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SMP Vagina stop work ??? How can i solve (solution 2 )


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Solution 2 because, I know I already have one around but, I can't find it 

This is a problem I have had for some time . It was the only part that no longer worked, despite countless attempts . Finally, after a long time, I reactivated the vagina

SMP Vagina stop work ? How can i solve . Solution 1 did not provide the desired effects  

 

I use only Nifskope and Notepad ++

 

Before proceeding, always make a backup of your files 

 

Process :

 

Nifskope 

 

Open your femalebody ( preferably by Bodyslide) . This will avoid double work and, in addition, is ready for whenever you want to change the body

Extend 0NiNode and search for nodes : NPC L Pussy01 , NPC R Pussy01 . 

If , were already present, the following steps will not be necessary and you will go directly to Notepad ++ .
If , absent , they should be inserted .

 

Once you have extended 0NiNode and ascertained the absence of the indicated nodes, open Nifskope again and import any femalebody that has the above nodes : 

Extend 0NiNode , right-click on NPC R Pussy01 and select Copy Branch . This will allow the transfer of nodes with all coordinates already set .

 

Spoiler

Immagine.jpg.7a05fc32785b1e50ade9da340f1c2480.jpg

 

 

Switch to your femalebody , extend 0NiNode , right-click on 0NiNode and select : Paste Branch . The node is thus copied complete with all coordinates

 

Spoiler

Immagine1.jpg.952e168a88821576881c17b5c331ba04.jpg

 

Repeat step also for NPC L Pussy01 

 

The final order is irrelevant. It will vary based on the total nodes already present . What matters is that there is . Save by overwriting the femalebody thus modified

 

⚠️ WARNING : If you receive any node-related error message, it means that it is already present. Simply close Nifskope without saving anything

 

Notepad ++

 

Open your SMP xml file. In the example case it is named 3BBB-Amazing  . Below is the compilation . 

 

Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<system>

  
    
    <bone name="NPC R Finger00 [RF00]"/>
    <bone name="NPC R Finger01 [RF01]"/>
    <bone name="NPC R Finger02 [RF02]"/>
    <bone name="NPC R Finger10 [RF10]"/>
    <bone name="NPC R Finger11 [RF11]"/>
    <bone name="NPC R Finger12 [RF12]"/>
    <bone name="NPC R Finger20 [RF20]"/>
    <bone name="NPC R Finger21 [RF21]"/>
    <bone name="NPC R Finger22 [RF22]"/>
    <bone name="NPC R Finger30 [RF30]"/>
    <bone name="NPC R Finger31 [RF31]"/>
    <bone name="NPC R Finger32 [RF32]"/>
    <bone name="NPC R Finger40 [RF40]"/>
    <bone name="NPC R Finger41 [RF41]"/>
    <bone name="NPC R Finger42 [RF42]"/>
    <bone name="NPC L Finger00 [LF00]"/>
    <bone name="NPC L Finger01 [LF01]"/>
    <bone name="NPC L Finger02 [LF02]"/>
    <bone name="NPC L Finger10 [LF10]"/>
    <bone name="NPC L Finger11 [LF11]"/>
    <bone name="NPC L Finger12 [LF12]"/>
    <bone name="NPC L Finger20 [LF20]"/>
    <bone name="NPC L Finger21 [LF21]"/>
    <bone name="NPC L Finger22 [LF22]"/>
    <bone name="NPC L Finger30 [LF30]"/>
    <bone name="NPC L Finger31 [LF31]"/>
    <bone name="NPC L Finger32 [LF32]"/>
    <bone name="NPC L Finger40 [LF40]"/>
    <bone name="NPC L Finger41 [LF41]"/>
    <bone name="NPC L Finger42 [LF42]"/>
    <bone name="NPC L Hand [LHnd]"/>
    <bone name="NPC R Hand [RHnd]"/>
    <bone name="NPC R RearThigh"/> 
    <bone name="NPC L RearThigh"/> 
<!--    <bone name="NPC R FrontThigh"/> 
    <bone name="NPC L FrontThigh"/>  -->

    <bone name="NPC L Calf [LClf]"/>
    <bone name="NPC R Calf [RClf]"/>
    <bone name="NPC L Foot [Lft ]"/>
    <bone name="NPC R Foot [Rft ]"/>
    <bone name="NPC L Toe0 [LToe]"/>
    <bone name="NPC R Toe0 [RToe]"/>
    <bone name="NPC L Forearm [LLar]"/>
    <bone name="NPC R Forearm [RLar]"/>
    <bone name="NPC L ForearmTwist1 [LLt1]"/>
    <bone name="NPC R ForearmTwist1 [RLt1]"/>
    <bone name="NPC L ForearmTwist2 [LLt2]"/>
    <bone name="NPC R ForearmTwist2 [RLt2]"/>
    <bone name="NPC L UpperArm [LUar]"/>
    <bone name="NPC R UpperArm [RUar]"/>
    <bone name="NPC L UpperarmTwist1 [LUt1]"/>
    <bone name="NPC R UpperarmTwist1 [RUt1]"/>
    <bone name="NPC L UpperarmTwist2 [LUt2]"/>
    <bone name="NPC R UpperarmTwist2 [RUt2]"/>    
<!--    <bone name="L Breast00"/>
    <bone name="R Breast00"/>
    <bone name="L Breast01"/> 
    <bone name="L Breast02"/> 
    <bone name="L Breast03"/> 
    <bone name="R Breast01"/> 
    <bone name="R Breast02"/> 
    <bone name="R Breast03"/> -->

    <bone name="NPC Spine [Spn0]"/>
    <bone name="NPC Spine2 [Spn2]"/>
    <bone name="NPC Spine1 [Spn1]"/>
    <bone name="NPC Pelvis [Pelv]"/>
<!--    <bone name="NPC Belly"/> -->
    <bone name="NPC Head [Head]"/>
    <bone name="NPC L Clavicle [LClv]"/>
    <bone name="NPC R Clavicle [RClv]"/>
<!--    <bone name="Clitoral"/>
    <bone name="Clitoral1"/> 
    <bone name="VaginaB"/>
    <bone name="VaginaB1"/> 
    <bone name="VaginaDeep"/>
    <bone name="VaginaDeep1"/>     
    <bone name="NPC L Pussy01"/>
    <bone name="NPC R Pussy01"/>
    <bone name="NPC L Pussy02"/> 
    <bone name="NPC R Pussy02"/> 
    <bone name="NPC LT Anus1"/>
    <bone name="NPC LT Anus2"/>
    <bone name="NPC RT Anus1"/>    
    <bone name="NPC RT Anus2"/> 
    <bone name="NPC Anus Deep1"/>
    <bone name="NPC Anus Deep2"/>     
    <bone name="NPC LB Anus1"/>
    <bone name="NPC LB Anus2"/>
    <bone name="NPC RB Anus1"/>
    <bone name="NPC RB Anus2"/>    
    <bone name="NPC L Butt"/> 
    <bone name="NPC R Butt"/> -->

