Guest Posted April 6, 2024 Posted April 6, 2024 8 minutes ago, Loki Kiyori said: there is lewd mods for sonic force? Nope, sorry.
Dan619 Posted April 11, 2024 Posted April 11, 2024 Does anyone know how to port mods from SA2 to SADX? I wanted to try to put 4nthony34’s Amy mod for SA2 into SADX, but I have know idea how
Murbor Posted April 13, 2024 Posted April 13, 2024 Speaking of 4nthony34's Amy mod for SA2, would anybody here be capable of editing it so Amy has a backless dress? Amy's dress is supposed to be backless, and the fact that her gameplay model in SA2 has her back covered is an error. There's a mod to make Amy's dress backless, but it doesn't work together with 4nthony34's mod. Amy Edited Model by 4nthony34.zip Amy Backless Dress by edk540.zip
Dan619 Posted April 13, 2024 Posted April 13, 2024 I have 4nthony34's custom Amy mod if anyone's interested Amy custom model.zip
Catnatic Posted April 14, 2024 Posted April 14, 2024 On 4/6/2024 at 12:36 PM, Loki Kiyori said: there is lewd mods for sonic force? There is one from GameBanana by Brandondorf9999 but it's kind of dumb in my opinion: https://gamebanana.com/mods/250632 The modder thought it's a good idea to add black thick pubic hair to the female avatar (which I don't find fitting) that covers up the pussy. nude_female_avatar.zip So a few years ago, I made an edit to the texture that shaves the hair off so you can see your character's pussy better. Probably my first ever NSFW mod/edit so it's rough as I didn't bother with editing the texture maps, and I've never shared it before because I didn't know where I should post my small edit that isn't GameBanana. Now, I found my place where I can comfortably share my edit and since someone asked for a Forces lewd mod, here: Nude Female Avatar (Shaved).zip Note that this mod replaces a texture of an outfit/pattern you have to unlock first. I can't remember what it is exactly but the file name is "pattern_024". If I ever get myself to learn how to do 3D modelling, then maybe one day I could do my own proper NSFW mod that actually edits the model's anatomy to have genitals. 6
Maxur Posted April 20, 2024 Posted April 20, 2024 On 9/20/2023 at 8:40 AM, Bunny-Jester said: Pack of sonic 3 AIR mods made by PhoofyMan. Amy_Rose_NSFW_FINAL_UPDATE.zip 247.06 kB · 232 downloads Futa_Rouge_NSFW__BLUESPHERE.zip 429.71 kB · 117 downloads Naked_Rouge_NSFW_BLUESPHERE.zip 559.65 kB · 141 downloads Princess_Sally_Acorn_NSFW_alt_anims (1).zip 280.49 kB · 130 downloads Princess_Sally_Acorn_NSFW_alt_anims.zip 280.49 kB · 117 downloads Tikal_The_Echidna_Topless.zip 477.68 kB · 141 downloads Topless_Rouge_NSFW_Big_Boobs_BLUESPHERE.zip 429.64 kB · 129 downloads Topless_Rouge_NSFW_BLUESPHERE.zip 426.17 kB · 85 downloads Topless Rouge In Sonic 3 A.I.R. (NSFW) HYPER UPDATE.zip 424.88 kB · 136 downloads may anyone make the sally one work as an extra character slot for the game?? because i want to use sonic aswell...
PHArthuro Posted April 28, 2024 Posted April 28, 2024 On 2/10/2023 at 2:11 PM, Guest said: Sally (with boobs) for Sonic 3 AIR: https://drive.google.com/file/d/1YMQuTJXe9jR64FZuG3J1oZHiFX3hrAEr/view?usp=share_link Topless Amy for Sonic 3 AIR: https://drive.google.com/file/d/1WzKKXnySLy0VweeBuHgpSCcBKvdIE7eC/view?usp=share_link Topless Tikal for Sonic 3 AIR: https://drive.google.com/file/d/108vKs5f9V-cwkZvfPUhY0GiyTNu2bAaw/view?usp=share_link And here is Topless Blaze The Cat for Mania, if you'd like to try her out: https://drive.google.com/file/d/1cwI_DSKNhnogbs3KEbDRTdfPsY5MMDvP/view?usp=share_link Let me know what you think! can you fix the links?
Maxur Posted April 29, 2024 Posted April 29, 2024 On 3/14/2023 at 2:59 PM, Guest said: Nude Tikal for SA2: https://www.nexusmods.com/sonicadventure2/mods/18 anyone knows how to make this mod work with tikal instead of knuckles btw?? (i think i can try to do so by renaming the files but idk which ones to which name should i do it...)
