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KURO NO KISEKI 2 mod


fakecheng

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Posted

(End game spoilers the text without spoilers is if i can swap AI core 3d models or in this case textures) Has someone got into ornament model swaps? heard mare

Spoiler

and lapis

are actually using 3d models, was wondering if i could swap

Spoiler

lapis model to altera

, and then try different things with their models

Spoiler

5435436346.png.2b440c65295d8b862645a71cfadaabcd.png

 

Posted
On 2/26/2023 at 4:19 PM, FateM said:

This mod includes 2Dtexture hentai modifications for several female characters. There are 2 versions. VersionⅠ is normal and versionⅡ is the version with pubic hair&piercing.

 

Install: Just select the version you want. Then copy all dds file in the folders with charater name to "game root\c\asset\dx11\image" and overwrite them. Remember to backup the original files.

 

Images Source:
Agnes: Redraw from original game's texture;
Elaine: Redraw from Key visual artwork;
Risette: Redraw from doujin artwork (artist:はくれぐ)
Judith: Redraw from visual artwork on magazine;
Renne: Redraw from Full-length texture in Trails of Cold Steel IV;
Shizuna:  Redraw from original game's texture; Redraw from Character Concept art;
Nadia:Redraw from original game's texture.

 

preview:

  Reveal hidden contents

image.thumb.png.d55c78a4aa06259b4b47ce6bed65164f.png

image.thumb.png.1ead2df215f69c70d01f3227394b1bfe.pngimage.thumb.png.9a21a99b4d94a7f5c908e69c608fb7a4.pngimage.thumb.png.8759742057495f1aea793435b1fcefec.pngimage.thumb.png.3fa0aec6db2e01b72340c489d0c60587.pngimage.thumb.png.37b1cf3c4bbe032b8c3c24ff29a9e53c.png

 

Kuro2_hentai_2Dtextures_mod_黎2工口立绘魔改.zip 75.96 MB · 637 downloads

A new 2Dtexure mod pack for Rixia.

Rixia莉夏.rar

Posted (edited)

Hello @amorrow28, I recently discovered that you released a new version of KuroMDLTools that supports modifying skeletons. I try to recreate Renna’s console-exclusive Grim Kitty costume by replace Renna costume with Judith’s Grimcat costume with the new tools, and I have successfully transplanted the tail skeleton of Grimcat onto Renna, but since Renna’s mi file in model_info does not have information about the tail, the tail don't have animation in the game. In order to confirm that the animation can be applied to the transplanted tail skeleton, I directly replaced Renna’s mi file with Grimcat’s mi file. I was pleased to find that when Renna was a team member, her tail animation could work normally, but once I switched the control character to Renna, the game crash. So I am currently trying to copy the tail information in Grimcat’s mi file to Renna’s mi file, but I found that K2 seems unable to recognize the mi file decompressed and compressed using KuroMDLTools. I tried using “cle_decrypt_decompress.py” and “cle_compress.py” without modifying the chr5114_c10.mi, but the game still gives me an error when loading into the game. I wonder is there anyway to modify K2 mi file?\

 

Nevermind, I totally forgot that I need KuroTools to encrypt the mi file.?

 

EDIT:
@amorrow28 It seems that converting gltf will make the weapon disappear. I tried converting Renna’s mdl to gltf and then converting it back to mdl without any modifications, and her weapon is gone. I tried Agnes in K1 as well ,both K1 and K2 have the same issue.

Spoiler

RennaWeapon.jpg.de32cec6b91432248d73d3bac21cc522.jpgAgnesWeapon.jpg.3c87aba6124ed1f429589e4242961b18.jpg

 

I compared the skeleton.json before and after converting to glTF, it seems that the skeleton.json after conversion is missing some things.

The skeleton.json(original) last id_referenceonly is 269 while the skeleton.json(gltf) last id_referenceonly is 262. I found one of the missing id_referenceonly name is "Weapon_Point", I don't know is it relate to the missing weapon though.

