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Posted
3 hours ago, Cilence said:

 

Ok this will be the last time im bothering you after this I am done. I am in VG now but im stuck at a gat door that wont open the chain activates pendulum blades on the other side of the iron gate door but ive checked all in the cave in room next to it for over an hour and the hallway looking for a second switch. Did i come in the wrong way or something?

 

Val gorthia is very much an unfinished product and to be honest I haven't explored it all that much outside of once like a month or 2 ago so I dont even remember what it is you're talking about.  Your guess is as good as mine

  • 2 weeks later...
Posted

It would be super awesome to have a quest with this mod. Especially if we could have quest markers when reading a note and so forth. Would also be cool for completionism. Right now I follow the notes as a sort of side quest to try and "save them all" but with so many I tend to loose track of which ones I have and have not done. This would also be cool as if youre on another quest you could see which ones are close by and do a detour. 

Posted
On 9/16/2025 at 1:09 AM, Cilence said:

I have all of those. that is strange. the start note is the crumpled note correct? if so i have that. is there supposed to be a quest? no quest ever started

 

No start note is something different. I would use something like additemmenu and look for the notes included in the mod

Posted
On 9/22/2025 at 3:13 PM, Cilence said:

 

Ok this will be the last time im bothering you after this I am done. I am in VG now but im stuck at a gat door that wont open the chain activates pendulum blades on the other side of the iron gate door but ive checked all in the cave in room next to it for over an hour and the hallway looking for a second switch. Did i come in the wrong way or something?

This gate is actually the exit, you cannot open it from this side. There is a big area behind that gate that you can reach from somewhere else (it is a bit of a labyrinth)

Posted
On 10/1/2025 at 5:56 AM, Dovahbear91 said:

It would be super awesome to have a quest with this mod. Especially if we could have quest markers when reading a note and so forth. Would also be cool for completionism. Right now I follow the notes as a sort of side quest to try and "save them all" but with so many I tend to loose track of which ones I have and have not done. This would also be cool as if youre on another quest you could see which ones are close by and do a detour. 

 

its in the works, rowdy has to finish the dungeons and do the main base.  hes on a small medical hiatus right now, so hes not delving into the mods in depth, just tinkering with the girls features in this mod and his other ones, and has been on a hell of a winning streak getting permission to use clothing and armors from some good mod authors.

 

heres a fraction of what ive been working on for him for custom assets.  mostly rugs, banners, tablecloths for the different factions as well as some stained glass windows featuring the main 5 girls of lily, belladonna, calia, strigoya, and bianca.  factions so far are calia and the vampire maidens, lily and the mage maidens, belladonna and the merchant maidens, bianca and the battle maidens, strigoya and the crypt maidens.  Also made some witch faction stuff (the purple rug there) if he so chooses to use it, if not he can use it for coven maidens (star shadow coven) 

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Posted
On 10/10/2025 at 1:16 PM, LetterJ said:

I have a dumb question, what if I don't use ZAZ Animations? Cuz I'm using OStim instead. 

iirc zaz is used for the wood posts where the maidens are chained up, not having it can cause the game to crash when you enter a zone that has a maiden

Posted
6 hours ago, Sovnfraude said:

iirc zaz is used for the wood posts where the maidens are chained up, not having it can cause the game to crash when you enter a zone that has a maiden

Well that's unfortunate

Posted
3 hours ago, LetterJ said:

Well that's unfortunate

I mean, its not like you have to start a sexlab scene on the girl, so I guess just installing the zaz pack that is mentioned by Rowdy should be enough, i cant really help you on that one since my game already has sexlab and I am too lazy to uninstall it just to test this theory.

Posted

Run into an odd issue, some of the maidens swim IN the water, some swim ABOVE it.

Also, some , not all, maidens start swimming animations whenever they get wet like when it rains, go through a waterfall, or simply walking ankle deep in a stream. 

Only maidens are doing this, everybody else swims normally. Any Ideas?

 

Posted
On 10/14/2025 at 10:59 AM, wandersenTiTs34DdD said:

Run into an odd issue, some of the maidens swim IN the water, some swim ABOVE it.

Also, some , not all, maidens start swimming animations whenever they get wet like when it rains, go through a waterfall, or simply walking ankle deep in a stream. 

Only maidens are doing this, everybody else swims normally. Any Ideas?

