blackmagickota Posted August 15, 2013 Share Posted August 15, 2013 Alright so im trying to use some of the animations from here: http://www.loverslab.com/topic/19526-wip-bestiality-animations-post-your-suggestions/page-1 and make them into a mod kind of like Sexlab Romance, where the animations are activated via dialogue. i followed Bethesda's guide to making a quest: http://www.creationkit.com/Bethesda_Tutorial_Planning_the_Quest which also gave details on adding custom dialogue for said quest. But dispite following it, the dialogue still wont appear. i want to get the dialogue set up before i put in scripting to launch the animations, so any help in this would be appreciated. im using a Sabrecat named Morty if it matters any. Link to comment
Guest flopss Posted August 15, 2013 Share Posted August 15, 2013 Send Ashal a pn, maybe he can help you.But first of all you should know how to make a easy quest before you start making some mods with scripts and all these stuff ^^ Link to comment
blackmagickota Posted August 15, 2013 Author Share Posted August 15, 2013 Send Ashal a pn, maybe he can help you.But first of all you should know how to make a easy quest before you start making some mods with scripts and all these stuff ^^ well thats kind of the problem lol. im working on making a quest first then add in the animations, the problem is that the dialogue simply wont appear, no matter how many times a recreate the quest and follow the guide step-by-step it simply wont appear in-game. im thinking this may be because of the custom creature but i don't know. ill ask ashtal as you suggested Link to comment
JohnHead444 Posted August 16, 2013 Share Posted August 16, 2013 I'm not sure you could try different conditions such as [PL GetIsSex Male == 1.000 and] Then put [s GetIsCreature None 1.000 and] under quest conditions. or Female Link to comment
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