    

    
    <bone name="VaginaB1">
        <mass>0.20000</mass>
        <inertia x="7" y="7" z="7"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <gravity-factor>0</gravity-factor>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0</margin-multiplier>
    </bone>

 

    <bone name="VaginaB">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

    <generic-constraint bodyA="VaginaB1" bodyB="VaginaB">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-0" y="-5" z="0"/>
        <linearUpperLimit x="0" y="0" z="0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="4" y="0.4" z="1.5"/>            
        <angularStiffness x="6" y="6" z="6"/>        
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="-0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

 

        <bone name="VaginaDeep1">
        <mass>0.20000</mass>
        <inertia x="7" y="7" z="7"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <gravity-factor>0</gravity-factor>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0</margin-multiplier>
    </bone>

 

    <bone name="VaginaDeep">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

    <generic-constraint bodyA="VaginaDeep1" bodyB="VaginaDeep">
            <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>        
        <linearLowerLimit x="-0.2" y="-2" z="-2"/>
        <linearUpperLimit x="0.2" y="2" z="2"/>
        <angularLowerLimit x="-0.02" y="-0.02" z="-0.02"/>
        <angularUpperLimit x="0.02" y="0.02" z="0.02"/>
        <linearStiffness x="40" y="40" z="40"/>
        <angularStiffness x="30" y="30" z="30"/>
        <linearDamping x="2" y="30" z="2"/>
        <angularDamping x="2" y="2" z="2"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

    <bone name="Clitoral1">
        <mass>0.20000</mass>
        <inertia x="7" y="7" z="7"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0.6</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0</margin-multiplier>
    </bone>

 

    <bone name="Clitoral">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

    <generic-constraint bodyA="Clitoral1" bodyB="Clitoral">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>        
        <linearLowerLimit x="-0" y="0" z="-0"/>
        <linearUpperLimit x="0" y="5" z="0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="10" y="10" z="10"/>
        <angularStiffness x="0" y="0" z="0"/>
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>


    <bone name="NPC L Pussy02">
        <mass>0.20000</mass>
        <inertia x="7" y="7" z="7"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

    <bone name="NPC L Pussy01">
        <mass>0.0000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>   

 

    <bone name="NPC R Pussy02">
        <mass>0.20000</mass>
        <inertia x="7" y="7" z="7"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

    <bone name="NPC R Pussy01">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>  

 

    <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-0.05" y="-0.5" z="-5.0"/>
        <linearUpperLimit x="4" y="0.5" z="5.0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="10" y="10" z="10"/>            
        <angularStiffness x="0" y="0" z="0"/>        
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="-4" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

 

    <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-4" y="-0.5" z="-1.0"/>
        <linearUpperLimit x="0.05" y="0.5" z="1.0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="10" y="10" z="10"/>            
        <angularStiffness x="0" y="0" z="0"/>    
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="4" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>
    
    <bone name="NPC LT Anus2">
        <mass>0.01</mass>
        <inertia x="3" y="3" z="3"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0.5</linearDamping>
        <angularDamping>1</angularDamping>
        <friction>0.8</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <gravity-factor>0</gravity-factor>
        <margin-multiplier>0.25</margin-multiplier>
    </bone>

 

    <bone name="NPC LT Anus1">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

    <generic-constraint bodyA="NPC LT Anus2" bodyB="NPC LT Anus1">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="0" z="-0.01"/>
        <linearUpperLimit x="5" y="0" z="0.01"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="33400" y="0" z="0"/>                
        <angularStiffness x="0" y="0" z="0"/>        
        <linearDamping x="999" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="2" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>
    
    <bone name="NPC RT Anus2">
        <mass>0.01</mass>
        <inertia x="3" y="3" z="3"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0.5</linearDamping>
        <angularDamping>1</angularDamping>
        <friction>0.8</friction>
        <gravity-factor>0</gravity-factor>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <margin-multiplier>0.25</margin-multiplier>
    </bone>

 

    <bone name="NPC RT Anus1">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <generic-constraint bodyA="NPC RT Anus2" bodyB="NPC RT Anus1">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-5" y="0" z="-0.01"/>
        <linearUpperLimit x="0" y="0" z="0.01"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="33400" y="0" z="0"/>                
        <angularStiffness x="0" y="0" z="0"/>            
        <linearDamping x="999" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="-1" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>
    
    <bone name="NPC Anus Deep2">
        <mass>0.01</mass>
        <inertia x="3" y="3" z="3"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0.5</linearDamping>
        <angularDamping>1</angularDamping>
        <gravity-factor>0</gravity-factor>
        <friction>0.8</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.5</restitution>
    </bone>

    <bone name="NPC Anus Deep1">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <generic-constraint bodyA="NPC Anus Deep2" bodyB="NPC Anus Deep1">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="-1" z="-1"/>
        <linearUpperLimit x="0" y="1" z="10"/>
        <angularLowerLimit x="0" y="-0.2" z="0"/>
        <angularUpperLimit x="0" y="0.2" z="0"/>
        <linearStiffness x="70" y="200" z="200"/>                
        <angularStiffness x="800" y="300" z="800"/>            
        <linearDamping x="2" y="2" z="2"/>
        <angularDamping x="9999" y="0.3" z="9999"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>
    
    <bone name="NPC LB Anus2">
        <mass>0.01</mass>
        <inertia x="3" y="3" z="3"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0.5</linearDamping>
        <angularDamping>1</angularDamping>
        <gravity-factor>0</gravity-factor>
        <friction>0.8</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <margin-multiplier>0.25</margin-multiplier>
        
    </bone>

    <bone name="NPC LB Anus1">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <bone name="NPC RB Anus2">
        <mass>0.01</mass>
        <inertia x="3" y="3" z="3"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0.5</linearDamping>
        <angularDamping>1</angularDamping>
        <gravity-factor>0</gravity-factor>
        <friction>0.8</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <margin-multiplier>0.25</margin-multiplier>     
    </bone>

 

    <bone name="NPC RB Anus1">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

    <generic-constraint bodyA="NPC RB Anus2" bodyB="NPC RB Anus1">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="0" z="-0.01"/>
        <linearUpperLimit x="0" y="5" z="0.01"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="0" y="33500" z="0"/>            
        <angularStiffness x="0" y="0" z="0"/>        
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="-4" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

