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LoversmotionsNT animations not playing, Daedra Sutra has no effect


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I'm really confused here. I've used Lovers plenty of times and reinstalled it plenty of times in the past, but now I'm just baffled at where I went wrong here.

 

Here's the order I did things: I tried using Daedra Sutra assistant but it stopped working in the middle of merging so I tried again and seemed to have gotten it to work. I later realized that it apparently didn't work as I have like 4 animations to switch through. I then installed Lovers Creatures 2.0, reinstalled the creature anims from Daedra Sutra, and then installed LoversmotionsNT. Then it appeared to work fine, Daedra Sutra thing aside, but LoversmotionsNT animations weren't playing. I tried reinstalling it 6 or 7 times, the only difference being that once my character was in the right position but the goblin I was testing on just stood there. Pressing Z caused him to, erm, sniff the ground. Very strange. So I tried again and got back to where I was before with everything appearing to work except for LoversmotionsNT.

 

EDIT: Further testing has revealed that the Daedra Sutra Assistant isn't created a merged folder properly. It only creates a folder for dogs and a few animations from humans and nothing else. Again, I'm totally lost as to why and how to fix this.

 

Here's my load order:

Oblivion.esm
Lovers with PK.esm
LoversCreature.esm
DLCShiveringIsles.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
EVE_StockEquipmentReplacer.esp
HGEC_special_armor_repl.esp
DLCThievesDen.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp
EVE_KnightsoftheNine.esp
LoversRaperS.esp
LoversJoburg.esp
Lovers with PK.esp
LoversCreature.esp
LoversBackup2.esp
LoversRapeSlave.esp
LoversLight.esp
LoversSoundVolumeDown.esp
Alternative Start by Robert Evrae.esp
Specialanims.esp
Saram_Corean_NPC_Hair_1_0.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
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You need to slow down and actually start reading the OP instructions.  Until you do that, you are going to go from one misery to another, likely ending up throwing your hands up and walking away.

 

Now, let's break your problems down:

1. LC 2.0 - if you installed this then you don't need a damn thing from the DS (Daedra Sutra).  All creature animations are already included. 

2. Motions NT - if they are not playing then you failed to properly install the plugin using the instructions that are provided in the LC 2.0 OP and readme.  I can't make it any more clear on what you are supposed to do than that.  Go back and read the Motions NT install instructions in the LC 2.0 OP.

3. You need to tell us WHICH version of the resource pack you have installed.  Until you do we can't help you much. 

Example:  If you installed version 2 then all animations are already included, if you can't use them then you installed something wrong.

or

If you installed version 3 then it clearly states you need to either install the 11-200 bbb animations pack or pull animations from the DS.

or

If you installed the Animated Penis version of the resouce pack you need to install the 11-200 bbb animations pack and then the animation updates - you can't use anything from the DS with this version.

See what I am getting at here?  All of this is spelled out in the readme files and OP's.

4. Finally, the Daedra Sutra CLEARLY states right in the OP that you CAN NOT choose ANY animations that have furniture in them or it breaks the assistant.  You can pick multiple animations AS LONG AS there are no furniture items in them and it will work just fine.  Furniture items can include chairs, pillory, benches, tables and so on.

 

On the good news front, your load order looks fine.  ;)

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But none of that applies to me.

 

1. That can't be accurate because the Daedra Sutra contains many animations for humans. Are you saying that LoversCreatures has human animations as well? Because the animations that I'm missing and trying to add are from the Daedra Sutra weren't added by LoversCreatures. That includes multiple creatures animations (e.g. I only have one rat anim, so I tried adding the second through Sutra which is a different number by default).

 

2. I've read the four steps provided over and over again, I've damn near memorized them at this point. But the animations are still not playing even if I try to reinstall or replace the files manually rather than through extraction.

 

3. I'm using 3, sorry I should have none to post that. But 11-200 aren't there and the Daedra Sutra Assistant refuses to add them. I don't use the Animated Penis version.

 

4. I haven't chosen any furniture and I've redone my choices 3 times to be sure. It still isn't adding hardly any animations.

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Let me clarify and repeat:  All creature animations should already be included in LC 2.0 (which only includes creature with human sex animations).  You install Motions NT after installing LC 2.0 and then you need to follow the instructions listed in the LC 2.0 OP (hint - it involves replacing the NT ini files).

