Zolt Posted November 18, 2011 Posted November 18, 2011 It's still a ways off, but it seems pretty inevitable that Skyrim will eventually get its own Lovers / Sexout type mod. What I'd like to try this time around is to give the mod a sense of story and progression (not unlike Galgat's great mods, or the cursed armor). But for a sense of progression, what better than to use Skyrim's skill trees: - Sexcraft (5 ranks): each rank unlocks new sex positions | |==> Hands of Mara : give manual pleasure, to others or yourself | | | |==> Fist of Talos: The ultimate experience | Instant orgasm on touch, target stamina drained to 0. | |==> Lesbomancy (3 ranks) My favorite kind of magic | | unlock girl on girl anims - female PC | |==> Futacraft: Grow a boner at will | Allows females to rape, use male anims | |==> Homoturgy (3 ranks) guy on guy | |==> Fountain of Virility (3 ranks) | Male only. Affects amount of semen available for bukkake | and chance of impregnation |==> Submission | | Adopt a submissive posture, entice enemies to rape you | | After rape, enemies will be pacified | | Also makes one more skilled at oral sex | |==> Way of the Succubus (4 ranks) | When you are getting raped, drain health from the rapist | Use it to fill soul gems (grand gems at rank 4) | |==> Rapist (3 ranks) | | Allows you to rape stronger and stronger enemies | |==> Slaver | Rape someone 3 times and he becomes your slave. | |==> Zoomancy (3 ranks) Allows sex with creatures of increasing size. Make them your faithful companions (Lovers bitch) Rank 1 : Dog, man-sized creatures Rank 2 : Horses, bears, sabertooth cats Rank 3 : Giants, really big or weird stuff. That's a LOT of new perks to master, so we can give some of them via quests if the scripting allows it. A higher level in the sex skill would allow you to better satisfy your partner,giving you and/or him temporary bonuses, relationship boost etc. If you choose to make a living as a prostitute, they will give a better tip. Just some random thoughts... CS isn't even out so I have no idea what is feasible or not.
Mailamea Posted November 18, 2011 Posted November 18, 2011 Idea is godly lol. We will wait for CS and SSE.
Jexsam Posted November 18, 2011 Posted November 18, 2011 Naturally the constellation representing the skill paths must be in the shape of a celestial penis.
dysfunkshunal Posted November 18, 2011 Posted November 18, 2011 Not a bad idea as long as: 1. Sex is allowed anytime and you don't have to work your way up the skill tree just to simply have sex for the first time. 2. The names are changed to something less... comical
Jexsam Posted November 18, 2011 Posted November 18, 2011 Just for laughs, imma take a crack at streamlining this a bit. Don't mind me, I'm bored and this is interesting enough to warrant my time. Sexcrfat perk tree. Skill gain sped up only by having the Lover Stone as your active stone. Tier 1: Pornomancy (0/5) Req(s): 20, 30, 40, 50, 75[/i] %20 More likely to successfully solicit sex. (50/50 base chance increased to guaranteed success at 5/5 ranks) Tier 2: Agile Tongue Req: 30 %25 more gold earned from performing oral sex. Deft Hands Req: 30 %25 more gold earned from handjobs. Unorthodox Haggling Req: 40 Prices are %10 at shops after you have had sex with the shokeeper. Tier 3: Penetrator Req: 40 %25 more gold earned when giving vaginal or anal sex. Receiving End Req: 40 %25 more gold earned when receiving vaginal or anal sex. Tier 4: Unusual Taste Req: 70 %300 more likely to solicit sex from any animal (Sex with animals would be possible without this perk, but starts with only a 1/4 success rate. This perk would bring it all the way to %100) Sexual Mastery Req: 90 %10 more gold from any sex act, removes cooldown on sex solicitation. (NPC's would only be able to be solicited once a day without this perk, and the player would have to wait a short time [ten minutes real time?] in between sex acts, to avoid exploitation. This perk removes the NPC and player cooldowns.)
DocClox Posted November 18, 2011 Posted November 18, 2011 Good idea. I suspect the content of the trees is going to be the subject of some debate, however. I usually play as a male, straight, dominant character. I could use about a third of the first tree, and precious little from the second one. Maybe we need more than one tree?
Zolt Posted November 18, 2011 Author Posted November 18, 2011 The idea behind my skill tree was to cater to all tastes, which is why the tree is so big. Using 1/3 of it seems about right.
