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Pokemon Scarlet and Violet mods


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Posted
On 4/3/2025 at 12:13 AM, chamromppopo said:

So I managed to adjust Saltlapse model from Legends Arceus to fit the SV  mismatching proportions (hands, thighs and neck). But now I'm running into a problem, I don't know how to import this model into the game. I've tried following some tutorials that are available from the modding Discord but I'm not able to export the model from blender into the game. @Jackson98, @CanonInterpretator, @Catnatic can you or anyone else help me figure out how to import the model and test it in game. I'll also attach the model as a .blend file, .dae and, .fbx inside a zip file below, in case any of you want to try testing it on your own. 
image.png.9f3c27eeefd5a28fac3e636a0706b589.png

 

p2_drs0000_00_drs02.zip 854.7 kB · 8 downloads

 

 

 

Yeah I mean your mesh would work fine if you use the Blender exporter. Arms might need some work, and you'd need a custom texture to blend, or UV map it to an existing one, but you could always just use a full custom skeleton and export a whole body too.

 

 

 

 

test.png

Posted
1 hour ago, Jackson98 said:

 

 

 

Yeah I mean your mesh would work fine if you use the Blender exporter. Arms might need some work, and you'd need a custom texture to blend, or UV map it to an existing one, but you could always just use a full custom skeleton and export a whole body too.

 

 

 

 

test.png

HOLY SHIT.

This is peak.

I do agree that the colors and textures need a little work. We also need some way for the arms to connect to the hands.

Posted
On 4/2/2025 at 5:29 PM, chamromppopo said:

Quick update: I got to finish the model sort of, it still needs some minor adjustments around the scapula in the back. I had to go through the SwSh route and use the old torso and hips from my other mod. This means I had to reselect all vertices and make them match the ones from SV. This still needs to be UV mapped to the skin texture that I posted before, and I’m not good at doing this part. I haven't tried importing it to the game yet but Just wanted to post some quick updates. Let me know if any of you wants to help me out and give it a try.


Capture1.PNG.6c45578d85ed093825e7189f78a01f28.PNGimage.png.f847fe8dc26e546d2d8d29de8ac7133b.png
 

There are interested people including you. The thing is I play as guy characters in games. But if you want you can try and create it, that’s what I did for SwSh back then. I saw that no mod for Victor was in the works so, I started with making a barefoot mod and that took a few weeks to finish. And from there I decided to try and make the whole body and it all took like 2 months from the first time I literally touched blender.  For this game it might be easier because it doesn't have to start from scratch, someone already made a mod for the Main character for Legends Arceus and apparently models from that game are really similar to this one so it’s just some reverse engineering. But anyways I’ll see what I can do with the model I’ve been working on. If I’m not able to make it work, then I’ll have to start all the way from square 1 and use the nude mod @Saltlapse made as a base.
 

Anyways I’m sorry if that paragraph made me sound like I was complaining. I just want to invite anyone to try it out, 3D modeling can be pretty entertaining and frustrating at times lol. And who knows if any of you might end up enjoying it and be the change you want to see in the world.
 

If my model doesn't end up working I’ll have to use @Saltlapse's one as a base and if I go that route that means it’s very likely that a female mod will come first before a male one.
 

Can we do the same thing to the male model?

If so, can we mixmatch them and potentially move the penis to the female model if we want, once the male model is edited a little more? That would be really helpful.

Posted

Oh shiz. There's almost a good reason to play Scarlet/violet

Posted
1 hour ago, Viewier said:

HOLY SHIT.

This is peak.

I do agree that the colors and textures need a little work. We also need some way for the arms to connect to the hands.

 

That wouldn't be too hard, you can use the Base Body mod as reference since that one connects, you can see the difference between them here.

Although it would be easier just to rig a full body mod with a custom skeleton.

 

Untitled-1.png.d49762fc333cf46b7d6c03ae98ac5175.png

 

For textures just use Toolbox and replace the .bntx on any relevant textures Here's a simple hue change to get it closer to the skin color for example. Also other material changes can be made by editing the trmtr files.

