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PapyrusUtil and MFGConsole vs SexLab v1.62 framework conflict


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Posted (edited)

Just installed SexLab framework  (Legendary Edition v1.62 version) and noticed in MO2 there is a complete overlap between  these two mods and SexLab files. (MFG console only differs for a japanese txt  file, otherwise it would be marked as "obsolete"  by MO2)

Clearly the framework comes with these two mods included already but since i  have other mods which require these two i was  wondering if there are differences, which one is more up to  date?  Which one should win conflicts? Should SexLab lose both?

 

overlapping.PNG.87cb3d2fa51105d9d4db13c7f6839b24.PNG

Edited by trmntwrk
Forgot to mention Skyrim is LE
Posted

The standalone PapyrusUtil you can get from Nexus is slightly more recent than the SL Framework 162 release, but I can't verify if these are actually different PU releases. So you could move that PU 3.3 install below SL (or any other mod containing its own version of PU) for safe measure. MFG Console is completely integrated into SL also and it'll work fine regardless of which one you use, so I'd remove the standalone install to keep things simple.

Posted
1 hour ago, Just Don't said:

The standalone PapyrusUtil you can get from Nexus is slightly more recent than the SL Framework 162 release, but I can't verify if these are actually different PU releases. So you could move that PU 3.3 install below SL (or any other mod containing its own version of PU) for safe measure. MFG Console is completely integrated into SL also and it'll work fine regardless of which one you use, so I'd remove the standalone install to keep things simple.

Alright thank you! This was exactly the info i was looking for.

A bit unrelated to SL but in MO2 is the left pane the install order? meaning that if i put PU at the end other mods which require it (for example Simply Knock) the game would load fine? Maybe i'm confusing myself with the load order and the plugins requiring master files to be loaded first.

 

Although looking at MO2 the only overwrite was SL, pheraps before i avoided conflicting .dll during the mods installation by deselecting them.

Posted
15 hours ago, trmntwrk said:

A bit unrelated to SL but in MO2 is the left pane the install order? meaning that if i put PU at the end other mods which require it (for example Simply Knock) the game would load fine? Maybe i'm confusing myself with the load order and the plugins requiring master files to be loaded first.

Left side is your install order, yes. This doesn't mean you need to put mods before/after if they're requirements, that's as you say is a loadorder thing. The only thing you want to achieve in your left side is loading all the required files, and that the files winning the conflicts are the ones you want. So for example if you had several versions of PU in different mods, you'll likely want the most recent one to be used, so it should be placed below any other mod containing PU, thus winning all active conflicts for the PU files.

 

15 hours ago, trmntwrk said:

Although looking at MO2 the only overwrite was SL, pheraps before i avoided conflicting .dll during the mods installation by deselecting them.

You don't need to worry about this too much tbh. The whole point of MO2 is keeping all the mod files in separated folders. You can change which files are used ingame at any time by changing the order in which they're sorted in the left pane, or individually removing/hiding files (which is something not needed for the most part, but you can do it by double clicking the mod in your left pane and right-clicking: "Delete" or "Hide" any files in the filetree view).

Posted
7 hours ago, Just Don't said:

Left side is your install order, yes. This doesn't mean you need to put mods before/after if they're requirements, that's as you say is a loadorder thing. The only thing you want to achieve in your left side is loading all the required files, and that the files winning the conflicts are the ones you want. So for example if you had several versions of PU in different mods, you'll likely want the most recent one to be used, so it should be placed below any other mod containing PU, thus winning all active conflicts for the PU files.

 

You don't need to worry about this too much tbh. The whole point of MO2 is keeping all the mod files in separated folders. You can change which files are used ingame at any time by changing the order in which they're sorted in the left pane, or individually removing/hiding files (which is something not needed for the most part, but you can do it by double clicking the mod in your left pane and right-clicking: "Delete" or "Hide" any files in the filetree view).

I will keep this in mind to avoid confusion in the future, thank you very much! Gotta move many mods then.

And yes you're right, i didn't realize i could do that in the filetree view instead of during the installation process. MO2 is truly a gift since my previous modding experience in other games was all manually moving files.

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