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Working on beastiality mod and hit a snag...


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Alright so im trying to use some of the animations from here:

http://www.loverslab.com/topic/19526-wip-bestiality-animations-post-your-suggestions/page-1

 

and make them into a mod kind of like Sexlab Romance, where the animations are activated via dialogue.

i followed Bethesda's guide to making a quest:

http://www.creationkit.com/Bethesda_Tutorial_Planning_the_Quest

which also gave details on adding custom dialogue for said quest. But dispite following it, the dialogue still wont appear.

i want to get the dialogue set up before i put in scripting to launch the animations, so any help in this would be appreciated.

im using a Sabrecat named Morty if it matters any.

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Guest flopss

Send Ashal a pn, maybe he can help you.But first of all you should know how to make a easy quest before you start making some mods with scripts and all these stuff ^^

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Send Ashal a pn, maybe he can help you.But first of all you should know how to make a easy quest before you start making some mods with scripts and all these stuff ^^

well thats kind of the problem lol. im working on making a quest first then add in the animations, the problem is that the dialogue simply wont appear, no matter how many times a recreate the quest and follow the guide step-by-step it simply wont appear in-game. im thinking this may be because of the custom creature but i don't know. ill ask ashtal as you suggested

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I'm not sure you could try different conditions such as [PL       GetIsSex     Male    ==    1.000      and]  Then put [s     GetIsCreature       None     1.000   and] under quest conditions.

                                                                                                                      or

                                                                                                                   Female

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