 

Untitled.thumb.png.5d1a0038759e35cafc14d416509ecd94.png

Posted (edited)
39 minutes ago, Jackson98 said:

Untitled.thumb.png.5d1a0038759e35cafc14d416509ecd94.png

PEAK. Genuine PEAK.

The head to neck connection is PERFECT. The leg to leg connection could use a little work.

Now all we need is for someone to fix the legs, do this to the male model (and maybe move his penis up on the body a little bit), and then we should be golden!

I'm glad this game is finally getting a player nude mod.

I love all the detail here. Can we have wireframe images of the lewd parts, like the Legends Arceus Nude Mod?

image.webp.396516887233b6647cbf8682b9734ae5.webp

Edited by Viewier
Posted (edited)

Hey what's up. I was just working on the male since last night and today. I'm debugging the materials but I was able to get the TRMSH and TRMBF. I'll share it along with the .blend file with this message.
Florian Test.zip

Edited by chamromppopo
Posted (edited)

 

1 hour ago, Viewier said:

Now all we need is for someone to fix the legs, do this to the male model (and maybe move his penis up on the body a little bit), and then we should be golden!

Funny thing is I actually started with the male and that the male model is more advanced than the female. Last night I fixed the seams to the neck, arms and torso and got to export the meshes from blender to the game. (I also go the export the trmbf and trmsh for Rei in PLA, but I haven't tested anything for that game yet) I've been troubleshooting the male model ever since because it worked at first but I messed up the character's eye making him look like the undertaker. I got to fix it and now I fucked up the TRMTR materials file, so now the eyes are normal but the torso is invisible and I don't remember exactly what I did to make it show up, but I'm rebuilding the texture share files to fix it.

Also how did you manage to import it without the textures glitching, I stopped working on the female model because I got frustrated lol.

Can you test the male one for me. I'm burnt out of blender and trinity mods for the day:astonished: and I don't really understand how to use the Base Body mod, it crashes or it doesn't work at all

Edited by chamromppopo
Posted (edited)

Anyways, outside of the possible color mismatch issue (due to fucking up the trmtr files), the male mod shouldn't have any problems granted you're able to import it successfully to the game. As for the female one, I'm not sure If I should adjust the arms or if it would be just simple to delete the barehand mesh and keep the original hand that's attached to the torso and hips, the vertex groups are the same overall.

If this were ShSw I would just get rid of the hands mesh and leave the original hands attached to the arms, but because this game is a pain in the ass due to all of these TR*** files, I'm considering just re-adjusting the arms to the hands mesh, to avoid dealing with another mesh and a second set of TR*** altogether:cold_sweat:

Edited by chamromppopo
clarity
Posted
58 minutes ago, chamromppopo said:

Anyways, outside of the possible color mismatch issue (due to fucking up the trmtr files), the male mod shouldn't have any problems granted you're able to import it successfully to the game. As for the female one, I'm not sure If I should adjust the arms or if it would be just simple to delete the barehand mesh and keep the original hand that's attached to the torso and hips, the vertex groups are the same overall.

If this were ShSw I would just get rid of the hands mesh and leave the original hands attached to the arms, but because this game is a pain in the ass due to all of these TR*** files, I'm considering just re-adjusting the arms to the hands mesh, to avoid dealing with another mesh and a second set of TR*** altogether:cold_sweat:

 

Yeah if you import all the meshes for the body you can make any adjustments, apply transforms, and export them. But you can also export a custom trskl and just rig a full body to it.

 

Base Body was exported weirdly, so it has missing faces, I just fixed them with Blender. Also Blender script has some import issues with p0 body not sure if it's been fixed, but you can also use 3DS Max script and export to Blender. 

 

image.png.5dafd19fd6b211aa37de363df81a3b61.png

Posted

I prefer if any vanilla mesh of the character's revealed bare body are kept not only so the nude mod retains the official canonical proportions of those areas but also because hands and legs models in this game are tied to handwear and legwear, and you'd be cutting off those choices of wearing gloves and socks if the nude model's own hands and legs overlaps with those models. I reckon you only need to merge the vertices for the wrists and edit the leg textures so they seamlessly match with the rest of the nude body.