 

    <generic-constraint bodyA="NPC LB Anus2" bodyB="NPC LB Anus1">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="-5" z="-0.01"/>
        <linearUpperLimit x="0" y="0" z="0.01"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="0" y="33500" z="0"/>            
        <angularStiffness x="0" y="0" z="0"/>        
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="4" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>
    
    
    
    <bone name="L Breast00">
        <mass>0.000000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <gravity-factor>0</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0.01</margin-multiplier>
    </bone>
    
    <bone name="R Breast00">
        <mass>0.000000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <gravity-factor>0</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0.01</margin-multiplier>
    </bone>
    

    <bone name="L Breast01">
        <mass>10</mass>
        <inertia x="2" y="2" z="2"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </centerOfMassTransform>
        <linearDamping>0.5</linearDamping>
        <angularDamping>0.3</angularDamping>
        <gravity-factor>0.05</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.1</restitution>
        <margin-multiplier>0.01</margin-multiplier>
    </bone>
        
    <bone name="R Breast01">
        <mass>10</mass>
        <inertia x="2" y="2" z="2"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </centerOfMassTransform>
        <linearDamping>0.5</linearDamping>
        <angularDamping>0.3</angularDamping>
        <gravity-factor>0.05</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.1</restitution>
        <margin-multiplier>0.01</margin-multiplier>
    </bone>

    
    <bone name="L Breast02">
        <mass>1</mass>
        <inertia x="2" y="2" z="2"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </centerOfMassTransform>
        <linearDamping>0.7</linearDamping>
        <angularDamping>0.3</angularDamping>
        <gravity-factor>0.1</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <margin-multiplier>0.1</margin-multiplier>
    </bone>

    
    <bone name="R Breast02">
        <mass>1</mass>
        <inertia x="2" y="2" z="2"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </centerOfMassTransform>
        <linearDamping>0.7</linearDamping>
        <angularDamping>0.3</angularDamping>
        <gravity-factor>0.1</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <margin-multiplier>0.1</margin-multiplier>
    </bone>

    
    <bone name="L Breast03">
        <mass>0.3</mass>
        <inertia x="2" y="2" z="2"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </centerOfMassTransform>
        <linearDamping>0.8</linearDamping>
        <angularDamping>0.3</angularDamping>
        <gravity-factor>0.15</gravity-factor>
        <friction>0.4</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.8</restitution>
        <margin-multiplier>0.1</margin-multiplier>
    </bone>

    <bone name="R Breast03">
        <mass>0.3</mass>
        <inertia x="2" y="2" z="2"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </centerOfMassTransform>
        <linearDamping>0.8</linearDamping>
        <angularDamping>0.3</angularDamping>
        <gravity-factor>0.15</gravity-factor>
        <friction>0.4</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.8</restitution>
        <margin-multiplier>0.1</margin-multiplier>
    </bone>

    <generic-constraint bodyA="L Breast01" bodyB="L Breast00">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-2" y="-0.2" z="-6" />
        <linearUpperLimit x="1" y="0.5" z="3" />
        <angularLowerLimit x="-0.05" y="0" z="-0.05" />
        <angularUpperLimit x="0.05" y="0" z="0" />
        <linearStiffness x="900" y="900" z="1200"/>
        <angularStiffness x="900" y="0" z="900"/>
        <linearDamping x="2" y="2" z="20" />
        <angularDamping x="2" y="2" z="2" />
        <linearEquilibrium x="0" y="0" z="0" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.02" y="0.02" z="0.02"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>

    <generic-constraint bodyA="R Breast01" bodyB="R Breast00">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-1" y="-0.2" z="-6" />
        <linearUpperLimit x="2" y="0.5" z="3" />
        <angularLowerLimit x="-0.05" y="0" z="0" />
        <angularUpperLimit x="0.05" y="0" z="0.05" />
        <linearStiffness x="900" y="900" z="1200"/>
        <angularStiffness x="900" y="0" z="900"/>
        <linearDamping x="2" y="2" z="20" />
        <angularDamping x="2" y="2" z="2" />
        <linearEquilibrium x="0" y="0" z="0" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.02" y="0.02" z="0.02"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>


    <generic-constraint bodyA="L Breast02" bodyB="L Breast01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="-0.2" z="-4.5" />
        <linearUpperLimit x="0" y="1" z="1.2" />
        <angularLowerLimit x="-0.5" y="-0.02" z="-0.3" />
        <angularUpperLimit x="0.1" y="0.02" z="0.1" />
        <linearStiffness x="900" y="900" z="900"/>
        <angularStiffness x="900" y="900" z="900"/>
        <linearDamping x="2" y="2" z="14" />
        <angularDamping x="2" y="2" z="8" />
        <linearEquilibrium x="0" y="0" z="-1.2" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.02" y="0.02" z="0.02"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>

    <generic-constraint bodyA="R Breast02" bodyB="R Breast01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="-0.2" z="-4.5" />
        <linearUpperLimit x="0" y="1" z="1.2" />
        <angularLowerLimit x="-0.5" y="-0.02" z="-0.1" />
        <angularUpperLimit x="0.1" y="0.02" z="0.3" />
        <linearStiffness x="900" y="900" z="900"/>
        <angularStiffness x="900" y="900" z="900"/>
        <linearDamping x="2" y="2" z="14" />
        <angularDamping x="2" y="2" z="8" />
        <linearEquilibrium x="0" y="0" z="-1.2" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.02" y="0.02" z="0.02"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>


    <generic-constraint bodyA="L Breast03" bodyB="L Breast02">    
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-10" y="-10" z="-10" />
        <linearUpperLimit x="10" y="10" z="10" />
        <angularLowerLimit x="-0.1" y="-0.02" z="-0.1" />
        <angularUpperLimit x="0.1" y="0.02" z="0.05" />
        <linearStiffness x="900" y="900" z="900"/>
        <angularStiffness x="900" y="900" z="900"/>
        <linearDamping x="2" y="2" z="2" />
        <angularDamping x="2" y="2" z="2" />
        <linearEquilibrium x="0" y="0" z="-0.8" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.9" y="0.9" z="0.9"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>
    
    <generic-constraint bodyA="R Breast03" bodyB="R Breast02">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-10" y="-10" z="-10" />
        <linearUpperLimit x="10" y="10" z="10" />
        <angularLowerLimit x="-0.1" y="-0.02" z="-0.05" />
        <angularUpperLimit x="0.1" y="0.02" z="0.1" />
        <linearStiffness x="900" y="900" z="900"/>
        <angularStiffness x="900" y="900" z="900"/>
        <linearDamping x="2" y="2" z="2" />
        <angularDamping x="2" y="2" z="2" />
        <linearEquilibrium x="0" y="0" z="-0.8" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.9" y="0.9" z="0.9"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>