Edited by fakecheng
Posted
3 hours ago, fakecheng said:

Hello @amorrow28, I recently discovered that you released a new version of KuroMDLTools that supports modifying skeletons. I try to recreate Renna’s console-exclusive Grim Kitty costume by replace Renna costume with Judith’s Grimcat costume with the new tools, and I have successfully transplanted the tail skeleton of Grimcat onto Renna, but since Renna’s mi file in model_info does not have information about the tail, the tail don't have animation in the game. In order to confirm that the animation can be applied to the transplanted tail skeleton, I directly replaced Renna’s mi file with Grimcat’s mi file. I was pleased to find that when Renna was a team member, her tail animation could work normally, but once I switched the control character to Renna, the game crash. So I am currently trying to copy the tail information in Grimcat’s mi file to Renna’s mi file, but I found that K2 seems unable to recognize the mi file decompressed and compressed using KuroMDLTools. I tried using “cle_decrypt_decompress.py” and “cle_compress.py” without modifying the chr5114_c10.mi, but the game still gives me an error when loading into the game. I wonder is there anyway to modify K2 mi file?\

 

Nevermind, I totally forgot that I need KuroTools to encrypt the mi file.?

 

EDIT:
@amorrow28 It seems that converting gltf will make the weapon disappear. I tried converting Renna’s mdl to gltf and then converting it back to mdl without any modifications, and her weapon is gone. I tried Agnes in K1 as well ,both K1 and K2 have the same issue.

  Hide contents

RennaWeapon.jpg.de32cec6b91432248d73d3bac21cc522.jpgAgnesWeapon.jpg.3c87aba6124ed1f429589e4242961b18.jpg

 


I think it has something to do with the locators? I have not figured out all the variables in the skeleton. Currently I try to preserve the weapon nodes etc in the .metadata file that accompanies the .glb file. If you figure anything out, I would appreciate it!

Posted (edited)
3 hours ago, amorrow28 said:


I think it has something to do with the locators? I have not figured out all the variables in the skeleton. Currently I try to preserve the weapon nodes etc in the .metadata file that accompanies the .glb file. If you figure anything out, I would appreciate it!

After doing some tests, I found that the problem seems to come from the Blender, not KuroMDLTools.

 

For example, chr5114_c10.mdl(1600 KB):
1. Run "kuro_mdl_to_basic_gltf.py".
2. Run "kuro_gltf_to_meshes.py".
3. Run "kuro_mdl_import_meshes.py", new chr5114_c10.mdl size is 1556 KB.
The mdl file size has reduce by 4 KB but the model and weapon are working fine in the game.

 

But if you:
1. Run "kuro_mdl_to_basic_gltf.py", chr5114_c10.glb size is 6762 KB.
2. Import the glb into Blender.
3. Export the glb, the new chr5114_c10.glb size is 5421 KB.
4. Run "kuro_gltf_to_meshes.py".
5. Run "kuro_mdl_import_meshes.py", the new chr5114_c10.mdl size is 2544 KB which is much bigger than the orginal mdl size(1600 KB).
In this way the weapon will disappear.

 

Maybe I did something wrong when importing/exporting in Blender. I am posting my steps here, can you see if I made any mistakes?

Spoiler

1. Import the glb

1.jpg.ebb706a9b3bb3d0fb3f72b7f9ed7adea.jpg

2.jpg.5ca9a403843348d95d2caff4ee25946d.jpg

 

2. Export without modify anything.

3.jpg.065cef44ab39fd171748170ee2a7dc2e.jpg

4.jpg.b55e855b95c79358d02edf4c6a65f37d.jpg

 

3. The glb file size before and after:

filesize.jpg.9808ab8e1a1442bd2728b48ec54466d8.jpg

 

UPDATE:

Yup, something definitely wrong when the glb export from Blender.