Jexsam Posted November 18, 2011 Posted November 18, 2011 Good idea. I suspect the content of the trees is going to be the subject of some debate' date=' however. I usually play as a male, straight, dominant character. I could use about a third of the first tree, and precious little from the second one. Maybe we need more than one tree? [/quote'] Precious little? Just from your description I can tell you'd probably use half of my version of the tree. Several, if not all, marks of Pornomancy, definitely Penetrator and Sexual Mastery (especially Sexual Mastery, since getting sex when you want as often as you want screams of dominant), and possibly Deft Hands. Though if you eliminate the prostitution aspect and stick purely with aggressive sex, that would bring it down to just Pornomancy and Sexual Mastery, wouldn't it? I suppose I did wind up balancing it on the assumption that the player would be soliciting sex for money. Though the perks are all worded as gender-ambiguously as possible (since penetration could be with a penis or strapon of some kind, it would still count for that perk, etc) they tend to favor sex for gold, and not everyone plays sexually loose characters with the intention of earning coin... The trouble is coming up with tangible benefits when the system their tied to has very little in the way of effects or bonuses to yield otherwise. The idea behind my skill tree was to cater to all tastes' date=' which is why the tree is so big. Using 1/3 of it seems about right. [/quote'] Gender or orientation-specific perks should really be avoided, I would think. I took pains to come up with perks for my version that were vague enough in description to apply to both sexes. A woman can take Penetration and use a strapon and still get the effect; a guy can take Agile Tongue, perform cunnilingus, and still get the effect. Things like that. Keeps the perk tree uncluttered and doesn't limit a player to a specific portion of the tree just based on gender.
Med111 Posted November 18, 2011 Posted November 18, 2011 How about keeping all sexual perks unique and special? I mean look at Block perk tree - there is only one perk increasing chance of something, others are more active. Also I wouldn't want to have to spend perks to unlock specific sex types or even animations.
HyperMax Posted November 18, 2011 Posted November 18, 2011 Ya' date=' love your streamlined version. [/quote'] I love both. I do believe Jexsam is meant to to be part of Zolt's SexCraft tree. SexCraft 5 Ranks - Each Rank unlocks a category of available positions: Maybe they can be: Normal Intercourse Fellatio Sodom BDSM Bestiality Before any of this, I would love to see a new textures and interface. The game screams CONSOLE. It certainly not pushing top-end or even high-mid ranged PC's to their limits.
DocClox Posted November 18, 2011 Posted November 18, 2011 Good point. Unless you get sex perk points for leveling sex skills, of course. Which suggests a whole sex skill tree ... suddenly this is sounding like a lot of work.
Ryanhabs Posted November 18, 2011 Posted November 18, 2011 Actually if creating a whole new line of perks is a viable change, this is a greater idea than what many may imagine. going on the comment of personal preferences... adding everything to a "main install file" will default have all sexual oppertunities in it (in their separated folders for easy updates to each mod of course. But by creating a single larger mod that encompasses all each person can have a vastly different experience. Basically saying you downloaded it, you have the ability to activate all of it but if your not into a certain thing then you don't get the perk and that portion of the mod stays inactive. If you change your mind later, you can always get the perk and theres no worries of load orders or this mod replaced files needed for that mod. I don't know if something like this would be viable considering all the different areas and modders that contribute to adult modding but its something that could be great for everyone modders and users alike.
Riggswolfe Posted November 18, 2011 Posted November 18, 2011 While the idea is great I do see a potential problem. These sex perks will take away from other perk choices and you could end up with a gimped character as far as other aspects of the game. I'd look into either A) increasing perk choices, not ideal because it would also let the mod become an unofficial way to 'cheat' or find a way to have virtual perk points that only work for that tree or something.
wunderbar Posted November 18, 2011 Posted November 18, 2011 Not really contributing anything, but the moment I read, "Fist of Talos" I cracked up.