    <generic-constraint bodyA="L Breast03" bodyB="L Breast01">    
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-1" y="-0.2" z="-2" />
        <linearUpperLimit x="1" y="0.5" z="2" />
        <angularLowerLimit x="-0.1" y="-0.02" z="-0.1" />
        <angularUpperLimit x="0.1" y="0.02" z="0.05" />
        <linearStiffness x="900" y="900" z="900"/>
        <angularStiffness x="900" y="900" z="900"/>
        <linearDamping x="2" y="2" z="2" />
        <angularDamping x="2" y="2" z="2" />
        <linearEquilibrium x="0" y="0" z="-0.8" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.9" y="0.9" z="0.9"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>
    
    <generic-constraint bodyA="R Breast03" bodyB="R Breast01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-1" y="-0.2" z="-2" />
        <linearUpperLimit x="1" y="0.5" z="2" />
        <angularLowerLimit x="-0.1" y="-0.02" z="-0.05" />
        <angularUpperLimit x="0.1" y="0.02" z="0.1" />
        <linearStiffness x="900" y="900" z="900"/>
        <angularStiffness x="900" y="900" z="900"/>
        <linearDamping x="2" y="2" z="2" />
        <angularDamping x="2" y="2" z="2" />
        <linearEquilibrium x="0" y="0" z="-0.8" />
        <angularEquilibrium x="0" y="0" z="0" />
        <linearBounce x="0.9" y="0.9" z="0.9"/>
        <angularBounce x="0.02" y="0.02" z="0.02"/>
    </generic-constraint>
    
    <bone name="NPC L Butt">
        <mass>0.2000</mass>
        <inertia x="7" y="7" z="7"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <gravity-factor>0</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0</margin-multiplier>
    </bone>
    
    <bone name="NPC R Butt">
        <mass>0.20000</mass>
        <inertia x="7" y="7" z="7"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <gravity-factor>0</gravity-factor>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0</margin-multiplier>
    </bone>
    
    <generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-2" y="-2" z="-2"/>
        <linearUpperLimit x="2" y="2" z="2"/>
        <angularLowerLimit x="-0.2" y="-0.2" z="-0.2"/>
        <angularUpperLimit x="0.2" y="0.2" z="0.2"/>
        <linearStiffness x="20" y="20" z="20"/>
        <angularStiffness x="20" y="20" z="20"/>
        <linearDamping x="0.9" y="0.9" z="0.9"/>
        <angularDamping x="0.9" y="0.9" z="0.9"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.2" y="0.2" z="0.2"/>
        <angularBounce x="0.2" y="0.2" z="0.2"/>
    </generic-constraint>
    
    
    <generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-2" y="-2" z="-2"/>
        <linearUpperLimit x="2" y="2" z="2"/>
        <angularLowerLimit x="-0.2" y="-0.2" z="-0.2"/>
        <angularUpperLimit x="0.2" y="0.2" z="0.2"/>
        <linearStiffness x="20" y="20" z="20"/>
        <angularStiffness x="20" y="20" z="20"/>
        <linearDamping x="0.9" y="0.9" z="0.9"/>
        <angularDamping x="0.9" y="0.9" z="0.9"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.2" y="0.2" z="0.2"/>
        <angularBounce x="0.2" y="0.2" z="0.2"/>
    </generic-constraint>
    
    <bone name="Belly">
        <mass>0</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <bone name="NPC Belly">
        <mass>0.20000</mass>
        <inertia x="5" y="5" z="5"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="-1"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>    

    <generic-constraint bodyA="NPC Belly" bodyB="Belly">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>        
        <linearLowerLimit x="-0.1" y="-3" z="-5"/>
        <linearUpperLimit x="0.1" y="2" z="5"/>
        <angularLowerLimit x="0" y="-0.0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="70" y="70" z="70"/>
        <angularStiffness x="3" y="3" z="3"/>
        <linearDamping x="2" y="30" z="0.5"/>
        <angularDamping x="2" y="2" z="2"/>
        <linearEquilibrium x="0" y="2.7" z="2"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.1" y="0.1" z="0.1"/>
        <angularBounce x="0.1" y="0.1" z="0.1"/>
    </generic-constraint>
    
    
        <bone name="NPC L Thigh [LThg]">
        <mass>0</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
        <basis x="0" y="0" z="0" w="1"/>
        <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        </bone>

        <bone name="NPC L FrontThigh">
        <mass>0.20000</mass>
        <inertia x="5" y="5" z="5"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        </bone>

        <bone name="NPC R Thigh [RThg]">
        <mass>0</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
        <basis x="0" y="0" z="0" w="1"/>
        <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        </bone>

        <bone name="NPC R FrontThigh">
        <mass>0.20000</mass>
        <inertia x="5" y="5" z="5"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        </bone>

        <generic-constraint bodyA="NPC L FrontThigh" bodyB="NPC L Thigh [LThg]">
        <frameInB>
        <basis x="0" y="0" z="0" w="1"/>
        <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-1" y="0" z="-1"/>
        <linearUpperLimit x="1" y="0" z="1"/>
        <angularLowerLimit x="-0" y="-0" z="-0.0"/>
        <angularUpperLimit x="0" y="0" z="0.0"/>
        <linearStiffness x="2" y="2" z="2"/>
        <angularStiffness x="2" y="2" z="2"/>
        <linearDamping x="0.3" y="0.3" z="0.3"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.2" y="0.2" z="0.2"/>
        <angularBounce x="0.2" y="0.2" z="0.2"/>
    </generic-constraint>

        <generic-constraint bodyA="NPC R FrontThigh" bodyB="NPC R Thigh [RThg]">
        <frameInB>
        <basis x="0" y="0" z="0" w="1"/>
        <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-1" y="0" z="-1"/>
        <linearUpperLimit x="1" y="0" z="1"/>
        <angularLowerLimit x="-0" y="-0" z="-0.0"/>
        <angularUpperLimit x="0" y="0" z="0.0"/>
        <linearStiffness x="2" y="2" z="2"/>
        <angularStiffness x="2" y="2" z="2"/>
        <linearDamping x="0.3" y="0.3" z="0.3"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.2" y="0.2" z="0.2"/>
        <angularBounce x="0.2" y="0.2" z="0.2"/>
    </generic-constraint>
    
    
    
    
    
