shivster000 Posted December 5, 2022 Posted December 5, 2022 How to I add a custom race to AAF? Basically, I have horror mods such as 'Fallevil' and 'GRIM-curse'. They add custom races which change textures of actors that are based on existing skeletons e.g human/dog/feral ghoul. But when I want to use them in an animation the actor just stands there whilst my character is moving according to the animation. Do I have to change the XMLs or something to get them to work? Pls help, hopefully there is a simple way to fix this! Thanks.
slight_of_mind Posted December 5, 2022 Posted December 5, 2022 You have to create two XML's for them. <meta title="AAF_actorTypeData_Example.xml" version="1.0" dataSet="actorType"/> <defaults source="Plugin.esp" loadPriority="1"/> <group id="ExampleRace"> <actorType form="#####" id="ActorTypeHuman" raceList="Human,ExampleRace"/> </group> <meta title="AAF_raceData_Example.xml" version="1.0" dataSet="race"/> <defaults source="Plugin.esp" skeleton="Human" maleSWF="AAF_ActorIcon_M.swf" femaleSWF="AAF_ActorIcon_F.swf" loadPriority="1"/> <race id="ExampleRace" source="Plugin.esp" form="XX######"/> Change Example/Plugin/X/#/Human to what's applicable. That should work a human like race I think. But you have to match race & skeleton for animations. But they won't have sex organs. You would have to add equipment sets for penis. Not sure what you can do for females if you care. But I think you could make a equip-able flesh-light instead of a dildo and it could work I guess but would require more effort and XML editing.
crazycow Posted December 5, 2022 Posted December 5, 2022 in the AAF_actorTypeData_all.xml i add Servitron Race in group of robot ***** Edit by Notepad ++ <actorTypeData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd"> <defaults source="Fallout4.esm"/> <!-- Keyword(s) to use for actor scan. --> <group id="Human"> <actorType form="2CB72" id="ActorTypeHuman" raceList="Human"/> </group> <group id="Ghoul"> <actorType form="EAFB7" id="ActorTypeGhoul" raceList="Ghoul"/> </group> <group id="Creature"> <actorType form="13795" id="ActorTypeCreature" raceList="RaiderDog,FeralGhoulGlowing,MirelurkQueen,Gorilla,Cat, Mirelurk King,YaoGuai,FEVHound,MirelurkHunter,Radstag,FeralGhoul,RadScorpion,Stingwing,Bloatfly,Brahmin,RadRoach,Molerat,Dogmeat,Deathclaw,Bloodbug,Mirelurk,ViciousDog"/> </group> <group id="Robot"> <actorType form="2CB73" id="ActorTypeRobot" raceList="ServitronRace,Protectron,Assaultron,SentryBot,EyeBot,Handy"/> </group> <group id="Supermutant"> <actorType form="6D7B6" id="ActorTypeSuperMutant" raceList="Alien,SuperMutant"/> </group> <group id="SuperMutantBehemoth"> <actorType form="14F6A5" id="ActorTypeSuperMutantBehemoth" raceList="SuperMutantBehemoth"/> </group> <group id="LibertyPrime"> <actorType form="10D529" id="ActorTypeLibertyPrime" raceList="LibertyPrime"/> </group> <group id="Synth"> <actorType form="10C3CE" id="ActorTypeSynth" raceList="SynthGen2Valentine,SynthGen2,SynthGen1"/> </group> </actorTypeData> 2
shivster000 Posted December 7, 2022 Author Posted December 7, 2022 Thanks for all the help, managed to get it working. Now I need to find a way to stick a penis on them lol.
wwa06212 Posted May 6, 2024 Posted May 6, 2024 Would anyone know how to do this with NanakoRace? I dont understand this at all, crazycow patched his race but put random numbers and letters in the ### sections it makes no sense to me.
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