aXaviery Posted January 21, 2023 Posted January 21, 2023 Hi guys! I am creating my very own clothing line and its my very first time. So I made a mesh and haven't really taken care of textures, but I think it doesn't really matter. The point is that in blender it looks very good just as it does in the S4S, but when it comes to using it in the game it looks just like this (check the pic). I honestly have no idea how to fix that since I feel like I've done everything correct before. Any help will be appreciated
snowdog04 Posted January 22, 2023 Posted January 22, 2023 I don't know much about making meshes, but I can see what's wrong here. The shirt looks fine in a T-pose, but because it's so baggy, it has to clip through itself in any other pose. Probably the only thing to do about it is to reduce the size until the clipping is avoidable or down to something that doesn't look bad in game.
aXaviery Posted January 22, 2023 Author Posted January 22, 2023 (edited) I unfortunately tried this already with my 2 different clothes and still no change. They're broken in the game no matter what. Edited January 22, 2023 by aXaviery
aXaviery Posted January 23, 2023 Author Posted January 23, 2023 (edited) Okay so I apparently fixed that. It came out that I did something wrong in uv's when I was creating the mesh and the game had no example on how to read the clothing so it did not work. I'm really happy how that came out because I thought these are seuriosly too wide, but seems like I gotta work on that pointy things and thats all. Edited January 23, 2023 by aXaviery
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