    <per-triangle-shape name="3BBB">
        <margin>0.01</margin>
        <prenetration>0.01</prenetration>
        <shared>public</shared>      
        <tag>body</tag>
        <no-collide-with-tag>BaseShape</no-collide-with-tag>
        <no-collide-with-tag>body</no-collide-with-tag>
        <no-collide-with-tag>hands</no-collide-with-tag>
        <no-collide-with-tag>feet</no-collide-with-tag>
        <no-collide-with-tag>arms</no-collide-with-tag>
        <no-collide-with-tag>legs</no-collide-with-tag>
        <no-collide-with-tag>Belly</no-collide-with-tag>
        <no-collide-with-tag>armscollisionM</no-collide-with-tag>
        <no-collide-with-tag>collisionThigh</no-collide-with-tag>
        <no-collide-with-tag>Labia</no-collide-with-tag>
        <no-collide-with-tag>Genitals</no-collide-with-tag>
        <no-collide-with-tag>MaleBody</no-collide-with-tag>
        <no-collide-with-tag>MaleHands</no-collide-with-tag>
        <no-collide-with-tag>MaleFeet</no-collide-with-tag>
        <no-collide-with-tag>MaleGenitals</no-collide-with-tag> 
        <no-collide-with-tag>VirtualHands</no-collide-with-tag>
        <no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
        <no-collide-with-tag>VirtualArms</no-collide-with-tag>
        <no-collide-with-tag>VirtualLegs</no-collide-with-tag>
        <no-collide-with-tag>VirtualGround</no-collide-with-tag>
        <no-collide-with-tag>VirtualButt</no-collide-with-tag>
        <no-collide-with-tag>VirtualVagina</no-collide-with-tag>
        <no-collide-with-tag>VirtualHead</no-collide-with-tag>
        <no-collide-with-tag>VirtualClitoris</no-collide-with-tag>
        <no-collide-with-tag>VirtualVaginaBack</no-collide-with-tag>
        <no-collide-with-tag>VirtualPenis</no-collide-with-tag>  
        <no-collide-with-tag>VirtualFeet</no-collide-with-tag>
        <no-collide-with-tag>VirtualHighheel</no-collide-with-tag>
        <no-collide-with-tag>VirtualCreatureBody</no-collide-with-tag>
        <no-collide-with-bone>VaginaDeep1</no-collide-with-bone>
        <no-collide-with-bone>VaginaDeep</no-collide-with-bone>
        <no-collide-with-bone>NPC L Pussy01</no-collide-with-bone>
        <no-collide-with-bone>NPC R Pussy01</no-collide-with-bone>
        <no-collide-with-bone>NPC L Pussy02</no-collide-with-bone>
        <no-collide-with-bone>NPC R Pussy02</no-collide-with-bone>
        <no-collide-with-bone>Clitoral1</no-collide-with-bone>
        <no-collide-with-bone>Clitoral</no-collide-with-bone>
        <no-collide-with-bone>VaginaB1</no-collide-with-bone>
        <no-collide-with-bone>VaginaB</no-collide-with-bone>
        <no-collide-with-bone>L Breast01</no-collide-with-bone>
        <no-collide-with-bone>L Breast02</no-collide-with-bone>
        <no-collide-with-bone>L Breast03</no-collide-with-bone>
        <no-collide-with-bone>R Breast01</no-collide-with-bone>
        <no-collide-with-bone>R Breast02</no-collide-with-bone>
        <no-collide-with-bone>R Breast03</no-collide-with-bone>
        <no-collide-with-bone>NPC L Breast</no-collide-with-bone>
        <no-collide-with-bone>NPC R Breast</no-collide-with-bone>
        <no-collide-with-bone>NPC R Breast01</no-collide-with-bone>
        <no-collide-with-bone>NPC L Breast01</no-collide-with-bone>
        <no-collide-with-bone>NPC Belly</no-collide-with-bone>
        <no-collide-with-bone>VirtualAnus</no-collide-with-bone>
        <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
        <weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
        <weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
        <weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
        <weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
        <weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
        <weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
        <weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
        <weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
        <weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
        <weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
        <weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
        <weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
        <weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
        <weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold>
        <weight-threshold bone="NPC Pelvis [Pelv]">0.869</weight-threshold>
        <weight-threshold bone="NPC Belly">1</weight-threshold>
        <weight-threshold bone="NPC R Butt">0.04</weight-threshold>
        <weight-threshold bone="NPC L Butt">0.04</weight-threshold>
        <weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
        <weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
        <weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
        <weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>        
        <weight-threshold bone="NPC R FrontThigh">1</weight-threshold>
        <weight-threshold bone="NPC L FrontThigh">1</weight-threshold>
        <weight-threshold bone="NPC R RearThigh">1</weight-threshold>
        <weight-threshold bone="NPC L RearThigh">1</weight-threshold>
        <weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold>
        <weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold>
        <weight-threshold bone="NPC L Pussy01">0.6</weight-threshold>
        <weight-threshold bone="NPC R Pussy01">0.6</weight-threshold>        
        <weight-threshold bone="NPC L Pussy02">0.6</weight-threshold>
        <weight-threshold bone="NPC R Pussy02">0.6</weight-threshold>
        <weight-threshold bone="Clitoral1">0.5</weight-threshold>
        <weight-threshold bone="Clitoral">0.5</weight-threshold>
        <weight-threshold bone="VaginaB1">0.4</weight-threshold>
        <weight-threshold bone="VaginaB">0.4</weight-threshold>
        <weight-threshold bone="VaginaDeep1">0.8</weight-threshold>    
        <weight-threshold bone="VaginaDeep">0.8</weight-threshold>        


    </per-triangle-shape>
    
    <per-triangle-shape name="3BCA_Head">
        <margin>0.01</margin>
        <penetration>0.4</penetration>
        <shared>private</shared>
        <tag>3BCA_Head</tag>
        <no-collide-with-tag>body</no-collide-with-tag>
        <no-collide-with-tag>Labia</no-collide-with-tag>
        <no-collide-with-tag>Lbreast</no-collide-with-tag>
        <no-collide-with-tag>Rbreast</no-collide-with-tag>
        <no-collide-with-tag>Belly</no-collide-with-tag>
        <no-collide-with-tag>3BCA_Head</no-collide-with-tag>
        <no-collide-with-tag>3BCA_H</no-collide-with-tag>
        <no-collide-with-tag>3BCA_F</no-collide-with-tag>
        <no-collide-with-tag>3BCA_A</no-collide-with-tag>
        
        <no-collide-with-tag>MaleBody</no-collide-with-tag>
        <no-collide-with-tag>MaleHands</no-collide-with-tag>
        <no-collide-with-tag>MaleFeet</no-collide-with-tag>
        
