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Storied Followers (WIP)


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Posted (edited)

Storied Followers (WIP)

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This is a mod that adds all kinda of Sexlab-related side quests to the world with it's own characters.

 

As this is the first mod I've made, expect bugs and glitches, feel free to report any to me if you encounter them. And as this is one, I'm not even sure everything works even though i did test on a clean install

 

The goal was to emphasize player choice so every quest has at least 1 branching path that augements it in some way.


For the time being there are just 3 quests:
- Serene in the bar in whiterun next to Olava's house (branches depending on howmany times you interact with her at the noble, or if you just pay her debt)
- Mia in Haelga's bunkhouse (branches a bit depending on if you recruit Svana to join)
- Jeanne in the bee and barb (branches depending on if you accept the thief's deal)

There are more temporary characters like Alaya and Amy that don't have their questlines or aren't done yet

 

Requirements:
- Dawnguard
- Dragonborn
- Sexlab Defeat
- Zaz animation pack

- hdt-smp for some of the hairs

 

Optional:

- 4-some animations will need to be available for some scenes or it'll just be skipped if picking that option

Known bugs:
- Ground clipping and being able to see into the void around added areas
- Characters being slow in following you to the quest destinations (waiting at the target until they get there usually helps this)

- missing textures and models -> fixed in 0.3
- textures also overwrote base character model textures -> fixed in 0.3.1


  • Submitter
  • Submitted
    01/05/2023
  • Category
  • Requires
    Dawnguard, Dragonborn, Defeat, Zaz animation pack, hdt-smp
  • Regular Edition Compatible
    No

 

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Edited by ShiftedFlow
add more info and requirements
Posted

I would like to try the mod but I have some problems, I have highpolyface and overhaul to the various npc, Haelga and Svana in fact have a blackface bug that can be solved by changing the load order or patching. The problem I don't solve is the lack of textures for the npc's you added (purple body, no hands and feet, black face no hair). I opened the .bsa and it seems to me that there are facegen data and body textures. Obviously I have the bsa enabled in MO2.

Posted (edited)
11 hours ago, PariahOh said:

I would like to try the mod but I have some problems, I have highpolyface and overhaul to the various npc, Haelga and Svana in fact have a blackface bug that can be solved by changing the load order or patching. The problem I don't solve is the lack of textures for the npc's you added (purple body, no hands and feet, black face no hair). I opened the .bsa and it seems to me that there are facegen data and body textures. Obviously I have the bsa enabled in MO2.

I might have fixed it in a roundabout way due to me not knowing how to pack mods correctly, and not many good guides being available, thanks a lot for posting the problem

Edited by ShiftedFlow
Posted (edited)
11 hours ago, poporaltemporal said:

Looks good. Could you do cheat list so I can see if this mod is something I could promote for my mod? I am working on Mind of a Harlot.
 

 

looks cool but it seems like what you're aiming for is pretty high quality and I've mostly made this as a playground to learn about modding as I had 0 experience a month ago.

This is also why I've made it all into seperate character quests, it makes it so I don't have to carry the technical debt from the last attempt

Edited by ShiftedFlow
Posted
1 hour ago, ShiftedFlow said:

looks cool but it seems like what you're aiming for is pretty high quality and I've mostly made this as a playground to learn about modding as I had 0 experience a month ago.

This is also why I've made it all into seperate character quests, it makes it so I don't have to carry the technical debt from the last attempt

I played long but this is really my first mod. Still hitting CK mines and wondering why things don't work. I basically starte same time but devoted probably more time in thought and design since I planned such mod way before.

Anyhoow nice to see people modding. Keep it up. ?

Posted

Hi, just want to ask, is this mod require any particular body mod? I just download and install the v0.2 and all the charactiers'body are in purple, with no hair. Also after the dialogue, there is no quest tracking in MCM, is this intentional?

Posted
24 minutes ago, zwdragonbone8314 said:

Hi, just want to ask, is this mod require any particular body mod? I just download and install the v0.2 and all the charactiers'body are in purple, with no hair. Also after the dialogue, there is no quest tracking in MCM, is this intentional?

I made a mistake yesterday while packing the files, i should have fixed that in 0.3 but for the quest tracking I don't really know which quest tracker should be broken? Unless its the "Pitch Black" quest which isn't anywhere close to being done yet.