The left side is the original glb, and the right side is the glb exported and then imported back into Blender:

Spoiler

gltf.jpg.ad31895ec2bf41b3fb39c56702cf6acb.jpg

As you can see, there are five things missing in the exported glb:

LeftHand_Point

transform12

transform3

RightHand_Point

Weapon_Point

 

The parent level can be correctly exported, but for some reason the sub-level was not. For example, ‘WeaponRot_Point’ was correctly exported, but ‘Weapon_Point’ was not.

 

Do you have any idea how to export them correctly?

 

UPDATE:

Turns out my version of Blender was too old. I updated Blender from 3.4 to 3.6 and the problem was resolved. The glb size is still different, but it doesn't seem to cause any problem in the game yet.

Edited by fakecheng
Posted
7 hours ago, fakecheng said:

After doing some tests, I found that the problem seems to come from the Blender, not KuroMDLTools.

 

For example, chr5114_c10.mdl(1600 KB):
1. Run "kuro_mdl_to_basic_gltf.py".
2. Run "kuro_gltf_to_meshes.py".
3. Run "kuro_mdl_import_meshes.py", new chr5114_c10.mdl size is 1556 KB.
The mdl file size has reduce by 4 KB but the model and weapon are working fine in the game.

 

But if you:
1. Run "kuro_mdl_to_basic_gltf.py", chr5114_c10.glb size is 6762 KB.
2. Import the glb into Blender.
3. Export the glb, the new chr5114_c10.glb size is 5421 KB.
4. Run "kuro_gltf_to_meshes.py".
5. Run "kuro_mdl_import_meshes.py", the new chr5114_c10.mdl size is 2544 KB which is much bigger than the orginal mdl size(1600 KB).
In this way the weapon will disappear.

 

Maybe I did something wrong when importing/exporting in Blender. I am posting my steps here, can you see if I made any mistakes?

  Hide contents

1. Import the glb

1.jpg.ebb706a9b3bb3d0fb3f72b7f9ed7adea.jpg

2.jpg.5ca9a403843348d95d2caff4ee25946d.jpg

 

2. Export without modify anything.

3.jpg.065cef44ab39fd171748170ee2a7dc2e.jpg

4.jpg.b55e855b95c79358d02edf4c6a65f37d.jpg

 

3. The glb file size before and after:

filesize.jpg.9808ab8e1a1442bd2728b48ec54466d8.jpg

 

UPDATE:

Yup, something definitely wrong when the glb export from Blender.

The left side is the original glb, and the right side is the glb exported and then imported back into Blender:

  Reveal hidden contents

gltf.jpg.ad31895ec2bf41b3fb39c56702cf6acb.jpg

As you can see, there are five things missing in the exported glb:

LeftHand_Point

transform12

transform3

RightHand_Point

Weapon_Point

 

The parent level can be correctly exported, but for some reason the sub-level was not. For example, ‘WeaponRot_Point’ was correctly exported, but ‘Weapon_Point’ was not.

 

Do you have any idea how to export them correctly?

 

UPDATE:

Turns out my version of Blender was too old. I updated Blender from 3.4 to 3.6 and the problem was resolved. The glb size is still different, but it doesn't seem to cause any problem in the game yet.


Hmm. I am also on a newer version of blender so maybe that is an issue. (I think I am on 3.3.11 LTS?)

 

The glb size is probably going down because you are not exporting tangent vectors (it is disabled for some reason by default, you have to enable tangent export in the glb export options). The game does need them, but my scripts are able to calculate new tangent vectors if they are missing for some reason. That is why the model still works when making an MDL file from the glb. Still, any custom tangent information is lost, so it is better to export the tangent vectors.

Posted (edited)

 ----------Kuro no Kiseki 2 Renna Grim Kitty Mod----------

RennaGrimKittyCover1.1.thumb.png.53d714c39cdab2fe1b8fad15bfce453d.png

(Screenshot take with this Free Camera script)

 

This mod is made for Kuro 2 but @amorrow28 confirmed that this mod also work on Kuro 1, so I rename the files and release the Kuro 1 version. you can find Kuro 1 version here.