        <no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
        <no-collide-with-tag>VirtualArms</no-collide-with-tag>
        <no-collide-with-tag>VirtualLegs</no-collide-with-tag>
        <no-collide-with-tag>VirtualHead</no-collide-with-tag>
        <no-collide-with-tag>VirtualButt</no-collide-with-tag>
        <no-collide-with-tag>VirtualVagina</no-collide-with-tag>
        <no-collide-with-tag>VirtualHands</no-collide-with-tag>
        
        <no-collide-with-tag>aa1</no-collide-with-tag>
        <no-collide-with-tag>aa2</no-collide-with-tag>
        <no-collide-with-tag>aa3</no-collide-with-tag>
        <no-collide-with-tag>aa4</no-collide-with-tag>
        <no-collide-with-tag>aa5</no-collide-with-tag>
        <no-collide-with-tag>bb1</no-collide-with-tag>
        <no-collide-with-tag>bb2</no-collide-with-tag>
        <no-collide-with-tag>bb3</no-collide-with-tag>
        <no-collide-with-tag>bb4</no-collide-with-tag>
        <no-collide-with-tag>bb5</no-collide-with-tag>
        <no-collide-with-tag>e1</no-collide-with-tag>
        <no-collide-with-tag>e2</no-collide-with-tag>
        <no-collide-with-tag>e3</no-collide-with-tag>
        <no-collide-with-tag>e4</no-collide-with-tag>
        <no-collide-with-tag>e5</no-collide-with-tag>
        <no-collide-with-tag>e6</no-collide-with-tag>
        <no-collide-with-tag>e7</no-collide-with-tag>
        <no-collide-with-tag>e8</no-collide-with-tag>
        <no-collide-with-tag>e9</no-collide-with-tag>
        <no-collide-with-tag>h1</no-collide-with-tag>
        <no-collide-with-tag>h2</no-collide-with-tag>
        <no-collide-with-tag>h3</no-collide-with-tag>
        <no-collide-with-tag>h4</no-collide-with-tag>
        <no-collide-with-tag>h5</no-collide-with-tag>
        <no-collide-with-tag>h6</no-collide-with-tag>
        <no-collide-with-tag>h7</no-collide-with-tag>
        <no-collide-with-tag>h8</no-collide-with-tag>
        <no-collide-with-tag>h9</no-collide-with-tag>
        <no-collide-with-tag>m1</no-collide-with-tag>
        <no-collide-with-tag>m2</no-collide-with-tag>
        <no-collide-with-tag>m3</no-collide-with-tag>
        <no-collide-with-tag>m4</no-collide-with-tag>
        <no-collide-with-tag>m5</no-collide-with-tag>
        <no-collide-with-tag>m6</no-collide-with-tag>
        <no-collide-with-tag>m7</no-collide-with-tag>
        <no-collide-with-tag>m8</no-collide-with-tag>
        <no-collide-with-tag>m9</no-collide-with-tag>
        <no-collide-with-tag>vbd</no-collide-with-tag>
        <no-collide-with-tag>skirt</no-collide-with-tag>
        <no-collide-with-tag>cloth</no-collide-with-tag>
        <no-collide-with-tag>dress</no-collide-with-tag>
        <no-collide-with-tag>body1</no-collide-with-tag>
        <no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
        <no-collide-with-tag>body4</no-collide-with-tag>        
        <no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
        <no-collide-with-tag>body7</no-collide-with-tag>
        <no-collide-with-tag>body8</no-collide-with-tag>
        <no-collide-with-tag>body9</no-collide-with-tag>
        <no-collide-with-tag>vbody</no-collide-with-tag>
        <no-collide-with-tag>Vbody</no-collide-with-tag>
        <no-collide-with-tag>VBody</no-collide-with-tag>
        <no-collide-with-tag>VBD</no-collide-with-tag>
        <no-collide-with-tag>VB</no-collide-with-tag>
        <no-collide-with-tag>vb</no-collide-with-tag>
        <no-collide-with-tag>BD</no-collide-with-tag>
        <no-collide-with-tag>HD</no-collide-with-tag>
    </per-triangle-shape>
    
    <per-triangle-shape name="3BCA_Hand">
        <margin>0.01</margin>
        <penetration>0.15</penetration>
        <shared>private</shared>
        <tag>3BCA_H</tag>
        <no-collide-with-tag>body</no-collide-with-tag>
        <no-collide-with-tag>Labia</no-collide-with-tag>
        <no-collide-with-tag>Lbreast</no-collide-with-tag>
        <no-collide-with-tag>Rbreast</no-collide-with-tag>
        <no-collide-with-tag>Belly</no-collide-with-tag>
        <no-collide-with-tag>3BCA_Head</no-collide-with-tag>
        <no-collide-with-tag>3BCA_H</no-collide-with-tag>
        <no-collide-with-tag>3BCA_F</no-collide-with-tag>
        <no-collide-with-tag>3BCA_A</no-collide-with-tag>
        
        <no-collide-with-tag>MaleBody</no-collide-with-tag>
        <no-collide-with-tag>MaleHands</no-collide-with-tag>
        <no-collide-with-tag>Malehands</no-collide-with-tag>
        <no-collide-with-tag>MaleFeet</no-collide-with-tag>
        
        <no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
        <no-collide-with-tag>VirtualArms</no-collide-with-tag>
        <no-collide-with-tag>VirtualLegs</no-collide-with-tag>
        <no-collide-with-tag>VirtualHead</no-collide-with-tag>
        <no-collide-with-tag>VirtualButt</no-collide-with-tag>
        <no-collide-with-tag>VirtualVagina</no-collide-with-tag>
        <no-collide-with-tag>VirtualHands</no-collide-with-tag>
        