matisaac Posted November 18, 2011 Posted November 18, 2011 Hi all, was looking at the tree's and didnt see the most logical and usefull one, assuming a lovers style mod is made, imo wouldnt it be usefull to have a perk or two that reduces the threat of rape? this A.) adds a threat to rape to start with and B.) gives you a way to eventualy negate this downside to some degree, for example assuming the normal cheack is a 75% chance allround, -situational awereness (0/5) lvl:1 reduces chance of frontal and side rape by 30% lvl:2 reduces chance of frontal and side rape by 35% and back rape by 10% lvl:3 reduces chance of frontal and side rape by 40% and back rape by 15% lvl:4 reduces chance of frontal and side rape by 45% and back rape by 20% lvl:5 you're in full focus, you cant be raped headon and enemys have only a 25% chance of rapeing from the back and sides assuming the normal cheack starts at 100% health level -Hero's Resolve (0/3) lvl:1 attackers can only rape from 75% health and down lvl:2 attackers can only rape from 50% health and down lvl:3 attackers can only rape from 25% health and down assuming the normal chance for the enemy to grab your equiped items is 50% -Iron hands (0/3) lvl:1 reduces the chance the enemy can pray the weapons out your hands by 15% lvl:2 reduces the chance the enemy can pray the weapons out your hands by 20% lvl:3 reduces the chance the enemy can pray the weapons out your hands by 30% (in the eventuality that a mod adds armour degredation and that rape damage is 75%) -second skin (0/3) lvl:1 reduces damage to worn armour as it is forcefully removed by 20% lvl:2 reduces damage to worn armour as it is forcefully removed by 40% lvl:3 reduces damage to worn armour as it is forcefully removed by 60% (assuming you guys realise that your characters dragonborn, and can shout, and have hence added a spell/drug that inhibits speech to your rape mods) -voice of the Dragonborn (0/3) lvl:1 gives a 10% chance that you can overcome the spell/drug and use force, unrelenting force. to push your raper away. lvl:2 gives a 25% chance that you can overcome the spell/drug and use force, unrelenting force. to push your raper away. lvl:3 gives a 40% chance that you can overcome the spell/drug and use force, unrelenting force. to push your raper away. (assuming the bonus is 50% allround for both combat rape and a stalker style) -nocturnal pressence (0/3) lvl:1 reduces the bonus chance of rape at night by 10% lvl:2 reduces the bonus chance of rape at night by 20% lvl:3 reduces the bonus chance of rape at night by 30% assuming base chance is 75% also takes into account -situational awereness- -natures emmisary (0/3) lvl:1 reduces creature rape chance by 10% lvl:2 reduces creature rape chance by 20% lvl:3 reduces creature rape chance by 30% -quick hands (0/1) as your beign raped, reach into the pockets of human attackers and grab a few coins, amount depends upon lvl (disables for anims where your hands are being grabed by your attacker) -Divine intervention (0/1) being there faithfull emmisary on tamrial, there is a 25% chance that the gods might smite down a raper wow... this isnt so much a few more perks, as a whole tree in its own right... feel free to add as you see fit
Miin Posted November 18, 2011 Posted November 18, 2011 hmm then all we need is a shout to do something to have to do with sex as well. What that would be....is another matter. Ohh and a guild for the prostitutes of Skyrim, with quests.
Med111 Posted November 18, 2011 Posted November 18, 2011 @matisaac - Do you realize, that almost all perk you mentioned are exactly opposite to what most of us would want to see in the game, right? Also don't assume, that if there will be combat rape in Skyrim, it will be similiar to Oblivion RaperS. I'll do my best to make sure it won't. Honestly, I don't like where all these ideas are going. Espacially having to pick perks to unlock animations.
matisaac Posted November 18, 2011 Posted November 18, 2011 Hi all again, well not one of my 'perks' has anything to do with anims being unlocked/locked. I understand that some would view these not to be 'perks' but situational awereness could be made the highest lvl perk to choose and as it is the main one that would reduce the chance of rape, simply, if you dont like the perk dont use it. i for one wouldnt want perks (at least in the rape section) that aggrevate the situation and who in real life gets worse the more they do something XD
IrisCerania Posted November 18, 2011 Posted November 18, 2011 While the idea of such a skill tree is intresting I think that it can very well end up anoying and stupid if done wrong. Basically here are my thoughts on the matter and what the modders should look out for: Avoid perks that have too many levels on them. While reducing the chances of unfortunate things happening might sound great, having to dump 3 Perk-Points into a perk just to not get violated all the time anymore isn't that great. People want instant changes as they choose a perk and we all know that there is always so much stuff we also want to use our points on. Make Perks meaningfull. To elaborate as writing that alone is a bit too broad, you should create perks that have spevial effects and not just "X% Chance that intercourse lasts longer for X amount of time" or "A new set of animations for XX fetish". Instead, Perks should be things like "After sex you get a bonus to your health/stamina/magic/maybe all three for an amount of time that makes this meaningful but not gamebreaking.". I think somebody mentioned it in this thread but I am not sure, but maybe the different paths of the skill tree might be for different kind of fetishes. So if somebody wants to play a prostitute or a character that just wants to have fun then there is a path with perks, just for that kind of gameplay. It might allow for things like ladies of the night getting a lot of money and other things that way (For example, visitors giving them gifts as thanks or allowing them to take something from their house.) while animal friends might be able to create special bonds with creatures that follow them around (With the final perk enabling them to "tame" a pet dragon, allowing to do ridiculous things. And before anybody asks, yes, this is a joke and yes, I still wish that perk gets implemented.) and other things. Now this post turned from me ranting about how I fear that a badly implemented skill tree would just be annoying to me having an idea about how that skill tree might look like. To sum that whole thing up, basically the perks shouldn't just be some modifier to some random stat or unlocking animations but rather giving people some kind of special ability related to what they want to do that changes their gaming experience a bit. There is a reason why I like perks like "You sneak silently now" , "Your knife became a back-stabbing killing machine" or "You can cut off people's heads now" more than "now you do 20% more damage with your weapons.". TL;DR: Put in Animations as basic content that doesn't need to be unlocked and make perks change the gameplay instead of just some modifier. If the perks end up ridiculous in some way or form, even better.