 

You need to use the LPK base pack rev96v2 esp file or your creature animation shuffling will NOT be enabled.  LC 2.0 MUST be installed AFTER installing the lovers resource and base pack and NOT before.

 

The assistant works provided that you don't have furniture items selected.  If it doesn't work then you accidentally included one.  It may hang up on creature animations too.  I don't know that for sure as I never tried that aspect.

 

As an alternate to installing animations from the DS you can use the 11-200 bbb animations pack that is right in the download section as an alternative option.  The only draw back is it currently doesn't jive with Galgat's plugins.  Works fine with all others.

 

 

Again, you need to slow down and concentrate on one thing at a time.  As far as rat animations are concerned, to my knowledge there are only two existing animations.  One is included in LC 2.0 and the other comes from Motions NT.  If you stop and look in the folder for rat animation 230.1 you will see that there is only an ini file there.  You need to download and install the Motions NT plugin to get the kf files. 

 

 

 

 

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I did install MotionsNT after Loverscreatures, and yes I did the ini swap out. Like I said I've read the instructions and they're not the problem.

 

I am using rev96v2 and animation switching is enabled, it's just that the animations for MotionsNT aren't there. And yes, I installed Loverscreatures after the resource and base pack.

 

I'll go through a fourth time, but I know there are no furniture animations selected. It doesn't hang up on creature animations; I've added them before with the assistant. I may try adding them by hand if I can't get it to work.

 

Both rat animations are provided in the Daedra Sutra and a third comes from MotionsNT, which replace 230.1 and just adds the rat jumping onto the player before starting the sex.

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I think you are misunderstanding gregathit. just because deadra suitra magicly added the animation for creatures does not mean it will work. The real thing to notice here if the animation numbers aren't added in LoversIdleAnimsPriority.esp then lovers creatures 2 will have no way of knowing how to use it. 230.1 is not a right number to use it can only use major numbers like 230 231 233 233 etc. not 230.1 so if this is the number deadra suitra used it will not work.

 

i don't think rats has new numbers in LoversIdleAnimsPriority.esp so even if you change the files to name them 231 232 233 etc.. and they are not added in the idle list of LoversIdleAnimsPriority.esp then this will not either.

 

check your ini files, lovers creature 2.0 has different numbers now and deadra suitra is still using the older ini where it is pointing to group 100 all creatures under lovers creatures 2.0 has there own spos group now.

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230.1 is only the folder name, everything else is named 230 as normal. 230.1 contains a different animation, but the files are named the same as 230 so there's no confusion. As for adding things to the idleanimspriority.esp, I never mentioned that nor have I even attempted it.

 

Slightly off topic but the links for the Daedra Sutra animations to download (if they're not provided because of permissions) are not working. They say I need to sign up the forum, which I do, but then it tells me I am forbidden to see the posts. But that's probably something to ask the forum mods there or the Daedra Sutra maker, just wondering if anyone had a quick fix.

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Deadra Suitra has not been updated in ages, so if you are using the ini for creatures supplied by this tool it will revert the sposgroup to 100 instead of the new spos group it should be using now.

 

I remember it even changes the animation files for lovers with pk extender witch should point to spos 5 but it changed the numbers and broke the mod in return.

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It's not LoversmotionNT link I'm talking about. Daedra Sutra doesn't even mention LoversmotionNT as far as I know.

 

If Daedra Sutra is outdated than what should I be using? Because it's always worked perfectly fine in the past with all the things I've done before, much more than what I'm doing now.

 

 

This animation has been created by a modder who wishes to not have his/her mod distributed by others.  In order to respect the modder's wishes I have only posts a screenshot of the animation.  The actual animation may be downloaded here:

http://www.wolflore.net/viewtopic.php?f=106&t=1543

Thanks,
Eric

 

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Deadra Suitra has not been updated in ages, so if you are using the ini for creatures supplied by this tool it will revert the sposgroup to 100 instead of the new spos group it should be using now.

 

I remember it even changes the animation files for lovers with pk extender witch should point to spos 5 but it changed the numbers and broke the mod in return.

 

The DS has actually been updated on the creature animations ini files to use the correct setposgroup numbers.  Erc1971 took care of that shortly after I posted LC 2.0 to remove any confusion on that front.

 

There still is a note on the PK Extender animations in his readme.txt that is included in the archive so that too should be a non-issue.

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It's not LoversmotionNT link I'm talking about. Daedra Sutra doesn't even mention LoversmotionNT as far as I know.