Posted (edited)
54 minutes ago, Don1206 said:

For some reason this now changes my characters  body aswell

I'm pretty sure I've messed up by accidently including the main body meshes into the dl-file, will try to fix it when I have some time

Edit: I hope this is fixed now, turns out uploading a mod that works for you isn't that easy to make it work for everyone

Edited by ShiftedFlow
Posted
41 minutes ago, Talesien said:

One question, what is Defeat required for? Personally I vastly prefer other defeat mods.

 

I was planning to implement some of it's mechanics later on but for the time being I've only used some of it's animations. If I somehow find out how to add animations to mods and use my own scripts I may be able to remove it in the future. I haven't tried it yet but there might just be some missing animations and it might run find for 99% of the quests right now.

Posted
4 hours ago, ShiftedFlow said:

 

I was planning to implement some of it's mechanics later on but for the time being I've only used some of it's animations. If I somehow find out how to add animations to mods and use my own scripts I may be able to remove it in the future. I haven't tried it yet but there might just be some missing animations and it might run find for 99% of the quests right now.

Ok, then I will simply install Defeat but disable the esp, that should supply the animation, thanks.

Posted

I really liek this mod, there is huge potential here! I played Jeanne and Serenes Quest already but Mia has no dialogue for me, maybe because i installed midgame and already did Healgas quest. Could you tell me the Questcode so i can try playing around the console with it?

Posted (edited)
18 hours ago, SunWukongIV said:

I really liek this mod, there is huge potential here! I played Jeanne and Serenes Quest already but Mia has no dialogue for me, maybe because i installed midgame and already did Healgas quest. Could you tell me the Questcode so i can try playing around the console with it?

The 3 finished quests and their codes are:
YWP_Q_FS for Serene
YWP_Q_AA for Jeanne
YWP_Q_ST for Mia

If you're just going for the Mia quest, stage 10 should set a stage where you have to talk to Haelga which might fix it

Edit: Turns out the reason why the Mia quest didn't work is cause the Aliases didn't fill because I accidently set Mia to not be persistent, it'll be fixed when I update it again

Edited by ShiftedFlow
Posted

I'm not sure if I'm doing something wrong, but I installed the mod (on an existing game) and even though the NPCs are all present and look fine, they don't respond to being activated (i.e. I just get the standard voiced responses, but no actual dialogue options open at all).

 

If I try SQV on the quests, they do exist and are running, but setstage appears to do nothing and the dialogue entries listed when I do "help ywp_" are all "...", when I'd imagine they should have actual text?

Posted
21 hours ago, Tetras66 said:

I'm not sure if I'm doing something wrong, but I installed the mod (on an existing game) and even though the NPCs are all present and look fine, they don't respond to being activated (i.e. I just get the standard voiced responses, but no actual dialogue options open at all).

 

If I try SQV on the quests, they do exist and are running, but setstage appears to do nothing and the dialogue entries listed when I do "help ywp_" are all "...", when I'd imagine they should have actual text?

Is this only for the NPC's in Haelga's bunkhouse cause I'm aware that quest doesn't work but Serene and Jeanne should be working?

Posted
2 hours ago, ShiftedFlow said:

Is this only for the NPC's in Haelga's bunkhouse cause I'm aware that quest doesn't work but Serene and Jeanne should be working?

 

No, they all have empty dialogue. When I get chance I'll re-download the mod and maybe start a new game.

 

Which version of ZAP did you use?

Posted
13 hours ago, Tetras66 said:

 

No, they all have empty dialogue. When I get chance I'll re-download the mod and maybe start a new game.

 

Which version of ZAP did you use?

i used the 8.0+ version for SE but I don't see how that could affect it as there is nothing related to ZAP in the first parts of the quest

Posted
18 hours ago, ShiftedFlow said:

i used the 8.0+ version for SE but I don't see how that could affect it as there is nothing related to ZAP in the first parts of the quest

 

I just wondered if it was an incompatibility problem.

 

I don't know exactly what fixed it, but it works now, I started a new game, I talked to the important NPCs in the bunkhouse (started one of the quests too) and in the bee and barb and then Jeanne's dialogue was fixed. It might also have been that I saved and re-loaded (which I have to do with a new game anyway).

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