 

!!!BEWARE!!! This is not the Grim Kitty DLC costume from the console. This is an attempt to replicate it by porting Judith’s Grim Cat costume to Renna. The model has been reshaped and recolored to look more closely to the original Grim Kitty. It’s not perfect, but this is the best I can do.

 

Left side is the original Grim Kitty DLC I found on youtube.

Middle one is my replicate version v1.0.

Right side is my replicate version v1.1.

Spoiler

compare.thumb.png.b2a9f1341502bca329104ca1aeca2b76.png

 

Preview (v1.1):

Spoiler

RennaGrimKittyPreview_v1.1.thumb.png.09b2d977b496bd25513bece0ee007b41.png

 

Preview (v1.0):

Spoiler

RennaGrimKittyPreview.png.cab3f33708f3b0367402c61410a4d41c.png

 

Mod replace Renna default costume by default, but you can replace other costumes by rename the "chr5114_c10.mdl" in c\asset\common\model and "chr5114_c10.mi" in f\asset\common\model_info, other costumes name:

Spoiler

School uniform: chr5114

Swimsuit: chr5114_c01

Bath towel: chr5114_c02

Default costume: chr5114_c10

 Z-1 Queen: chr5114_c64

 

The tail animations are modified by @amorrow28. Huge thanks to him! I would not be able to complete this mod without his tools and help!

 

----------Download----------

v1.1: Headgear reshape to be closer to the original Grim Kitty.

RennaGrimKittyMod_v1.1.rar

 

Old version

Spoiler

 

 

Installation:

There are two way to install this mod:

 

Method 1: Replace the existing costume, mod replace Renna default costume by default:

Place both "c" and "f" folder to your game install location. Backup you files before install incase something go wrong.

 

Method 2: Buy this costume via cheat engine table or newspaper stand, this will not replace any costume:

1. Download RennaGrimKittyMod, rename "chr5114_c10.mdl" in c\asset\common\model to "chr5114_c65.mdl" and "chr5114_c10.mi" in f\asset\common\model_info to "chr5114_c65.mi"

2. Place both "c" and "f" folder to your game install location.

3a. Buy "幻夜小貓" with @amorrow28 Kuro 2 Purchase Override Cheat Engine Table.

or

3b. Install "RennaGrimKittyt_shop" and buy the costume "幻夜小貓" at "新聞・香菸《梅露蘿絲》" (The newspaper stand outside Van's office).

RennaGrimKittyt_shop.rar

 

Place both "tc" and "kr" folder to your game install location. Backup you "t_shop.tbl" before install.

 

Uninstall:

Restore your backup and delete these files in c/asset/dx11/image:

Renna_equ0328_00.dds

Renna_chr5114_01_a.dds

Renna_chr5007_c03_03.dds

RennaJ_chr5114_01_a.dds

 

 

----------My Kiseki mods list----------

 

Kuro no Kiseki (Trails through Daybreak):

Underwear Kilika replace Van

Underwear Mod

Renna Grim Kitty Mod(Kuro 1)

Underwear Mod(DLC version)(Eng version only)

 

Kuro no Kiseki 2:

Underwear Kilika replace Van

Z-1 Queen Type B Panties Removal

Z-1 Queen Type A Chest X Removal

Underwear Mod All-In-One v1.1

Renna Grim Kitty Mod(Kuro 2)

 

Trails of Cold Steel 3:

Juna Underwear Mod

 

Trails of Cold Steel 4:

Juna Underwear Mod

 

Hajimari no Kiseki:

Juna Underwear Mod

 

Edited by fakecheng
Posted (edited)
6 hours ago, fakecheng said:

 ----------Kuro no Kiseki 2 Renna Grim Kitty Mod----------

RennaGrimKittyCover.thumb.png.d8cb75a075242f57de43b8a71f03e87e.png

(Screenshot take with this Free Camera script)

 

!!!BEWARE!!! This is not the Grim Kitty DLC costume from the console. This is an attempt to replicate it by porting Judith’s Grim Cat costume to Renna. The model has been reshaped and recolored to look more closely to the original Grim Kitty. It’s not perfect, but this is the best I can do.

