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Very basic Animation advice


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Posted

I am trying to apply a set of charged destruction animations to charged self cast animations. It should be as simple as copying the destruction animations and renaming them to the self cast animations. The only problem is, it hasn't been working. I think I'm using the wrong files for both. So all I want to ask is what are:

 

1. The titles of the animation files for charged destruction spells (the charging, charged, and casting).

2. The titles of the charged self-cast spells (the charging, charged, and casting).

3. Any additional animations I might need to change to make the animations identical.

 

Should be simple. But looking up the info has been a dead end. Either it gets way more technical than what I'm looking for (I just need file names, nothing involving CK) or the answer is too far off the point.

Posted
18 hours ago, Aki K said:

I am trying to apply a set of charged destruction animations to charged self cast animations. It should be as simple as copying the destruction animations and renaming them to the self cast animations. The only problem is, it hasn't been working. I think I'm using the wrong files for both. So all I want to ask is what are:

 

1. The titles of the animation files for charged destruction spells (the charging, charged, and casting).

2. The titles of the charged self-cast spells (the charging, charged, and casting).

3. Any additional animations I might need to change to make the animations identical.

 

Should be simple. But looking up the info has been a dead end. Either it gets way more technical than what I'm looking for (I just need file names, nothing involving CK) or the answer is too far off the point.

 

Can you not just reference another pack from nexus? There are usually between roughly 20 to 40 for a full set for one animation archetype. 

Posted
On 11/28/2022 at 6:57 AM, RohZima said:

 

Can you not just reference another pack from nexus? There are usually between roughly 20 to 40 for a full set for one animation archetype. 

I tried that. The problem is the files I thought I was looking at didn't change the way I wanted them to. I'd copy the destruction animation files from the one pack, rename them with the names of the reference files from the other, run FNIS, but nothing would be different. The self cast animations would still be the same, rather than the destruction cast animations I wanted.

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