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TBCaptivity (Original) for CaptivityEvents for Bannerlord 1.0


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Posted

TBCaptivity (Original) for CaptivityEvents for Bannerlord 1.0


UPDATED TBCaptivityEvents

for Captivity Events for Bannerlord RELEASE Version UPDATED for /zCaptivityEvents/ModuleLoader/ folder path!

 

I have provided this page to keep it alive in Release.

 

1) TBCaptivity - Images -- unzip this into your chosen /ModuleLoader/TBCaptivity*/ folder. This is all the images from TBCaptivtyEvents, separated to prevent frequent updates.

2) TBCaptivity - Events -- This is ALL the original events, provided as-is. I have talked to the original author, and am providing these files for historical purposes. Note: it appears that this version requires CEDefaultEvents event pack for some images and events -- Captor Emptor.

 

As always, if you are going to use the above with BCCaptor, please delete the TBCaptivity/Settings folder for maximum stability!

 

I have also updated BC Captor Events for Release! Please to enjoy!  HOWEVER, you should probably delete TB's "SETTINGS" folder for best results if you use both, like me!!!

 

*** NOTE:: SpawnHero is still giving problems! I recommend adding this mod too: OnGovernorChangedWorkaround


 

Posted

Nice work

And I encounter a problem where the thief event ended with I captive the thief. It saids "1036_no spawn." And there is no one add to my captive

Posted

Link to original mod is here:

I am not 100% sure but there was a problem with saving skill progress in this mod. Is this still the case?

Posted (edited)
42 minutes ago, Zdun said:

Link to original mod is here:

I am not 100% sure but there was a problem with saving skill progress in this mod. Is this still the case?

 

Saving skill progress is/was an issue with the base CE mod. If it's fixed there, it will be fixed in TBCE. I'd hazard to guess this author is unlikely to try to troubleshoot that particular behavior outside of waiting for BadListener to update it.

 

Also, rumors of my demise (deleted accounts?) are greatly exaggerated. That said, I am very slow to update, as I have several other writing and modding projects I'm working on at the moment.

Edited by transfer
Posted (edited)

No issues when playing as a female and interacting with male captives.

 

However, when playing as a male interacting with a male captive, I found three menus options that give red text errors and a bunch of menu options that don't do anything.

 

My folder directory is Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLoader\TBCaptivity\Events.

 

Red errors:

  • Clothe him in rags
    • "Couldn't find CE_captor_male_sexual_menu_m in events."
  • Teach him to obey
    • "Couldn't find TB_captor_training_menu in events."
  • Change his status
    • "Couldn't find TB_captor_status_menu_m in events."

 

Menu options that don't do anything:

  • Change what he's wearing
    • Exits all menus.
  • Spend some time with him --> Go for a stroll.
    • Exits all menus.
  • Spend some time with him --> Go for a meal. 
    • Exits all menus.
  • Spend some time with him --> Grab and kiss her.
    • Exits all menus.
Edited by remotely
Added female player
Posted

In what folder should i place the TBcaptivity folder?  When i place it in the moduleloader folder of zcaptivityevents i get duplicated text. ( kinda new to bannerlord modding)

Posted

Hello!

 

Sorry for my noob question but I was looking at the old TBCaptivity and it says: Turn off the regular escape events in the CaptivityEvents MCM

 

I'm alittle unsure which one this is. Any help would be welcome! :)

Posted (edited)
On 11/23/2022 at 12:31 AM, viggo503 said:

Hello!

 

Sorry for my noob question but I was looking at the old TBCaptivity and it says: Turn off the regular escape events in the CaptivityEvents MCM

 

I'm alittle unsure which one this is. Any help would be welcome! :)


I am unsure if that is strictly necessary if you follow the install instructions but to be safe it should be ones you find as follows ( I think):
MCM menu --> "Captivity Events" ---> There are several main categories (e.g.: "Captive", "Random", "Notifications".... and so on) ---> go to "Escape" then under that find "Regular" and turn those off (should be 3 variants of "Prisoner Escape").

 

That should do it I think.

Edited by GuaZi
  • 4 weeks later...
  • 3 weeks later...
Posted
On 1/4/2023 at 10:38 PM, Whizkid said:

this has been depreciated just use the latest standalone version 

get rid of any TB or old bc and just grap this mod.

 

This answers my question. Thanks

  • 1 month later...
Posted

Hi, was wonder how to make the slavery levels increase more and drop less in order to make it harder to escape? Right now its way too easy.

  • 1 month later...
Posted

Can someone please make a short video on how to install all the CE mods together?  I just need to see what you guys are all doing to put the mods together.  Thanks.

  • 2 weeks later...
  • 2 months later...
Posted

Hello, does this need an update to work with Captivity Events 1100 for version 1.1.5? The event from this mod doesn't trigger anymore after I updated.

  • 1 year later...
Posted

Downloading and installing this mod doesn't make it show in the load order. Its been happening with a few other captivity event mods, where I would download, then install them only for them not to show up in the loader. It is becoming a problem since I used to have no issues with this mod appearing in the loader, and am now starting to go in circles. Any help would be appreciated.

  • 1 month later...

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