 

Left side is the original Grim Kitty DLC costume on console and right side is my replicate version:

  Hide contents

compare.thumb.jpg.d983360058a79542344f44fb003b452c.jpg

 

Preview:

  Hide contents

RennaGrimKittyPreview.png.cab3f33708f3b0367402c61410a4d41c.png

 

Mod replace Renna default costume by default, but you can replace other costumes by rename the "chr5114_c10.mdl" in c\asset\common\model and "chr5114_c10.mi" in \f\asset\common\model_info, other costumes name:

  Reveal hidden contents

School uniform: chr5114

Swimsuit: chr5114_c01

Bath towel: chr5114_c02

Default costume: chr5114_c10

 Z-1 Queen: chr5114_c64

 

The tail animations are modified by @amorrow28. Huge thanks to him! I would not be able to complete this mod without his tools and help!

 

----------Download----------

RennaGrimKittyMod.rar 20.27 MB · 8 downloads

 

Installation:

Place both "c" and "f" folder to your game install location. Backup you files before install incase something go wrong.

 

Uninstall:

Restore your backup and delete these files in c/asset/dx11/image:

Renna_equ0328_00.dds

Renna_chr5114_01_a.dds

Renna_chr5007_c03_03.dds

RennaJ_chr5114_01_a.dds

 

 

----------My Kiseki mods list----------

 

Kuro no Kiseki:

Underwear Kilika replace Van

Underwear Mod

 

Kuro no Kiseki 2:

Underwear Kilika replace Van

Z-1 Queen Type B Panties Removal

Z-1 Queen Type A Chest X Removal

Underwear Mod All-In-One v1.1

Renna Grim Kitty Mod

 

Trails of Cold Steel 3:

Juna Underwear Mod

 

Trails of Cold Steel 4:

Juna Underwear Mod

 

Hajimari no Kiseki:

Juna Underwear Mod

 

She looks amazing!  ??

 

EDIT: I can confirm that this mod also works in Kuro no Kiseki 1.  You will need to:

  • Copy over the original chr5114_c10_03.dds, chr5114_c10_03_n.dds, and chr5114_c10_03_p.dds from your copy of Kuro 2.
  • Decrypt chr5114_c10.mi and rename to chr5114_c10.json.
  • Rename chr5114_m_wait*.mdl to chr5114_mot_wait*.mdl.
  • If using NISA version, be sure to decrypt every file, including all mdl and dds files.

 

Edited by amorrow28
Posted
On 1/26/2023 at 11:56 PM, amorrow28 said:

1318443151_2023-01-2622_50_14-_____.png.9078a67b4186d0aa9a35e551bfacc4ac.png

 

Here is a cheat table for Kuro no Kiseki 2 that lets you override purchases - buy anything you want for the price of a tear balm!

 

Kuro 2 Purchase Override Chinese.CT 51.29 kB · 525 downloads

 

Instructions on how to use are over at the Kuro no Kiseki thread.  As you can see above, I purchased meatball pasta from the shopkeeper, and got Elaine's swimsuit instead.

 

NOTE: Turn off the cheat after purchasing. The game engine uses the same instruction to buy items and unequip items! (Actually you can use this cheat to get items by unequipping if you are not near a store but of course you will lose what you unequip.)

 

Special thanks to the creators of KuroTools, which I used to get all the item IDs.

 

Enjoy!

Is this Cheat Engine broken?  When I used it, it delete my costume instead of adding the costume I wanted.   And yes, I did exactly because I use it before for all the Trails and Kuro.

Posted
2 hours ago, Ryuuga4774 said:

Is this Cheat Engine broken?  When I used it, it delete my costume instead of adding the costume I wanted.   And yes, I did exactly because I use it before for all the Trails and Kuro.


Turn off the cheat after buying.

Posted (edited)

Update RennaGrimKittyt_shop, you can buy the costume at "新聞・香菸《梅露蘿絲》"(The newspaper stand outside Van's office) now if you install the mod with method 2. Thanks to @amorrow28 for making this tutorial.