 

Anyway, it's awesome to see that we're finally close to having nude mods for this game all of a sudden for both female and male.

Being able to be naked everywhere is the one thing that would keep me hooked for this game, like it did for the other Pokemon games on Switch lol.

Posted

Well I fucked up again lol. I accidently deleted the most current version of the male mesh:expressionless:. So I'll have to go back and start again and work on the mesh I had a few days ago. Fortunately the old version is pretty solid already. See pic below:
image.png.951821f7fef798f650edb4e0a1d90b2b.png
 

Posted
1 hour ago, Jackson98 said:

 

Yeah if you import all the meshes for the body you can make any adjustments, apply transforms, and export them. But you can also export a custom trskl and just rig a full body to it.

 

Base Body was exported weirdly, so it has missing faces, I just fixed them with Blender. Also Blender script has some import issues with p0 body not sure if it's been fixed, but you can also use 3DS Max script and export to Blender. 

 

image.png.5dafd19fd6b211aa37de363df81a3b61.png

What's the 3DS max script. and what type of file can I import with it. Because I've been working with importing TRMDL and exporting TRMSH and TRMBF. 

Posted
1 hour ago, Catnatic said:

I prefer if any vanilla mesh of the character's revealed bare body are kept not only so the nude mod retains the official canonical proportions of those areas

Yeah, I made sure to keep them to those proportions., hence the whole adjusting with legs, neck and I forgot the hands. The weird thing is that the torso and hips for this model (Based on the one used by saltlapse for PLA) has a weird angle when connected to the default legs for SV.  The default legs in SV go straight up, while the Hips of the mod starts to have a slight angle that makes the entire posture look weird if you don't move the mesh and align it to the legs. Also if you align the torso with the legs you mess up the hand alignment. So it was a pretty tricky situation which ended up in shearing and scaling the mesh to get a good balance.

 

But just in case that using the same torso and hips as the female for the male model doesn't work then I still have this other mesh that I pieced together when I started working on these mods, the only issue is that it has to be UV Mapped, but otherwise, it's based on some SV meshes and some SwSH meshes and it's low poly except for the gentials.

image.png.2e9c211e09cdd3a0648c3a49efe21ff8.png
 

 

2 hours ago, Jackson98 said:

Yeah if you import all the meshes for the body you can make any adjustments, apply transforms, and export them

If possible, Can you please provide detailed instructions on what you did to export the mesh into the game. And when I say detailed, I mean like can you dumb it down for me please:bawling:, I'm even though I'm spearheading these mods, I'm far from an expert in blender and modding.


I'll re-upload the male .blend files and TRMSH and TRMBF files along this message, in case  anyone wants to take a try at testing this in game Florian Test meshes.zip (And also because I think I sent the empty .blend file in my previous message). I also think I found what the problem is. When exporting TRMBF the file generated is around 140-160kb and the TRMSH is 1kb. The TRMBF file is supposed to be much larger than 140-160kb because it's supposed to contain mesh data. I have some free time tomorrow so I'm going to try and figure out how and when in the exporting process is this mesh messing up.
 

Posted (edited)
7 hours ago, chamromppopo said:

Yeah, I made sure to keep them to those proportions., hence the whole adjusting with legs, neck and I forgot the hands. The weird thing is that the torso and hips for this model (Based on the one used by saltlapse for PLA) has a weird angle when connected to the default legs for SV.  The default legs in SV go straight up, while the Hips of the mod starts to have a slight angle that makes the entire posture look weird if you don't move the mesh and align it to the legs. Also if you align the torso with the legs you mess up the hand alignment. So it was a pretty tricky situation which ended up in shearing and scaling the mesh to get a good balance.

