Lightmonk21 Posted January 12, 2024 Posted January 12, 2024 Hi its me again, I've made successfully made several animations I'm quite proud of so I wanted to thank @AbstractConcept for making that possible. However I wanted to ask, where are the default animations located in the RJW animations folder ? if I say wanted to take a look at them ? Also is it possible to disable some animations altogether ?
AblativeAbsolute Posted January 13, 2024 Posted January 13, 2024 On 1/8/2024 at 3:24 AM, Eques Viridis said: Would love to play around with this, but I'm on linux and couldn't get it to work properly with wine/lutris, and I have no idea how to build from source Have you tried this? WINEPREFIX=/path/2/prefix winetricks corefonts
AblativeAbsolute Posted January 13, 2024 Posted January 13, 2024 On 1/12/2024 at 5:14 AM, Lightmonk21 said: Hi its me again, I've made successfully made several animations I'm quite proud of so I wanted to thank @AbstractConcept for making that possible. However I wanted to ask, where are the default animations located in the RJW animations folder ? if I say wanted to take a look at them ? Also is it possible to disable some animations altogether ? The default animations of c0ffeeeeeeee's Animations Framework can be found here. I don't think the framework supports disabling AnimationDefs, so you might just have to remove the XML files of the ones you don't like.
Lightmonk21 Posted January 13, 2024 Posted January 13, 2024 15 hours ago, AblativeAbsolute said: The default animations of c0ffeeeeeeee's Animations Framework can be found here. I don't think the framework supports disabling AnimationDefs, so you might just have to remove the XML files of the ones you don't like. I thought I DID delete the animations. First out the 1.4 folder, then out of all the version folders for good measure. Yet the default animations still appear in game somehow ? I figured they must be saved somewhere else.
Eques Viridis Posted January 14, 2024 Posted January 14, 2024 21 hours ago, AblativeAbsolute said: Have you tried this? WINEPREFIX=/path/2/prefix winetricks corefonts I'm pretty new to linux and stuff, so while I can tell that's some kind of command for configuring wine, I have no idea how to use that to get the program to work. I did some searching around and I was able to get it to work for a little big, but after a minute it would freeze up, so I'm clearly not doing it right.
Timofey Posted January 18, 2024 Posted January 18, 2024 On 1/3/2024 at 1:18 AM, bsdt said: Did you ever figure this out? I'm trying to do something similar in that I'm trying to get the hands from the studio to show up in the actual game, my animation works fine but the hands don't appear in actual Rimworld. I think I need to figure out where to put the hands graphics in my mods. No, nobody answered me in Discord and I quit Rimworld, so good luck figuring that out... You could try asking in Discord, but they seem to ignore people often, maybe it's my problem...
Lightmonk21 Posted January 25, 2024 Posted January 25, 2024 (edited) Anyone know why this animation wont load in the animation studio ? 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<headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-81.3</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-79.56</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-81.53</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-81.3</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> </keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <!--Active female right--> <tickDuration>10</tickDuration> <bodyAngle>9.97</bodyAngle> <headAngle>-7.61</headAngle> <bodyOffsetX>0.444</bodyOffsetX> <bodyOffsetZ>0.368</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>23.82</bodyAngle> <headAngle>-6.90</headAngle> <bodyOffsetX>0.432</bodyOffsetX> <bodyOffsetZ>0.403</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>5.19</bodyAngle> <headAngle>-6.19</headAngle> <bodyOffsetX>0.442</bodyOffsetX> <bodyOffsetZ>0.388</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>9.97</bodyAngle> <headAngle>-7.61</headAngle> <bodyOffsetX>0.444</bodyOffsetX> <bodyOffsetZ>0.368</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> </keyframes> </li> </animationClips> </li> </animationStages> </Rimworld_Animations.AnimationDef> 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<bodyOffsetX>0.4726282</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> </keyframes> </li> </animationClips> </li> <li> <stageName>Transition</stageName> <isLooping>False</isLooping> <stageIndex>0</stageIndex> <animationClips> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> 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<bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-79.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>30</tickDuration> 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<bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-69.