brewmasterhal Posted February 11, 2023 Posted February 11, 2023 I've got a very odd problem, and after trying everything I can think of I'm now turning to you fine folks here in the HDT forum for help. The trouble is specifically with Cloudbird's Aerith hair/wig. Worked perfectly for months, then at some point a couple months ago two of the parts just stopped animating. There are three long tails hanging down the back, and since the problem started the middle and left tails have been completely static. Every other part of the hair mesh continues to animate correctly. I have verified that my local copy of hair.xml is character-for-character identical to the copy in the original .zip file. I have checked both the skeleton and the trishape names to ensure that they match the baseline and the XML spec. I now suspect that my problem is related to having updated my Skyrim to v1.6.640 which forced me to install updates for all of my HDT stuff. Is there some setting in an ini somewhere that might be causing my issue?
t.ara Posted February 11, 2023 Posted February 11, 2023 If on SSE you need to look for a suitng SMP-support for the sftware-version, yes.
brewmasterhal Posted February 12, 2023 Author Posted February 12, 2023 5 hours ago, t.ara said: If on SSE you need to look for a suitng SMP-support for the sftware-version, yes. Like I said, I already have updated my HDT software installs. To be clear, I have the latest versions of: CBBE 3BA CBPC Faster HDT-SMP CBPC Anus Support Currently, absolutely everything is working except the two parts of the one hair mesh.
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