Edited by fakecheng
Posted (edited)
14 hours ago, fakecheng said:

Update RennaGrimKittyt_shop, you can buy the costume at "新聞・香菸《梅露蘿絲》"(The newspaper stand outside Van's office) now if you install the mod with method 2. Thanks to @amorrow28 for making this tutorial.

That's awesome! Thank you very much for this! This is exactly what I've been waiting for. It was worth the wait, the costume looks amazing. 

I have a question: It is possible to use mask version and mask-less version at the same time? I mean, the way it works with the original Grim Kitty costume, the suit itself is the costume and the mask is an accessory. (The tail is also an accessory). 

Edited by lordkain75
Posted
1 hour ago, lordkain75 said:

That's awesome! Thank you very much for this! This is exactly what I've been waiting for. It was worth the wait, the costume looks amazing. 

I have a question: It is possible to use mask version and mask-less version at the same time? I mean, the way it works with the original Grim Kitty costume, the suit itself is the costume and the mask is an accessory. (The tail is also an accessory). 


Why not just install both variants as two different costumes? Make them _c65 and _c66, then you can freely switch between them. Item ID 2726 could be used for this, it is unclaimed.

 

Instructions here.

Posted (edited)
11 hours ago, lordkain75 said:

That's awesome! Thank you very much for this! This is exactly what I've been waiting for. It was worth the wait, the costume looks amazing. 

I have a question: It is possible to use mask version and mask-less version at the same time? I mean, the way it works with the original Grim Kitty costume, the suit itself is the costume and the mask is an accessory. (The tail is also an accessory). 

I tried to make the mask as accessory before but it's cause some problems I am unable to fix so I can't made it. You have to replace no mask and with mask version with different costumes or add them as a new costume like amorrow28 said. The tutorial is not complicated, take a few minutes and you should able to add them.

Edited by fakecheng
Posted

1. Agnes' initial outfit is replaced with a swimsuit (with a top).
2. Elaine's initial outfit is replaced with a wedding dress.
3. Risette's initial outfit is replaced with a swimsuit (with a top).
4. Van, Judith, and Quatre work clothes replace the magic costume ghost, phantom cat, and white hair style.

 

Is there a way to not change the initial outfit??

Posted
16 minutes ago, oioiol said:

1. Agnes' initial outfit is replaced with a swimsuit (with a top).
2. Elaine's initial outfit is replaced with a wedding dress.
3. Risette's initial outfit is replaced with a swimsuit (with a top).
4. Van, Judith, and Quatre work clothes replace the magic costume ghost, phantom cat, and white hair style.

 

Is there a way to not change the initial outfit??

Change back their files model or you can just rename it.

chr5001_c10 = Agnes's initial outfit

chr5001_c55 = Agnes's swimsuit

chr5005 = Risette

chr5005_c55 = Risette's swimsuit

chr5110_c10 = Elaine's initial outfit

chr5110_c12= Elaine's wedding dress

 

But somehow game would crash when you change back Agnes's model. I haven't tried Risette yet but Elaine was fine

Posted (edited)

 

On 11/3/2023 at 10:22 PM, Nehaust said:

Change back their files model or you can just rename it.

chr5001_c10 = Agnes's initial outfit

chr5001_c55 = Agnes's swimsuit

chr5005 = Risette

chr5005_c55 = Risette's swimsuit

chr5110_c10 = Elaine's initial outfit

chr5110_c12= Elaine's wedding dress

 

But somehow game would crash when you change back Agnes's model. I haven't tried Risette yet but Elaine was fine

 

 

chr5001_c55 = Agnes's swimsuit

 

chr5005_c55 = Risette's swimsuit

 

chr5110_c12= Elaine's wedding dress

 

I tried removing these files and applying them

 

Agnes Risette Elaine  For these three people, f2 error occurs.

 

Failed. Can you tell me in detail how you did it??

aa.png

Edited by oioiol

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