 

But just in case that using the same torso and hips as the female for the male model doesn't work then I still have this other mesh that I pieced together when I started working on these mods, the only issue is that it has to be UV Mapped, but otherwise, it's based on some SV meshes and some SwSH meshes and it's low poly except for the gentials.

image.png.2e9c211e09cdd3a0648c3a49efe21ff8.png
 

 

If possible, Can you please provide detailed instructions on what you did to export the mesh into the game. And when I say detailed, I mean like can you dumb it down for me please:bawling:, I'm even though I'm spearheading these mods, I'm far from an expert in blender and modding.


I'll re-upload the male .blend files and TRMSH and TRMBF files along this message, in case  anyone wants to take a try at testing this in game Florian Test meshes.zip (And also because I think I sent the empty .blend file in my previous message). I also think I found what the problem is. When exporting TRMBF the file generated is around 140-160kb and the TRMSH is 1kb. The TRMBF file is supposed to be much larger than 140-160kb because it's supposed to contain mesh data. I have some free time tomorrow so I'm going to try and figure out how and when in the exporting process is this mesh messing up.
 

image.png.dee7bf276c60d4ffc790c1ce2751fabd.png

Well, you didn't make him visibly nude but you did give him this cool stretchy hat that defies physics.

 

I've put together a game-ready mod for Trinity Loader so you can use its folder structure for reference on where to place certain files.

Florian Test Mod.zip

 

Edited by Catnatic
Posted
3 hours ago, Catnatic said:

Well, you didn't make him visibly nude but you did give him this cool stretchy hat that defies physics.

Lol, sorry about that. It's probably caused by the TRSKL. You can remove it, not that It will make the body visible but it should remove any bone modifiers. And also the hat looks like it could be an ancient Egyptian crown.

Posted (edited)

I don't know why @ScoutTheSaneless's comment was deleted, but I like the idea, even if the wording was a little off. Customization options would be awesome.

Mixing and matching is fun. There could be four bases:  

  1. Female model with boobs and vagina.  
  2. Male model with flat chest and penis.  
  3. Female model with boobs and penis.  
  4. Male model with flat chest and vagina.  

And then maybe there could be penis alts for the erect versions?

Also, do you think you could add different nipple colors? The ones we have now are a bit too light for my liking. I can barely see them.

 

[Of course, I am aware that multiple versions likely will not come out until much later, but I can be patient. I just want to know if you would be up for doing this in the future.]

Edited by Viewier
Posted

If I had to guess why @ScoutTheSaneless's comment was deleted, it's probably because they used the word "F U T A". Stick to using the word intersex instead, so the mods don't delete your comments. That term can be offensive to some. (Even though sodacan's girlfriend is fine with it being used to describe her)

Posted (edited)
1 hour ago, Viewier said:

I don't know why @ScoutTheSaneless's comment was deleted, but I like the idea, even if the wording was a little off. Customization options would be awesome.

Mixing and matching is fun. There could be four bases:  

  1. Female model with boobs and vagina.  
  2. Male model with flat chest and penis.  
  3. Female model with boobs and penis.  
  4. Male model with flat chest and vagina.  

And then maybe there could be penis alts for the erect versions?

Also, do you think you could add different nipple colors? The ones we have now are a bit too light for my liking. I can barely see them.

 

[Of course, I am aware that multiple versions likely will not come out until much later, but I can be patient. I just want to know if you would be up for doing this in the future.]

Going further, id want variants of either character w both parts, and again w cut (circumcised) cocks :3

1 hour ago, Viewier said:

If I had to guess why @ScoutTheSaneless's comment was deleted, it's probably because they used the word "F U T A". Stick to using the word intersex instead, so the mods don't delete your comments. That term can be offensive to some. (Even though sodacan's girlfriend is fine with it being used to describe her)

BAKA! Old habits die hard ;w; (the "baka" was not towards u, Viewer, just to b clear :3)

Edited by ScoutTheSaneless
Posted
49 minutes ago, ScoutTheSaneless said:

Going further, id want variants of either character w both parts, and again w cut (circumcised) cocks :3

That would be nice. I just don't want to give them too much work. They're really talented and I respect them immensely.