        <no-collide-with-tag>aa1</no-collide-with-tag>
        <no-collide-with-tag>aa2</no-collide-with-tag>
        <no-collide-with-tag>aa3</no-collide-with-tag>
        <no-collide-with-tag>aa4</no-collide-with-tag>
        <no-collide-with-tag>aa5</no-collide-with-tag>
        <no-collide-with-tag>bb1</no-collide-with-tag>
        <no-collide-with-tag>bb2</no-collide-with-tag>
        <no-collide-with-tag>bb3</no-collide-with-tag>
        <no-collide-with-tag>bb4</no-collide-with-tag>
        <no-collide-with-tag>bb5</no-collide-with-tag>
        <no-collide-with-tag>e1</no-collide-with-tag>
        <no-collide-with-tag>e2</no-collide-with-tag>
        <no-collide-with-tag>e3</no-collide-with-tag>
        <no-collide-with-tag>e4</no-collide-with-tag>
        <no-collide-with-tag>e5</no-collide-with-tag>
        <no-collide-with-tag>e6</no-collide-with-tag>
        <no-collide-with-tag>e7</no-collide-with-tag>
        <no-collide-with-tag>e8</no-collide-with-tag>
        <no-collide-with-tag>e9</no-collide-with-tag>
        <no-collide-with-tag>h1</no-collide-with-tag>
        <no-collide-with-tag>h2</no-collide-with-tag>
        <no-collide-with-tag>h3</no-collide-with-tag>
        <no-collide-with-tag>h4</no-collide-with-tag>
        <no-collide-with-tag>h5</no-collide-with-tag>
        <no-collide-with-tag>h6</no-collide-with-tag>
        <no-collide-with-tag>h7</no-collide-with-tag>
        <no-collide-with-tag>h8</no-collide-with-tag>
        <no-collide-with-tag>h9</no-collide-with-tag>
        <no-collide-with-tag>m1</no-collide-with-tag>
        <no-collide-with-tag>m2</no-collide-with-tag>
        <no-collide-with-tag>m3</no-collide-with-tag>
        <no-collide-with-tag>m4</no-collide-with-tag>
        <no-collide-with-tag>m5</no-collide-with-tag>
        <no-collide-with-tag>m6</no-collide-with-tag>
        <no-collide-with-tag>m7</no-collide-with-tag>
        <no-collide-with-tag>m8</no-collide-with-tag>
        <no-collide-with-tag>m9</no-collide-with-tag>
        <no-collide-with-tag>vbd</no-collide-with-tag>
        <no-collide-with-tag>skirt</no-collide-with-tag>
        <no-collide-with-tag>cloth</no-collide-with-tag>
        <no-collide-with-tag>dress</no-collide-with-tag>
        <no-collide-with-tag>body1</no-collide-with-tag>
        <no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
        <no-collide-with-tag>body4</no-collide-with-tag>        
        <no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
        <no-collide-with-tag>body7</no-collide-with-tag>
        <no-collide-with-tag>body8</no-collide-with-tag>
        <no-collide-with-tag>body9</no-collide-with-tag>
        <no-collide-with-tag>vbody</no-collide-with-tag>
        <no-collide-with-tag>Vbody</no-collide-with-tag>
        <no-collide-with-tag>VBody</no-collide-with-tag>
        <no-collide-with-tag>VBD</no-collide-with-tag>
        <no-collide-with-tag>VB</no-collide-with-tag>
        <no-collide-with-tag>vb</no-collide-with-tag>
        <no-collide-with-tag>BD</no-collide-with-tag>
        <no-collide-with-tag>HD</no-collide-with-tag>
    </per-triangle-shape>
    
    <per-triangle-shape name="3BCA_Feet">
        <margin>0.01</margin>
        <penetration>0.4</penetration>
        <shared>private</shared>
        <tag>3BCA_F</tag>
        <no-collide-with-tag>body</no-collide-with-tag>
        <no-collide-with-tag>Labia</no-collide-with-tag>
        <no-collide-with-tag>Lbreast</no-collide-with-tag>
        <no-collide-with-tag>Rbreast</no-collide-with-tag>
        <no-collide-with-tag>Belly</no-collide-with-tag>
        <no-collide-with-tag>3BCA_Head</no-collide-with-tag>
        <no-collide-with-tag>3BCA_H</no-collide-with-tag>
        <no-collide-with-tag>3BCA_F</no-collide-with-tag>
        <no-collide-with-tag>3BCA_A</no-collide-with-tag>
        
        <no-collide-with-tag>MaleBody</no-collide-with-tag>
        <no-collide-with-tag>MaleHands</no-collide-with-tag>
        <no-collide-with-tag>Malehands</no-collide-with-tag>
        <no-collide-with-tag>MaleFeet</no-collide-with-tag>
        
        <no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
        <no-collide-with-tag>VirtualArms</no-collide-with-tag>
        <no-collide-with-tag>VirtualLegs</no-collide-with-tag>
        <no-collide-with-tag>VirtualHead</no-collide-with-tag>
        <no-collide-with-tag>VirtualButt</no-collide-with-tag>
        <no-collide-with-tag>VirtualVagina</no-collide-with-tag>
        <no-collide-with-tag>VirtualHands</no-collide-with-tag>
        
        <no-collide-with-tag>aa1</no-collide-with-tag>
        <no-collide-with-tag>aa2</no-collide-with-tag>
        <no-collide-with-tag>aa3</no-collide-with-tag>
        <no-collide-with-tag>aa4</no-collide-with-tag>
        <no-collide-with-tag>aa5</no-collide-with-tag>
        <no-collide-with-tag>bb1</no-collide-with-tag>
        <no-collide-with-tag>bb2</no-collide-with-tag>
        <no-collide-with-tag>bb3</no-collide-with-tag>
        <no-collide-with-tag>bb4</no-collide-with-tag>
        <no-collide-with-tag>bb5</no-collide-with-tag>
        <no-collide-with-tag>e1</no-collide-with-tag>
        <no-collide-with-tag>e2</no-collide-with-tag>
        <no-collide-with-tag>e3</no-collide-with-tag>
        <no-collide-with-tag>e4</no-collide-with-tag>
        <no-collide-with-tag>e5</no-collide-with-tag>
        <no-collide-with-tag>e6</no-collide-with-tag>
        <no-collide-with-tag>e7</no-collide-with-tag>
        <no-collide-with-tag>e8</no-collide-with-tag>
        <no-collide-with-tag>e9</no-collide-with-tag>
        <no-collide-with-tag>h1</no-collide-with-tag>
        <no-collide-with-tag>h2</no-collide-with-tag>
        <no-collide-with-tag>h3</no-collide-with-tag>
        <no-collide-with-tag>h4</no-collide-with-tag>
        <no-collide-with-tag>h5</no-collide-with-tag>
        <no-collide-with-tag>h6</no-collide-with-tag>
        <no-collide-with-tag>h7</no-collide-with-tag>
        <no-collide-with-tag>h8</no-collide-with-tag>
        <no-collide-with-tag>h9</no-collide-with-tag>
        <no-collide-with-tag>m1</no-collide-with-tag>
        <no-collide-with-tag>m2</no-collide-with-tag>
        <no-collide-with-tag>m3</no-collide-with-tag>
        <no-collide-with-tag>m4</no-collide-with-tag>
        <no-collide-with-tag>m5</no-collide-with-tag>
        <no-collide-with-tag>m6</no-collide-with-tag>
        <no-collide-with-tag>m7</no-collide-with-tag>
        <no-collide-with-tag>m8</no-collide-with-tag>
        <no-collide-with-tag>m9</no-collide-with-tag>
        <no-collide-with-tag>vbd</no-collide-with-tag>
        <no-collide-with-tag>skirt</no-collide-with-tag>
        <no-collide-with-tag>cloth</no-collide-with-tag>
        <no-collide-with-tag>dress</no-collide-with-tag>
        <no-collide-with-tag>body1</no-collide-with-tag>
        <no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
        <no-collide-with-tag>body4</no-collide-with-tag>        
        <no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
        <no-collide-with-tag>body7</no-collide-with-tag>
        <no-collide-with-tag>body8</no-collide-with-tag>
        <no-collide-with-tag>body9</no-collide-with-tag>
        <no-collide-with-tag>vbody</no-collide-with-tag>
        <no-collide-with-tag>Vbody</no-collide-with-tag>
        <no-collide-with-tag>VBody</no-collide-with-tag>
        <no-collide-with-tag>VBD</no-collide-with-tag>
        <no-collide-with-tag>VB</no-collide-with-tag>
        <no-collide-with-tag>vb</no-collide-with-tag>
        <no-collide-with-tag>BD</no-collide-with-tag>
        <no-collide-with-tag>HD</no-collide-with-tag>
    </per-triangle-shape>
    