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> </keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <layer>LayingPawn</layer> <keyframes> <li> <tickDuration>40</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-35.8792953</bodyAngle> <headAngle>-3.312592</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.03684573</bodyOffsetZ> <bodyOffsetX>0.4285702</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> </keyframes> </li> </animationClips> </li> <li> <stageName>Faster</stageName> <isLooping>True</isLooping> <playTimeTicks>360</playTimeTicks> <stageIndex>0</stageIndex> <animationClips> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <tickDuration>20</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> 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</keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <layer>LayingPawn</layer> <keyframes> <li> <tickDuration>20</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>15</tickDuration> <bodyAngle>-35.8792953</bodyAngle> <headAngle>-9.312592</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.03684573</bodyOffsetZ> <bodyOffsetX>0.4285702</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> 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<bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>20</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>80</tickDuration> <bodyAngle>-35.8792953</bodyAngle> <headAngle>-9.312592</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.03684573</bodyOffsetZ> <bodyOffsetX>0.4285702</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-38.5277061</bodyAngle> <headAngle>-1.13140869</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.0376501828</bodyOffsetZ> <bodyOffsetX>0.42935127</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> </keyframes> </li> </animationClips> </li> </animationStages> </Rimworld_Animations.AnimationDef> </Defs> Edited January 26, 2024 by Lightmonk21
Lightmonk21 Posted January 27, 2024 Posted January 27, 2024 On 1/13/2024 at 5:14 PM, Lightmonk21 said: I thought I DID delete the animations. First out the 1.4 folder, then out of all the version folders for good measure. Yet the default animations still appear in game somehow ? I figured they must be saved somewhere else. I figured it out, it was voicepatch's animations that were still loading (for anyone in the future with the same problem) 1
Lightmonk21 Posted January 27, 2024 Posted January 27, 2024 On 1/25/2024 at 6:59 PM, Lightmonk21 said: Anyone know why this animation wont load in the animation studio ? 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<headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <!--head turn--> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-77.66</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-77.74</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-73.04</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>2</headFacing> <headBob>0</headBob> </li> <li> <!--Passive female left--> <tickDuration>10</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-81.3</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-79.56</bodyAngle> <headAngle>-79.56</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.082</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>-81.53</bodyAngle> <headAngle>-81.53</headAngle> <bodyOffsetX>-0.219</bodyOffsetX> <bodyOffsetZ>0.07</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> <li> <soundEffect>Slimy</soundEffect> <tickDuration>1</tickDuration> <bodyAngle>-81.3</bodyAngle> <headAngle>-81.3</headAngle> <bodyOffsetX>-0.218</bodyOffsetX> <bodyOffsetZ>0.073</bodyOffsetZ> <bodyFacing>2</bodyFacing> <headFacing>1</headFacing> <headBob>0</headBob> </li> </keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <!--Active female right--> <tickDuration>10</tickDuration> <bodyAngle>9.97</bodyAngle> <headAngle>-7.61</headAngle> <bodyOffsetX>0.444</bodyOffsetX> <bodyOffsetZ>0.368</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>23.82</bodyAngle> <headAngle>-6.90</headAngle> <bodyOffsetX>0.432</bodyOffsetX> <bodyOffsetZ>0.403</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>10</tickDuration> <bodyAngle>5.19</bodyAngle> <headAngle>-6.19</headAngle> <bodyOffsetX>0.442</bodyOffsetX> <bodyOffsetZ>0.388</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>9.97</bodyAngle> <headAngle>-7.61</headAngle> <bodyOffsetX>0.444</bodyOffsetX> <bodyOffsetZ>0.368</bodyOffsetZ> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <headBob>0</headBob> </li> </keyframes> </li> </animationClips> </li> </animationStages> </Rimworld_Animations.AnimationDef> <Rimworld_Animations.AnimationDef> <defName>Cunnilingus</defName> <label>cunnilingus</label> <sounds>true</sounds> <sexTypes> <li>Oral</li> <li>Fingering</li> <li>Cunnilingus</li> </sexTypes> <interactionDefTypes> <li>Cunnilingus</li> <li>CunnilingusF</li> <li>CunnilingusRape</li> <li>CunnilingusRapeF</li> <li>Fingering</li> <li>FingeringF</li> <li>FingeringRape</li> <li>FingeringRapeF</li> <li>Fisting</li> <li>FistingF</li> <li>FistingRape</li> <li>FistingRapeF</li> </interactionDefTypes> <actors> <li> <defNames> <li>Human</li> </defNames> <isFucked>true</isFucked> <requiredGenitals> <li>Vagina</li> </requiredGenitals> <bodyTypeOffset> <Hulk>(-0.2, 