DeepBlueFrog Posted August 21, 2013 Share Posted August 21, 2013 Has anyone tried to port Susanna's wounded skin for UNP? At first it seemed simple. Replace: Data\meshes\clothes\wounds\woundsusanna_1.nif by a UNP shape And edit the shape to point to a custom skin (like the UNP Injured bodies). The nif file renders well in nifscope. I can look at the UNP version of the wounded skin in CKeditor when I look at it as a standalone item. However, once my NPC is wearing it, she appears simply naked with the same body shape. As if I did not change the texture assignment in the nif file. I am stumped.... Link to comment
Leito86 Posted August 21, 2013 Share Posted August 21, 2013 Unfortunately, it's not quite that simple. If you open up the original wounded nif, you'll notice that the wounds themselves are on separate strips of polygons that lay on top of the female body. Porting the wounds over to a custom body as Bethesda has done it is going to be a pain in the ass, especially for UNP as it has over twice the vertex count as the vanilla body. Link to comment
DeepBlueFrog Posted August 21, 2013 Author Share Posted August 21, 2013 Ugh.... I was hoping to avoid having to create a custom race just for a dead body. I guess that's the only solution then... Edit: I ended up editing my copy of The Spice of Life (TSoL0 and added a new SusannaDead race pointing to the right skin. Not as clean as I would have liked, but at least I don't have to look at those ugly pixelated wounds pasted on top of a UNP skin Link to comment
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