 

 

Try this 
No More Swimming In Air - Fixed Floating SwimIdle at Skyrim Special Edition Nexus - Mods and Community

Posted
5 hours ago, CGI_Models said:

If I do not user my home is your home, where do they go? Is there a list of the places they go when they are not following you?

funnily enough, I found that some of them go back to their cages

Posted
On 10/12/2025 at 6:41 AM, Sovnfraude said:

I mean, its not like you have to start a sexlab scene on the girl, so I guess just installing the zaz pack that is mentioned by Rowdy should be enough, i cant really help you on that one since my game already has sexlab and I am too lazy to uninstall it just to test this theory.

Yep, I don't have sexlab installed and the mod works.

Posted
On 10/10/2025 at 11:16 AM, LetterJ said:

I have a dumb question, what if I don't use ZAZ Animations? Cuz I'm using OStim instead. 

You just have to download ZAZ pack that he recommends, you don't even have to run the animations through Pandora nor do you have use it in Ostim. If you don't run the ZAZ animation the wench will just stand next to the ZAZ furniture. Besides that everything works fine. Also this works well with Buxom Wenches, for now as of version 2.01.

Posted
On 10/23/2025 at 5:48 PM, wandersenTiTs34DdD said:

 Am I the only person having this issue?

 

I'm grateful for the response, but my problem is not just in the water, it is on the streets when it is raining, in a creek when you are crossing, anytime a few of the maidens get wet, they start the swimming animation about a foot or so off the dirt. Looks horrible when you are walking the streets of Whiterun with your folllower swimming behind you.

The other mod you mentioned does not state anything about it fixing the issue i have, only for when you are IN the water deep enough to swim.....this problem happens everywhere the maiden gets wet. On the street, going under a waterfall, when it is raining, etc.

 

That is why i asked if I am the only person having the issue.  I did not want to be rude and say that it was THIS mod, without feedback first. I realize Rowdy is on a medical hiatus, and i get that, I am not willing to risk screwing up my game with a mod to fix a mod, and would rather know if it was indeed an issue with this mod or not. If you are not sure, say so and I will shut up. Thanks for the help anyway.

Posted
On 10/29/2025 at 6:24 PM, wandersenTiTs34DdD said:

I'm grateful for the response, but my problem is not just in the water, it is on the streets when it is raining, in a creek when you are crossing, anytime a few of the maidens get wet, they start the swimming animation about a foot or so off the dirt. Looks horrible when you are walking the streets of Whiterun with your folllower swimming behind you.

The other mod you mentioned does not state anything about it fixing the issue i have, only for when you are IN the water deep enough to swim.....this problem happens everywhere the maiden gets wet. On the street, going under a waterfall, when it is raining, etc.

 

That is why i asked if I am the only person having the issue.  I did not want to be rude and say that it was THIS mod, without feedback first. I realize Rowdy is on a medical hiatus, and i get that, I am not willing to risk screwing up my game with a mod to fix a mod, and would rather know if it was indeed an issue with this mod or not. If you are not sure, say so and I will shut up. Thanks for the help anyway.

Hi there, sorry I haven't been on much but I've heard of this bug before. It's an original bug with the game that creeps up from time to time depending on mods used. It'll usually affects follower mods and I suspect since maidens uses zaz animations it's shown up for ya. First you can turn vertical sync on which will lock your framerate at 60fps - this will not only give the best picture but should fix any weird game play anomalies like swimming in midair. 

Posted

Posting this here since I couldn't find anyone else having this issue. I followed the install/requirements steps and ran the mod with a wabbajack install (A Dragonborn's Fate). The intro is going well until the executioner is supposed to be disrupted by Alduin. The executioner stays idling along with Ralof and you can't proceed with escaping helgen through the Unbound quest. I found that you can just skip the into using an alternate start mod (I used Optional QuickStart - SE).

Posted
On 11/4/2025 at 4:50 PM, Sum1ne said:

Posting this here since I couldn't find anyone else having this issue. I followed the install/requirements steps and ran the mod with a wabbajack install (A Dragonborn's Fate). The intro is going well until the executioner is supposed to be disrupted by Alduin. The executioner stays idling along with Ralof and you can't proceed with escaping helgen through the Unbound quest. I found that you can just skip the into using an alternate start mod (I used Optional QuickStart - SE).

 

Putting mods in during Helgen, I always have trouble which is why I get out of Helgen, save my game, then load my mods after. Hope that is helpful

Posted
On 11/6/2025 at 1:47 AM, CGI_Models said:

 

Putting mods in during Helgen, I always have trouble which is why I get out of Helgen, save my game, then load my mods after. Hope that is helpful

I found that sometimes breaks my game at startup. 

So I use this mod to just skip the initial sequence and start from inside the Helgen's dungeon https://www.nexusmods.com/skyrimspecialedition/mods/14553

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