 

If Daedra Sutra is outdated than what should I be using? Because it's always worked perfectly fine in the past with all the things I've done before, much more than what I'm doing now.

 

You need to specify what you are talking about and not jump around so much.  It is confusing as heck.

 

Those animations are no longer available.  They were made by Donkey and he retired both from here and Wolflore.  When he retired he pulled all animations down.  If you already have them then you lucked out.  If you don't, then sadly you'll have to do without them.  He did not allow any further distribution of those animations, so our hands are tied.  It is a shame, but those are the breaks.

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Deadra Suitra has not been updated in ages, so if you are using the ini for creatures supplied by this tool it will revert the sposgroup to 100 instead of the new spos group it should be using now.

 

I remember it even changes the animation files for lovers with pk extender witch should point to spos 5 but it changed the numbers and broke the mod in return.

 

The DS has actually been updated on the creature animations ini files to use the correct setposgroup numbers.  Erc1971 took care of that shortly after I posted LC 2.0 to remove any confusion on that front.

 

There still is a note on the PK Extender animations in his readme.txt that is included in the archive so that too should be a non-issue.

 

 

Thanks for pointing that out, i thought it was still using the older 100 sposgroup.

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I apologize for the confusion, it'd probably be less annoying if I wasn't so confused myself since I've done this many times without issue.

 

I had a bad feeling it was Donkey's work, since those were some of my favorites.

 

I've begun the long and painful task of install all the Daedra Sutra animations by hand. I'll then go through and try to once again install LoversmotionsNT and report back when I've finished.

 

Thanks for the help so far, I really appreciate it.

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Double post, but since I said I'll report back I figured I should bump the topic to do so. If I shouldn't have I apologize and won't do so in the future.

 

The new animations for humans from the Daedra Sutra now work after installing them by hand. However, the LoversmotionsNT are still not working. It's interesting to note that on both the rat and minotaur I tested, they provided the same animation but one with the creature being about 30 feet away.

 

So let's see here, I dragged the data from LoversmotionsNT over into the correct folders, replacing existing kf and ini files. Then I took the replacement ini files provided in Loverscreatures and replaced the ini files already in the /data/ini folder. You keep telling me I'm installing it wrong, so there's exactly what I'm doing. I'm using LoversmotionsNT V1.9 if that helps.

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lovers creatures 2.0 has new ini to use specifically with LoversmotionsNT V1.9 so if you installed the ini from the file you downloaded from 4shared there there is the problem.

 

just drag ini from lovers creatures 2.0 witch should be the version of LoversmotionsNT then i should make the creatures use the right spos group.

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Did you install rev96v2?  Failing to do so means hitting the grab key (z by default) won't enable you to switch creature animations when your PC is having sex with them.

 

Make certain you installed the ini files to Oblivion\data\ini\

and make certain there are no other subfolders involved.  If done correctly then you will get a prompt to overwrite which you need to say yes to.

 

Now remember that not all creatures have multiple animations.  Most have at least 2, some (like dogs) have many.

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Yes, rev26v2 is installed. I do get the prompt and I do overwrite. I know that LoversmotionsNT has the animations I'm missing, they're just not playing. I tested on some more creatures and the issue repeats. Interestingly the issue where animation 1 is played and animation 2 is the same as 1 but with the creature 20 feet away is still happening to any creature I try. I think that might have something to do with it.

 

Is it possible that they don't work with creatures summoned by the Loverscreatures spell? Could it be that Loverscreatures doesn't work with LoversmotionsNT V1.9?

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No.  Something is screwed up on your end.  The animations work fine with summoned creatures or those found in the game.

 

I fully tested the NT motions and LC 2.0 and know for a fact they work together.  Not only that but I had a team of testers who also confirmed it working. 

There have been 36 thousand plus downloads of LC 2.0 at this point (that alone blows my mind!!!) and many of those folks use NT as well.  There are zero unresolved issues right now prior to yours.

 

Make certain in your installing and reinstalling that LC 2.0 was installed after the core files (it needs to overwrite a few of them).

 

Another mistake folks have made is forgetting to install both part 1 and part 2 of LC 2.0

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After taking a break and coming back, I reinstalled the kf files by hand from LoversmotionNT and this seems to have fixed the issue entirely. I'll mark this as solved now since that should take care of everything, thanks for all the help both of you have given.

 

I'm still utterly baffled as to how this didn't work at first, or the several times I reinstalled everything, but since it's working now I'll just leave it be.

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