Jump to content

High heels and SL animations


Recommended Posts

Posted

Hello everybody
I've come across an issue, and I've searched and googled and haven't found anything about it, so I decided to make a post to see if someone can help me.
An issue concluding in high heels, in SL animation they looks like that, can someone tell me how to fix this?
(yeah, I know about the topic with the same problem, but the solution of the problem for oldrim, not for SE)

ScreenShot5.png.bd7350966863240606bbdadc21be47c3.png

Posted
1 hour ago, Isaac2148 said:

Hello everybody
I've come across an issue, and I've searched and googled and haven't found anything about it, so I decided to make a post to see if someone can help me.
An issue concluding in high heels, in SL animation they looks like that, can someone tell me how to fix this?
(yeah, I know about the topic with the same problem, but the solution of the problem for oldrim, not for SE)

ScreenShot5.png.bd7350966863240606bbdadc21be47c3.png

I find this is not looking too bad-...has sexlab not an option to unequip heels during sex?...I´m sure it has the option.

Posted
1 hour ago, Isaac2148 said:

Hello everybody
I've come across an issue, and I've searched and googled and haven't found anything about it, so I decided to make a post to see if someone can help me.
An issue concluding in high heels, in SL animation they looks like that, can someone tell me how to fix this?
(yeah, I know about the topic with the same problem, but the solution of the problem for oldrim, not for SE)

ScreenShot5.png.bd7350966863240606bbdadc21be47c3.png

 

 

That issue has nothing to do with Sexlab.  That is the bone weighting on the heels.  Normal bone weighting for feet allows for a 90 degree extension on the foot.  Heels start with a certain amount of extension already present, so adding 90 degrees to it creates the effect you are seeing.

 

There's basically two ways to fix this, both having to do with bone weighting on the models for the heels:  1) erase anything other than calf weighting and make sure the entire foot is weighted to 100% calf.  This is easiest and most compatible, but means the feet never really move, so it can look unnatural in other cases.  2) Fiddle with the weighting so that the foot can move, but less than would be "normal".  This can be very time consuming and tedious since it can result in the ankle looking right, but the toes and stem of the heel being distorted.  Getting that gradient correct can take a lot of time and IMO isn't worth the effort.

Posted
2 hours ago, Seijin8 said:

 

 

That issue has nothing to do with Sexlab.  That is the bone weighting on the heels.  Normal bone weighting for feet allows for a 90 degree extension on the foot.  Heels start with a certain amount of extension already present, so adding 90 degrees to it creates the effect you are seeing.

 

There's basically two ways to fix this, both having to do with bone weighting on the models for the heels:  1) erase anything other than calf weighting and make sure the entire foot is weighted to 100% calf.  This is easiest and most compatible, but means the feet never really move, so it can look unnatural in other cases.  2) Fiddle with the weighting so that the foot can move, but less than would be "normal".  This can be very time consuming and tedious since it can result in the ankle looking right, but the toes and stem of the heel being distorted.  Getting that gradient correct can take a lot of time and IMO isn't worth the effort.

I guess it has to be so and this problem have no solution except yours, I can't do the stuff like that, anyway, big thanks to you good sir 

Posted
2 hours ago, t.ara said:

I find this is not looking too bad-...has sexlab not an option to unequip heels during sex?...I´m sure it has the option.

yes it has, but scenes would be more attractive with stuff like that

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...