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Posted

Hello.
I reinstalled the new version of BHUUNP and was able to create my body without the nevernude.
The body appears well.
But the problem is that there is no colision with the character's vagina.
Whether it's with a human npc or a creature. Even when I run a solo masturbation animation, nothing happens.
And the breasts don't move.
In short, it stays fixed.
Is there anything to do? Or that I missed?

Posted
2 minutes ago, ?????? 1627 said:

Theoretically, you should use the Havok Object found with additemmenu (at least, the old version worked this way).

 

SMP Vagina stop work ??? How can i solve (solution 2 )  I recompiled the XML

In fact, I just saw that in the game's folder, I had a meshes folder with meshes that I had created without doing it on purpose.
And the game must have used them for the character. It's a normal unpb body.
Now I'm trying to create a bhuunp body.

Posted (edited)

I tried the new version where Nevernude is unchecked but nothing to do.
Even in game, it doesn't work. The character is still in his underwear.
Has anyone here managed to get it to work?
What exactly do you have to do to get it out of the game?

 

I can get unpb/uunp, cbbe, 3bbe, 3ba and others to work.
But BHUUNP, nothing to do! This mod is really complex to make work.

Edited by hana120
Posted

There are video guides on youtube for how to set up BHUNP, they helped me get things up and running when I had similar issues.

I never could figure out the YGNord thing though, so I never installed that.

 

Posted
17 hours ago, hana120 said:

Even in game, it doesn't work. The character is still in his underwear.

For this, it should suffice to analyse the textures.
Or, in Nifskope, open the nif femalebody _0 and _1, select the underwear, right click and select remove branch.

It is already strange that you have this problem, in BHUNP there are not even pants . You wouldn't happen to have them in the Textures folder, would you?

 

Spoiler

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Posted (edited)
7 hours ago, ?????? 1627 said:

For this, it should suffice to analyse the textures.
Or, in Nifskope, open the nif femalebody _0 and _1, select the underwear, right click and select remove branch.

It is already strange that you have this problem, in BHUNP there are not even pants . You wouldn't happen to have them in the Textures folder, would you?

 

  Hide contents

Immagine.jpg.6ba56cb74d809f92c5733f0ff9b81536.jpg

 

Immagine.jpg.38ab8b102724c6f938e2e53f95ba6683.jpg

 

 

 

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Here a naked body without underwear.
Classic normal unp body.

Spoiler

ScreenShot0.png.0975225cb9ffaff0001f1eb5581b1755.png

 

Here with the underwear. 
Bugs on the feet.

Spoiler

ScreenShot1.png.58c50a31e5e209b445339410607e7cf4.png

 

If you know how I do it, here is how I did it after installing BHUUNP.

 

First method:
I select bhuunp cbbe advance for the body and I do ctrl left while clicking on Build then the same for the hands and feet.
Then I go and get the built body meshes and place them in the empty mod that I have prepared on purpose.

 

Second method:
I select BHUUNP cbbe advance. I check build morph then I do ctrl left click on Batch build and I keep only what I want. Then I click on build. And the same, I put the meshes in the empty mod provided.

Edited by hana120
Posted
12 hours ago, hana120 said:

Then I go and get the built body meshes and place them in the empty mod that I have prepared on purpose.

This suggests that you are creating something. Possible compilation errors ?   For example, in XEdit, misspell a space and/or any other syntax error, the mod will not be read

12 hours ago, hana120 said:

Bugs on the feet.

Suggests that the correct textures are not applied 

 

Spoiler

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Immagine.jpg.12e3336c133245c709674219ff4d440c.jpg

 

Or, more simply, he does not use the correct feet  , problems that I have only encountered in men's feet and hands

 

Spoiler

Immagine.jpg.7f43b861b7a7ec47eb2f5ede86b11578.jpg

 

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Posted
1 hour ago, ?????? 1627 said:

For the empty mod, I tend to make mistakes when I write the name in Mo2.
I put a body Bhuunp. It must be the extra u.
For the feet, is there anything to do?

Posted
1 hour ago, hana120 said:

For the feet, is there anything to do?

You could try simple UUNP, modelling them with the same values you used for BHUNP , if you need to enter strings, you do it with nifskope,

Or, again, it could be a compilation error

Posted
9 minutes ago, ?????? 1627 said:

You could try simple UUNP, modelling them with the same values you used for BHUNP , if you need to enter strings, you do it with nifskope,

Or, again, it could be a compilation error

Um...
I think I'll just leave it alone.
This mod is really complex and a pain in the ass to make work.
And I'm not the only one in this case, I see in the comments of the mod, in the reported bugs and on other sites that many can't make it work.

It reinforces my idea that only a few lucky people can use it.
It's a shame, the mod is really interesting but it's too much of a pain in the ass to make it work!

I can use cbbe cbbe 3bbb, 3BA, unpb unp and uuunp but this one, nothing to do!
I will continue to use cbbe and its addons.

Posted
8 minutes ago, ?????? 1627 said:

What mod is this?

BHUNP.
It's BHUNP that is complex and annoying to use.
But I gave up trying to use it.
I did everything and nothing to do, it didn't want to work.
I can no longer see this mod in paint. He disgusts me!

Posted
On 1/17/2023 at 5:29 PM, hana120 said:

I wanted to use bhunp which has a better animation of the vagina.

SMP Vagina stop work ??? How can i solve (solution 2 )   After being harassed by the static vagina and, countless trials, I discovered that the source of the problem lies in the compilation of the XML 

I tried both with 3BA , Coco Body, BHUNP and / or similar, finding that by making changes to the file, the vagina came alive , using the exact same file on all bodies listed .

Obviously, in the attached video, the modification requires some correction but, from the static vagina, to animate, I think the leap is remarkable.

If, you want to try my solution, remember to make a backup of the original file

Posted

When I was trying to troubleshoot SMP collisions for my BHUNP body, I discovered a problem in the XML files that you might be encountering. If you go to your Skyrim SE "Data" folder, then into "skse", then "plugins", and finally "hdtSkinnedMeshConfigs", you should find a folder named "BHUNP" containing 5 files all starting with "BaseShape". Open one or all of those, and check if any values are written with a comma separator instead of a decimal. On North American localizations, commas aren't recognized as a valid separator, and so HDT-SMP physics can fail because every number is an invalid value. Do a find-and-replace on the whole document, swapping commas to periods, repeat for all five files in the folder, and then try again. This was the trick that got it working for me.

 

Also, I've noticed that when I build the v3 body in BodySlide, it often fails to do SMP. I've found that the v2 body gives more-consistent results, so if you're still having problems, try choosing the v2 main body in BodySlide and exporting that, instead of v3.

Posted

I managed to make it work.
I went and got Bhunp advance 3 in Group and put it in the Body/outfits in the settings.
Then I made the settings with the mcm and surprise, the physics worked (breast, buttocks, vagina, etc).

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