0.1)</Hulk> </bodyTypeOffset> </li> <li> <defNames> <li>Human</li> </defNames> <initiator>true</initiator> <bodyTypeOffset> <Hulk>(-0.1, 0.15)</Hulk> </bodyTypeOffset> </li> </actors> <animationStages> <li> <stageName>Initial</stageName> <isLooping>False</isLooping> <stageIndex>0</stageIndex> <animationClips> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <tickDuration>60</tickDuration> <bodyAngle>-81.06536</bodyAngle> <headAngle>-56.4483032</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0624052179</bodyOffsetZ> <bodyOffsetX>-0.437134951</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0692383763</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> </keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <layer>LayingPawn</layer> <keyframes> <li> <tickDuration>60</tickDuration> <bodyAngle>-27.578373</bodyAngle> <headAngle>0.2816162</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.102704488</bodyOffsetZ> <bodyOffsetX>0.50675</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> </keyframes> </li> </animationClips> </li> <li> <stageName>Slow</stageName> <isLooping>True</isLooping> <playTimeTicks>1497</playTimeTicks> <stageIndex>0</stageIndex> <animationClips> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <tickDuration>98</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0692383763</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.26528</bodyAngle> <headAngle>-65.901825</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0737426062</bodyOffsetZ> <bodyOffsetX>-0.432820916</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0692383763</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>98</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0692383763</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.26528</bodyAngle> <headAngle>-65.901825</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0737426062</bodyOffsetZ> <bodyOffsetX>-0.432820916</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0692383763</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>60</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0692383763</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>120</tickDuration> <bodyAngle>-86.52611</bodyAngle> <headAngle>-68.86432</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.05432228</bodyOffsetZ> <bodyOffsetX>-0.439906</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-88.36286</bodyAngle> <headAngle>-84.3309</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06637782</bodyOffsetZ> <bodyOffsetX>-0.440140843</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0692383763</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> </keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <layer>LayingPawn</layer> <keyframes> <li> <tickDuration>80</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>18</tickDuration> <bodyAngle>-41.1054764</bodyAngle> <headAngle>-10.1737061</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.04582855</bodyOffsetZ> <bodyOffsetX>0.462155169</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-38.1903877</bodyAngle> <headAngle>-31.6517334</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.0384018831</bodyOffsetZ> <bodyOffsetX>0.4874894</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>80</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>18</tickDuration> <bodyAngle>-41.1054764</bodyAngle> <headAngle>-10.1737061</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.04582855</bodyOffsetZ> <bodyOffsetX>0.462155169</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-38.1903877</bodyAngle> <headAngle>-31.6517334</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.0384018831</bodyOffsetZ> <bodyOffsetX>0.4874894</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>60</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-45.2595444</bodyAngle> <headAngle>-13.57782</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.009577712</bodyOffsetZ> <bodyOffsetX>0.4726282</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>20</tickDuration> <bodyAngle>-45.2595444</bodyAngle> <headAngle>-24.2278748</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.0315402448</bodyOffsetZ> <bodyOffsetX>0.415024319</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-45.2595444</bodyAngle> <headAngle>-13.57782</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.009577712</bodyOffsetZ> <bodyOffsetX>0.4726282</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>20</tickDuration> <bodyAngle>-45.2595444</bodyAngle> <headAngle>-24.2278748</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.0315402448</bodyOffsetZ> <bodyOffsetX>0.415024319</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-45.2595444</bodyAngle> <headAngle>-13.57782</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.009577712</bodyOffsetZ> <bodyOffsetX>0.4726282</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> </keyframes> </li> </animationClips> </li> <li> <stageName>Transition</stageName> <isLooping>False</isLooping> <stageIndex>0</stageIndex> <animationClips> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-69.