Jump to content

Recommended Posts

Posted

Eli's Breezehome Fix


This is a tiny mod I made in a couple of minutes that adds a rock on a seam to cover it up and a clip brush around the new chimneys.

 

Before:

 

Spoiler

20221212094035_1.jpg.78c4826f4000a32200492bd86612c291.jpg20221212094047_1.jpg.706f94330b152a548e3bdc64c618977d.jpg

 

After:

 

Spoiler

20221212135416_1.jpg.9169028ae3b01013b514bbb2a0c36436.jpg20221212093941_1.jpg.685db33cffc48217513ec2754e0da3c5.jpg

 

I don't know how to make the clip brush solid so that attacks do not go through it.

 

Link to the original mod: https://www.nexusmods.com/skyrimspecialedition/mods/2829

I did not ask for permission but it says on the mod page that these kinds of addons are fine. Credits to Eli naturally.

 

Note that this is a mod for a mod and it naturally requires Eli's Breezehome to be installed.


  • Submitter
  • Submitted
    12/12/2022
  • Category
  • Requires
    Eli's Breezehome
  • Regular Edition Compatible
    No

 

Posted (edited)

As your mod lead to the original mod I was looking what that mod is doing...omg how much people download that breezehome-mod....CRAZY!

I think I need to create a new breezehome with a serious NEW HOUSE...something little more serious for a real dragonborn....somebody who is saving the world should live in a more comfortable way, isn´t it?

 

Anyway can I not understand what your mod is repairing there?

 

If you are a mesh creator I would invite you to participate if you want.

 

 

Edited by t.ara
Posted

Technically it's not repairing anything. Just deals with some of my pet peeves. As you can see from my screenshots the chimneys are actually not solid, you can walk right through them. And I think that seam was there in the vanilla game too. I also added clipping below the rock so that you don't get stuck on it.

No I'm not a mesh creator. I haven't done 3D modeling in over 10 years. These days I'm more interested in coding. I'd love to see your Breezehome and I have an idea for a feature, a container that upon closing would run a script that parses through its inventory and gives you gold in the exact worth of each item. To save you from having to reset merchants with the hit and reload exploit when even the rich merchants mod is not enough.

I'm also new to Skyrim modding. I've modded games like Doom and Quake before.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...