Posted
3 hours ago, Viewier said:
  1. Female model with boobs and vagina.  
  2. Male model with flat chest and penis.  
  3. Female model with boobs and penis.  
  4. Male model with flat chest and vagina.  

And then maybe there could be penis alts for the erect versions?

Also, do you think you could add different nipple colors? The ones we have now are a bit too light for my liking. I can barely see them.

Sure I'd take that into consideration, once a model is finalized, doing everything else should be pretty simple because it's just replacements. (no promises)

 

1 hour ago, ScoutTheSaneless said:

Going further, id want variants of either character w both parts, and again w cut (circumcised) cocks :3

I'll also take this into consideration once I figure things out, I'll probably use the one that's on my SwSh mod, but I don't remember exactly if it was circumcised or if it had a short or retracted foreskin. But I assume that all you want is for the glans to be visible right? (also no promises).

 

1 hour ago, Viewier said:

That would be nice. I just don't want to give them too much work. They're really talented and I respect them immensely.

I'm not sure if you're referring to me but thank you for those words. Most of the work is basically trying to figure things out, once you know what's going on and how it works, the process becomes pretty simple. For example, yesterday I deleted my completed male mesh by accident, the old mesh won't export as a TRMSH/TRMBF because I was getting two errors being that: Tangent space can only be computed for tris/quads verts. And, the annoying:  IndexError: bpy_prop_collection[index]: index 0 out of range, size 0. , (Which means that there's not UV map for the mesh). Because I knew what was going on I was able to fix the old back into the updated one in 15mins. Once I figure everything out I'm pretty sure that making these variations won't take much time.

As of now I'm trying to figure out what in the script is causing the TRMBF and TRMSH to export without the meshdata.

Posted
On 4/3/2025 at 8:20 PM, Catnatic said:

I don't have experience in exporting models from Blender for Scarlet/Violet but I will put up this tutorial here from the Discord server for reference, because fuck the idea of storing information like guides exclusively on Discord servers instead of having them available freely on the open web like GameBanana.

Holy shit, cause these tutorials aren't really well written and assume that you're already knowledgeable about scene files, and also they're scattered all over the place. Also there's no documentation about what each file type does, I've been having to tinker around through trial and error to figure out each of their functions.

 

On 4/3/2025 at 8:20 PM, Catnatic said:

I'm not kidding that modding SV is much trickier than modding SwSh so good luck.

Literally, lol. Gamefreak fucked their shit up, when they transitioned to using these file types. Apparently they're supposed to work with a another 3d modeling software called 3dmax but it's not free. Anyways I started with SwSH with this simple tutorial. That and some questions around types of textures was enough for me to mod that game. Even look at the gamebanana page for that game.

Posted
3 hours ago, chamromppopo said:

I'll also take this into consideration once I figure things out, I'll probably use the one that's on my SwSh mod, but I don't remember exactly if it was circumcised or if it had a short or retracted foreskin. But I assume that all you want is for the glans to be visible right? (also no promises).

i did in fact want proper circumcised members, i like me my two toned cocks :3

u take ur time, ur alr doing great work as it stands :3

Posted (edited)
4 hours ago, chamromppopo said:

I'm not sure if you're referring to me but thank you for those words. Most of the work is basically trying to figure things out, once you know what's going on and how it works, the process becomes pretty simple. For example, yesterday I deleted my completed male mesh by accident, the old mesh won't export as a TRMSH/TRMBF because I was getting two errors being that: Tangent space can only be computed for tris/quads verts. And, the annoying:  IndexError: bpy_prop_collection[index]: index 0 out of range, size 0. , (Which means that there's not UV map for the mesh). Because I knew what was going on I was able to fix the old back into the updated one in 15mins. Once I figure everything out I'm pretty sure that making these variations won't take much time.

As of now I'm trying to figure out what in the script is causing the TRMBF and TRMSH to export without the meshdata.

Yeah, I was referring to you and @Jackson98. :3

I can't wait to see the final versions. But take your time. There's no rush.

You're doing great. Don't let the deletion get to you. It happens. I've certainly had times when I've accidentally deleted important files.

Edited by Viewier

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