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> </keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <layer>LayingPawn</layer> <keyframes> <li> <tickDuration>40</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>-0.1</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-35.8792953</bodyAngle> <headAngle>-9.312592</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.03684573</bodyOffsetZ> <bodyOffsetX>0.4285702</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> </keyframes> </li> </animationClips> </li> <li> <stageName>Fast</stageName> <isLooping>True</isLooping> <playTimeTicks>710</playTimeTicks> <stageIndex>0</stageIndex> <animationClips> <li Class="Rimworld_Animations.PawnAnimationClip"> <keyframes> <li> <tickDuration>40</tickDuration> 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<bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-69.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-79.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-79.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-79.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-79.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>2</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-69.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> </keyframes> </li> <li Class="Rimworld_Animations.PawnAnimationClip"> <layer>LayingPawn</layer> <keyframes> <li> <tickDuration>40</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>30</tickDuration> <bodyAngle>-35.8792953</bodyAngle> <headAngle>-3.312592</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.03684573</bodyOffsetZ> 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<bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <quiver>True</quiver> <tickDuration>80</tickDuration> <bodyAngle>-97.90959</bodyAngle> <headAngle>-69.72717</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.0259781852</bodyOffsetZ> <bodyOffsetX>-0.445601642</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> <soundEffect>Cum</soundEffect> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-99.80413</bodyAngle> <headAngle>-94.4023743</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.01950606</bodyOffsetZ> <bodyOffsetX>-0.447728932</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-87.3645554</bodyAngle> <headAngle>-69.70276</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.06923838</bodyOffsetZ> <bodyOffsetX>-0.440020353</bodyOffsetX> <headBob>0</headBob> <bodyFacing>1</bodyFacing> <headFacing>1</headFacing> </li> 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<bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>20</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>15</tickDuration> <bodyAngle>-35.8792953</bodyAngle> <headAngle>-9.312592</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.03684573</bodyOffsetZ> <bodyOffsetX>0.4285702</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>20</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> <li> <tickDuration>80</tickDuration> <bodyAngle>-35.8792953</bodyAngle> <headAngle>-9.312592</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.03684573</bodyOffsetZ> <bodyOffsetX>0.4285702</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>40</tickDuration> <bodyAngle>-38.5277061</bodyAngle> <headAngle>-1.13140869</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>0.0376501828</bodyOffsetZ> <bodyOffsetX>0.42935127</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> </li> <li> <tickDuration>1</tickDuration> <bodyAngle>-47.9400826</bodyAngle> <headAngle>-21.93164</headAngle> <genitalAngle>0</genitalAngle> <bodyOffsetZ>-0.04209958</bodyOffsetZ> <bodyOffsetX>0.467844343</bodyOffsetX> <headBob>0</headBob> <bodyFacing>3</bodyFacing> <headFacing>3</headFacing> <soundEffect>Slimy</soundEffect> </li> </keyframes> </li> </animationClips> </li> </animationStages> </Rimworld_Animations.AnimationDef> </Defs> Also learned (thanks to the wiki) that many animations wont load in the studio due to a empty value somewhere. to fix it open the xml file with notepad and search (control f) for '></' and see if any empty values are found. if so you can place a '0' in between the '><', save, then load the animation. doing this worked on like 95% of the animations I could'nt get to load.
skydragon92 Posted June 17, 2024 Posted June 17, 2024 (edited) It seems like there are certain keyframes where sounds simply will not play, at least not in studio. One that I found was frame 72. Tried it in brand new stages, deleting the frame and creating a new one, frame 72 will not play any of the available sounds. Had to shift it to a different frame for anything to play. I'd found out least one more, but I can't remember which one it was (120-something, I think). Edit: other frames are 26 and 196. Edited June 17, 2024 by skydragon92
microbat1977 Posted August 20, 2025 Posted August 20, 2025 It's sad that it's not being updated anymore
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