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WCIF: A tutorial for sculpting vulvas for the sims 4?


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Posted

Just keep in mind that the body parts connect to each other and one really wants to make sure not to move the outer and seam vertices.
Everything else can be subdivided multiple times and sculpted.

 


The area you want to work on is UV unwrapped in a strange way by EA and one might want to fix this before working on it.

Things I never tested in detail:
1) Some seams (front/back) could be joined together to have a single mesh while I have no idea whether this has negative effects.
2) A cleaner way would be to delete the offending faces and use the left edge vertices to create a new mesh. Better delete everything -1 around so the weight map still applies and then work on the mesh. It should be usable as an accessory and would not mess with the selected bottom / legs legs at all.

Posted
5 hours ago, Oops19 said:

Just keep in mind that the body parts connect to each other and one really wants to make sure not to move the outer and seam vertices.
Everything else can be subdivided multiple times and sculpted.

 


The area you want to work on is UV unwrapped in a strange way by EA and one might want to fix this before working on it.

Things I never tested in detail:
1) Some seams (front/back) could be joined together to have a single mesh while I have no idea whether this has negative effects.
2) A cleaner way would be to delete the offending faces and use the left edge vertices to create a new mesh. Better delete everything -1 around so the weight map still applies and then work on the mesh. It should be usable as an accessory and would not mess with the selected bottom / legs legs at all.

perfect thank you!!

Posted

Once you're done scupting, you should remember to use the corresponding animation rig from WW to transfer vertex weights for vulva, vagina/penis and anus. Not all animations use the aniated vulva/vagina, but it's better to have it set and not use it than wanting to use it and not being able to because it's not implemented. The penis weight is more important, as you need that for it to bend in more animations. Failing to do so could make your penis to stick out during animations.

Actually, I'd recommend studying how the WW one is made closely. It's important to maintain proportions and placements as much as posible so it will be compatible with all animations too.

Remember that these are nude but are functionally just clothing. You should edit tops and bottoms independently, as that's how WW handles them.

Good luck!

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