Catnatic Posted April 29, 2024 Posted April 29, 2024 1 hour ago, Maxur said: anyone knows how to make this mod work with tikal instead of knuckles btw?? (i think i can try to do so by renaming the files but idk which ones to which name should i do it...) What do you mean? There's already an alternate file that you can download that replaces Tikal instead of Knuckles.
Guest Posted April 29, 2024 Posted April 29, 2024 (edited) 21 hours ago, PHArthuro said: can you fix the links? These link should have all those mods and possibly a few more. Sonic 3 AIR mods: https://mega.nz/folder/BScAzB5T#aSCBJ_uQ7rlZ8akWfOy2uA Sonic Mania mods: https://mega.nz/folder/pf1hxLhI#b1naRoFErxS8UWvzuUz_5w Edited April 29, 2024 by ClosetOfDoom
Catnatic Posted May 4, 2024 Posted May 4, 2024 5 hours ago, Bunny-Jester said: Oh wow that was faster then i thought. Oh well don't shoot the messenger. Are you sure that the file was removed or failed to be uploaded?
msrio Posted May 8, 2024 Posted May 8, 2024 Does anyone have any naked amy rose mod for sonic mania or sonic 3 air 1
Thelastkingdom36 Posted May 11, 2024 Posted May 11, 2024 On 5/4/2024 at 10:12 AM, Bunny-Jester said: Sonic 3 Air mod. If anyone knows who made it please let me know so I can credit. (I'm just putting this here so its not lost media) Topless_Vanilla_Nude_Cream.zip 1.15 MB · 24 downloads I think its from a guy called The Lewd Sonic Modder. He still has a profile on this website but hasn't been seen since sometime last year. He just disappeared 🤷♂️
SpunkyMalunky Posted May 13, 2024 Posted May 13, 2024 Ah i see ok then I can delete the post then lol.
Bustedflops1342 Posted May 20, 2024 Posted May 20, 2024 Is the thick amy mod old is not working how do you see her?
Bustedflops1342 Posted May 20, 2024 Posted May 20, 2024 Just now, Bustedflops1342 said: Is the thick amy mod old is not working how do you see her? In sonic adventure.
Opalien Posted May 21, 2024 Posted May 21, 2024 On 5/20/2024 at 12:59 AM, Bustedflops1342 said: In sonic adventure. Which sonic adventure?
Bustedflops1342 Posted May 22, 2024 Posted May 22, 2024 5 hours ago, Opalien said: Which sonic adventure? sonic adventure 2
Maxur Posted May 22, 2024 Posted May 22, 2024 On 4/29/2024 at 3:45 AM, Catnatic said: What do you mean? There's already an alternate file that you can download that replaces Tikal instead of Knuckles. ye... ive noticed later i did needed to disable the dreamcast model for tikal if i needed it to work well... and i forgot to edit my message saying how i solved it... sorry...
Opalien Posted May 22, 2024 Posted May 22, 2024 2 hours ago, Bustedflops1342 said: sonic adventure 2 Well what's your mod order look like. Cause if she's not showing up you may need to disable some mods that already changed Amy.
Catnatic Posted May 26, 2024 Posted May 26, 2024 (edited) I've been practising how to use Blender lately including editing the UV texture on the fly and adjusting UV mapping for existing models. I chose to pick Blaze the Cat from Sonic Rush because her low-poly model would be easy to practise with, and so I could potentially import the edited model and textures to the game once I figure that out. Although the shading or lighting on the limbs may look odd, the edit seems to look pretty good, I reckon. The hands only looked strange because I didn't properly import the model to Blender so all the hand models are part of the full model instead of its own mesh. Modding/hacking Sonic Rush is possible including custom models like replacing Blaze with Shadow the Hedgehog. I just need to know which tools to use to make a Nude Blaze mod for Sonic Rush. Edited May 26, 2024 by Catnatic 3
Catnatic Posted May 26, 2024 Posted May 26, 2024 (edited) Okay so, I found the tools I need to make a mod for Sonic Rush and spent a day trying to use them. I've been following this tutorial which was meant for Mario Kart DS but it's still helpful for my case: https://wiki.dshack.org/Wiki.jsp?page=How to create custom characters with just Blender and some plugin Apicula can be used to extract the .nsbmd models into either .dae or .glb files with .png textures. I decided to import .glb to Blender since it can load all animations which might be important for reimporting to the game. I need to install nns-blender-plugin to do two things: 1. To make NNS (Nintendo Nitro System) materials which require .tga textures produced with NitroPaint so I could embed the materials/textures to the exported model. 