, many outfits like this, look at that as example. Collar with hdt knot. And no, collar is not a body part Edited February 14, 2023 by Alis_999
traison Posted February 15, 2023 Posted February 15, 2023 (edited) That one uses the FM Neck * bones. There are no bones like this on the default XP32 skeleton around the arms. Edit: Ah I see, FM Neck * does not exist in XP32 either. Apparently it's possible to extend the skeleton. Always was under the impression that the base skeleton had to have a node for it to be used in a mesh. Makes me wonder what the purpose is of a custom skeleton if this can be done. Edited February 15, 2023 by traison
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