matisaac Posted November 18, 2011 Posted November 18, 2011 Hi again, To get over your point on how having too many lvls for the perks in the lovers tree's would pull needed points from the maingame. As was mentioned before i'm pretty sure it was on the first page, it would realy help if there where 'lover's points' that you get aside to your normal perk points that can only ofc go into the lovers section (this idea means you would have to start a new game to get the most possible points and allows for multiple many level perks as there would only be one or if i would have my way two lovers tree's (one for normal sex, the other for rape.) for the points to go into
HyperMax Posted November 19, 2011 Posted November 19, 2011 Hi all' date=' was looking at the tree's and didnt see the most logical and usefull one, assuming a lovers style mod is made, imo wouldnt it be usefull to have a perk or two that reduces the threat of rape? this A.) adds a threat to rape to start with and B.) gives you a way to eventualy negate this downside to some degree, for example assuming the normal cheack is a 75% chance allround, -situational awereness (0/5) lvl:1 reduces chance of frontal and side rape by 30% lvl:2 reduces chance of frontal and side rape by 35% and back rape by 10% lvl:3 reduces chance of frontal and side rape by 40% and back rape by 15% lvl:4 reduces chance of frontal and side rape by 45% and back rape by 20% lvl:5 you're in full focus, you cant be raped headon and enemys have only a 25% chance of rapeing from the back and sides ... [/quote'] You got everything wrong. Most of us would like the opposite tree Getting raped, being able to rape, prostitution of yourself and of your companions is more of the want. The more I think about it the more I have apprehension about the tree. I would like to see every sexual depravity and position unlocked from the start and easily accessible through a well designed and even graphical menu if it is possible. And perks tree should not provide you with new actions, abilities or animation but enhance your existing abilities. So maybe more more money from prostitution, higher sex-appeal making it easier to get clients, higher persuasion rate to avoid conflict or arrest, better ability to persuade others to do sexual acts with you or with another including animals. Something like that. So even if you choose not to do the tree you can use the adult mods to maximum just maybe take a little more effort to achieve what you want as you don't have the extra perks (such as extra incoming money, higher sex-appeal, better persuasive powers)
Damoriva Posted November 19, 2011 Posted November 19, 2011 hmm then all we need is a shout to do something to have to do with sex as well. What that would be....is another matter. Ohh and a guild for the prostitutes of Skyrim' date=' with quests. [/quote'] PlaySoundFile 'OldSpiceGuy.wav' Hello ladies...
Guest Posted November 19, 2011 Posted November 19, 2011 hmm then all we need is a shout to do something to have to do with sex as well. What that would be....is another matter. Ohh and a guild for the prostitutes of Skyrim' date=' with quests. [/quote'] Honestly I would say that Shouts and words of "Power" would be a more interesting way to unlock animations, while you could use Perks as more of ways to open up the options as rape, bestiality, and so on. You don't have to give points for it either, as was said it will gimp the character from choosing the perks that impact your game play. You could just use the add perk command in a script to unlock the perks though some dialog or other way. As far as unlocking Animations, imagine this for example, you complete the quest for the Temple Of Dibella and after you finish you head down into Inner Sanctum and talk to Mother Hamal who then leads you to the alter, a animation kicks in and a orgy takes place as you are made into an "offering" for the goddess. After which you see a word of power and the Shout "Orgy" is unlocked. Which will make everyone in the general area start some sexual animations. Now the perks list as described above is used as the available options for that shout and what all it will affect (animals, male on female, female on female, male on male, and so on).
Averagezombie Posted November 19, 2011 Posted November 19, 2011 I'm surprised nobody has mentioned a shout that shreds clothing. Just have a regular mesh and a torn mesh to switch between.
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