2. Being able to export the model into an intermediate model format (.imd) so I can use g3dcvtr to convert that file into .nsbmd. (It's important that you include both .imd files for Blaze (blz) and her Apex Jump (blz_spin) models to have them be part of one .nsbmd file.) Finally, I use EveryFileExplorer so I can dive into the game (.nds)'s assets and replace the model+textures (.nsbmd) with a custom one. That's what I would be doing if I have a nude Blaze .nsbmd file ready. But first, I need to make sure I could properly reimport a file to the game. So what I did was that I extracted Blaze's model and textures from the game's files with Apicula, imported the model to Blender, changed the materials to NNS materials with .tga textures made with NitroPaint, exported the model to a .imd file, used g3dcvtr to produce a .nsbmd file with that .imd file, and finally used EveryFileExplorer to replace the original Blaze model with my .nsbmd file and save changes to the .nds file. Note that I haven't made any changes to the model or the textures, I only wanted to test reimporting. Once I did all that, I loaded the modified game on an emulator which then shows Sega's and Sonic Team's logos but then... nothing happened after that... It's all just white screen so the game must've froze or crashed because it didn't like something about the reimported files... and I don't know what exactly. Maybe it's the differences in Nodes because the animations depend on them, but the problem is that the exported models from Apicula didn't contain additional bones like "face0b", "face0c", "face0d" or "l_hand0a", "l_hand0b", "lhand0c" and so on. Guess I'll need to look into figuring out how to export the model divided into separate objects, because it still has the hands issue I mentioned earlier where all mesh variations are part of the full model. Left is the reimported model, right is the original model. Since the original model shows incorrect texture for the body, I think I can just disregard the preview. It's using textures from the other model's textures (the flames for Blaze's jump). Edited May 28, 2024 by Catnatic Replaced the link for EveryFileExplorer with the updated branch. 1
Guest Posted May 26, 2024 Posted May 26, 2024 7 hours ago, Catnatic said: Okay so, I found the tools I need to make a mod for Sonic Rush and spent a day trying to use them. I've been following this tutorial which was meant for Mario Kart DS but it's still helpful for my case: https://wiki.dshack.org/Wiki.jsp?page=How to create custom characters with just Blender and some plugin Apicula can be used to extract the .nsbmd models into either .dae or .glb files with .png textures. I decided to import .glb to Blender since it can load all animations which might be important for reimporting to the game. I need to install nns-blender-plugin to do two things: 1. To make NNS (Nintendo Nitro System) materials which require .tga textures produced with NitroPaint so I could embed the materials/textures to the exported model. 2. Being able to export the model into an intermediate model format (.imd) so I can use g3dcvtr to convert that file into .nsbmd. Finally, I use EveryFileExplorer so I can dive into the game (.nds)'s assets and replace the model+textures (.nsbmd) with a custom one. That's what I would be doing if I have a nude Blaze .nsbmd file ready. But first, I need to make sure I could properly reimport a file to the game. So what I did was that I extracted Blaze's model and textures from the game's files with Apicula, imported the model to Blender, changed the materials to NNS materials with .tga textures made with NitroPaint, exported the model to a .imd file, used g3dcytr to produce a .nsbmd file with that .imd file, and finally used EveryFileExplorer to replace the original Blaze model with my .nsbmd file and save changes to the .nds file. Note that I haven't made any changes to the model or the textures, I only wanted to test reimporting. Once I did all that, I loaded the modified game on an emulator which then shows Sega's and Sonic Team's logos but then... nothing happened after that... It's all just white screen so the game must've froze or crashed because it didn't like something about the reimported files... and I don't know what exactly. Maybe it's the differences in Nodes because the animations depend on them, but the problem is that the exported models from Apicula didn't contain additional bones like "face0b", "face0c", "face0d" or "l_hand0a", "l_hand0b", "lhand0c" and so on. Guess I'll need to look into figuring out how to export the model divided into separate objects, because it still has the hands issue I mentioned earlier where all mesh variations are part of the full model. Left is the reimported model, right is the original model. Since the original model shows incorrect texture for the body, I think I can just disregard the preview. It's using textures from the other model's textures (the flames for Blaze's jump). If you're planning on going through with it, might I request a version with big boobs? Either way, good luck!
Opalien Posted May 27, 2024 Posted May 27, 2024 2 hours ago, ClosetOfDoom said: If you're planning on going through with it, might I request a version with big boobs? Either way, good luck! Something like that would likely increase the poly count and cause a lot of problems that wouldn't be easy to fix. But if we're making requests a futa version would be nice.
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