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SL- werewolf animations don't work?


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Posted

so, when i use a werewolf animation through sexlab, the female will go through the animations, but the werewolf will just remain in his idle animation (not a-posing) i've run nemesis, and other sexlab animations work, but the werewolf wont. (ignore the missing dick in the second one). 

 

My mod list:
the usual (sky ui, jcontainer,s mfg fix, nemesis engine)
sexlab

SLAL

more nastycritters

creature framework

sexlab aroused

sexlab aroused creatures

total werewolf overhaul

moonlight tales

monster lipsync SE

 

am i missing anything or do i need to switch to FNIS?

 ScreenShot1.png.1a284d49bd378390a32ad28e72a9def2.pngScreenShot0.png.9749d1fc0d5bdab90e61dac87e1ffb3d.png

Posted

Yeah like traison said, Nemesis does not process creature behaviours. You need to run the FNIS creatures pack. Nemesis can be used for human behaviours in conjuction with FNIS, the are not mutually exclusive.

Posted
On 12/30/2022 at 11:46 AM, Frosferes said:

Yeah like traison said, Nemesis does not process creature behaviours. You need to run the FNIS creatures pack. Nemesis can be used for human behaviours in conjuction with FNIS, the are not mutually exclusive.

yeah i switched to FNIS and everythign works now. thanks.

  • 5 months later...
Posted
On 12/30/2022 at 8:46 PM, Frosferes said:

Yeah like traison said, Nemesis does not process creature behaviours. You need to run the FNIS creatures pack. Nemesis can be used for human behaviours in conjuction with FNIS, the are not mutually exclusive.

Apologies for the necropost, but I'm having a hard time finding any information on trying to get these two to fully coexist. Werewolves themselves [or at least, one female werewolf on non-creature male animations] work okay. But everything else refuses. The setup I have now is as follows:

 

FNIS XXL + Creatures + empty mod for offloading the output [MO2]

Nemesis + Nemesis Creatures + empty mod for offloading the output

 The guides I've followed have basically said to first run FNIS with Nemesis and its output disabled, then disable FNIS, enable and run Nemesis with its output, and then leave the setup like that [Nemesis, Nemesis Output and FNIS output active, FNIS itself disabled]. But so far doing that breaks pretty much all SexLab creature animations. So it's forcing me to choose between all the combat overhaul mods that depend on Nemesis, or the Creature Framework and everything connected to it.

 Do you know if it's possible to get them both to cooperate?

 

Again, apologies for the necropost. I'm just stumped at this point and would greatly appreciate any input that might help <_>

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