    <per-triangle-shape name="3BCA_Arm">
        <margin>0.01</margin>
        <penetration>0.15</penetration>
        <shared>private</shared>
        <tag>3BCA_A</tag>
        <no-collide-with-tag>body</no-collide-with-tag>
        <no-collide-with-tag>Labia</no-collide-with-tag>
        <no-collide-with-tag>Lbreast</no-collide-with-tag>
        <no-collide-with-tag>Rbreast</no-collide-with-tag>
        <no-collide-with-tag>Belly</no-collide-with-tag>
        <no-collide-with-tag>3BCA_Head</no-collide-with-tag>
        <no-collide-with-tag>3BCA_H</no-collide-with-tag>
        <no-collide-with-tag>3BCA_F</no-collide-with-tag>
        <no-collide-with-tag>3BCA_A</no-collide-with-tag>
        
        <no-collide-with-tag>MaleBody</no-collide-with-tag>
        <no-collide-with-tag>MaleHands</no-collide-with-tag>
        <no-collide-with-tag>Malehands</no-collide-with-tag>
        <no-collide-with-tag>MaleFeet</no-collide-with-tag>
        
        <no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
        <no-collide-with-tag>VirtualArms</no-collide-with-tag>
        <no-collide-with-tag>VirtualLegs</no-collide-with-tag>
        <no-collide-with-tag>VirtualHead</no-collide-with-tag>
        <no-collide-with-tag>VirtualButt</no-collide-with-tag>
        <no-collide-with-tag>VirtualVagina</no-collide-with-tag>
        <no-collide-with-tag>VirtualHands</no-collide-with-tag>
        
        <no-collide-with-tag>aa1</no-collide-with-tag>
        <no-collide-with-tag>aa2</no-collide-with-tag>
        <no-collide-with-tag>aa3</no-collide-with-tag>
        <no-collide-with-tag>aa4</no-collide-with-tag>
        <no-collide-with-tag>aa5</no-collide-with-tag>
        <no-collide-with-tag>bb1</no-collide-with-tag>
        <no-collide-with-tag>bb2</no-collide-with-tag>
        <no-collide-with-tag>bb3</no-collide-with-tag>
        <no-collide-with-tag>bb4</no-collide-with-tag>
        <no-collide-with-tag>bb5</no-collide-with-tag>
        <no-collide-with-tag>e1</no-collide-with-tag>
        <no-collide-with-tag>e2</no-collide-with-tag>
        <no-collide-with-tag>e3</no-collide-with-tag>
        <no-collide-with-tag>e4</no-collide-with-tag>
        <no-collide-with-tag>e5</no-collide-with-tag>
        <no-collide-with-tag>e6</no-collide-with-tag>
        <no-collide-with-tag>e7</no-collide-with-tag>
        <no-collide-with-tag>e8</no-collide-with-tag>
        <no-collide-with-tag>e9</no-collide-with-tag>
        <no-collide-with-tag>h1</no-collide-with-tag>
        <no-collide-with-tag>h2</no-collide-with-tag>
        <no-collide-with-tag>h3</no-collide-with-tag>
        <no-collide-with-tag>h4</no-collide-with-tag>
        <no-collide-with-tag>h5</no-collide-with-tag>
        <no-collide-with-tag>h6</no-collide-with-tag>
        <no-collide-with-tag>h7</no-collide-with-tag>
        <no-collide-with-tag>h8</no-collide-with-tag>
        <no-collide-with-tag>h9</no-collide-with-tag>
        <no-collide-with-tag>m1</no-collide-with-tag>
        <no-collide-with-tag>m2</no-collide-with-tag>
        <no-collide-with-tag>m3</no-collide-with-tag>
        <no-collide-with-tag>m4</no-collide-with-tag>
        <no-collide-with-tag>m5</no-collide-with-tag>
        <no-collide-with-tag>m6</no-collide-with-tag>
        <no-collide-with-tag>m7</no-collide-with-tag>
        <no-collide-with-tag>m8</no-collide-with-tag>
        <no-collide-with-tag>m9</no-collide-with-tag>
        <no-collide-with-tag>vbd</no-collide-with-tag>
        <no-collide-with-tag>skirt</no-collide-with-tag>
        <no-collide-with-tag>cloth</no-collide-with-tag>
        <no-collide-with-tag>dress</no-collide-with-tag>
        <no-collide-with-tag>body1</no-collide-with-tag>
        <no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
        <no-collide-with-tag>body4</no-collide-with-tag>        
        <no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
        <no-collide-with-tag>body7</no-collide-with-tag>
        <no-collide-with-tag>body8</no-collide-with-tag>
        <no-collide-with-tag>body9</no-collide-with-tag>
        <no-collide-with-tag>vbody</no-collide-with-tag>
        <no-collide-with-tag>Vbody</no-collide-with-tag>
        <no-collide-with-tag>VBody</no-collide-with-tag>
        <no-collide-with-tag>VBD</no-collide-with-tag>
        <no-collide-with-tag>VB</no-collide-with-tag>
        <no-collide-with-tag>vb</no-collide-with-tag>
        <no-collide-with-tag>BD</no-collide-with-tag>
        <no-collide-with-tag>HD</no-collide-with-tag>
    </per-triangle-shape>  
         
</system>
 

 

 

I need to improve some parts but, from having a static vagina, to moving, I think the step is remarkable

 

SMP Female Genitals 01 

 

Spoiler

 

 

SMP Female Genitals 02

 

 

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