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Adding custom races to AAF


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Posted

How to I add a custom race to AAF? Basically, I have horror mods such as 'Fallevil' and 'GRIM-curse'. They add custom races which change textures of actors that are based on existing skeletons e.g human/dog/feral ghoul. But when I want to use them in an animation the actor just stands there whilst my character is moving according to the animation. Do I have to change the XMLs or something to get them to work? Pls help, hopefully there is a simple way to fix this! Thanks.

Posted

You have to create two XML's for them.

 

<meta title="AAF_actorTypeData_Example.xml" version="1.0" dataSet="actorType"/>
<defaults source="Plugin.esp" loadPriority="1"/>
<group id="ExampleRace">
    <actorType form="#####" id="ActorTypeHuman" raceList="Human,ExampleRace"/>
</group>

 

<meta title="AAF_raceData_Example.xml" version="1.0" dataSet="race"/>
<defaults source="Plugin.esp" skeleton="Human" maleSWF="AAF_ActorIcon_M.swf" femaleSWF="AAF_ActorIcon_F.swf" loadPriority="1"/>
<race id="ExampleRace" source="Plugin.esp" form="XX######"/>

 

Change Example/Plugin/X/#/Human to what's applicable.

 

That should work a human like race I think. But you have to match race & skeleton for animations. But they won't have sex organs. You would have to add equipment sets for penis. Not sure what you can do for females if you care. But I think you could make a equip-able flesh-light instead of a dildo and it could work I guess but would require more effort and XML editing.

Posted

in the   AAF_actorTypeData_all.xml

i add Servitron Race in group of robot

***** Edit by   Notepad ++

 

 

 

<actorTypeData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">
    <defaults source="Fallout4.esm"/>

    <!-- Keyword(s) to use for actor scan. -->

    <group id="Human">
        <actorType form="2CB72" id="ActorTypeHuman" raceList="Human"/>
    </group>

    <group id="Ghoul">
        <actorType form="EAFB7" id="ActorTypeGhoul" raceList="Ghoul"/>
    </group>

    <group id="Creature">
        <actorType form="13795" id="ActorTypeCreature" raceList="RaiderDog,FeralGhoulGlowing,MirelurkQueen,Gorilla,Cat, Mirelurk King,YaoGuai,FEVHound,MirelurkHunter,Radstag,FeralGhoul,RadScorpion,Stingwing,Bloatfly,Brahmin,RadRoach,Molerat,Dogmeat,Deathclaw,Bloodbug,Mirelurk,ViciousDog"/>
    </group>
    <group id="Robot">
        <actorType form="2CB73" id="ActorTypeRobot" raceList="ServitronRace,Protectron,Assaultron,SentryBot,EyeBot,Handy"/>
    </group>

    <group id="Supermutant">
        <actorType form="6D7B6" id="ActorTypeSuperMutant" raceList="Alien,SuperMutant"/>
    </group>

    <group id="SuperMutantBehemoth">
        <actorType form="14F6A5" id="ActorTypeSuperMutantBehemoth" raceList="SuperMutantBehemoth"/>
    </group>

    <group id="LibertyPrime">
        <actorType form="10D529" id="ActorTypeLibertyPrime" raceList="LibertyPrime"/>
    </group>

    <group id="Synth">
        <actorType form="10C3CE" id="ActorTypeSynth" raceList="SynthGen2Valentine,SynthGen2,SynthGen1"/>
    </group>
</actorTypeData>

  • 1 year later...
Posted

Would anyone know how to do this with NanakoRace? I dont understand this at all, crazycow patched his race but put random numbers and letters in the ### sections it makes no sense to me. 

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