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Posted
On 8/28/2025 at 1:50 PM, Frozen1 said:

First off Great Mod, I enjoy hunting down all the Maidens old and new. Been following this mod for a while and while new maidens are always a plus every one has their opinion and so I come to mine. Would it be possible to have an option in the Fomod to change skin tones for some if not all maidens in the Future. I don't know if its my settings or the lighting mods I have installed or maybe my ENB but a lot of them have darker skin tones . I remember in previous versions there was an option to change calia's skin tone if I'm remembering it right but there wasn't in the latest release. 

 

Looking forward to more Maidens. 👍 

 

 

There are optional skins in the downloads of the mod page. Though fair warning 4 maidens have custom skin using the current skin. Torga, Romana, Roarri, and Katarina will have mismatched hands and feet. I have yet to separate the rest of their bodies, probably in the next update.

Posted
On 8/28/2025 at 3:31 PM, Makubex77 said:

Hi, some of the armors are doing this i have tried to rebuild the armors with the original mods and replace the files but that doesn't fix it, i don't know what to do. it happens regardless of who wears it and only with some of armors from this mod, the rest work fine.

 

I use 3ba and nothing is overwriting the files from this mod.

 

 

  Reveal hidden contents

ScreenShot45.png.7bfe52f84ac5d703ca703fd74cd99b12.pngScreenShot46.png.4b519a5e1049dc89eeeeea85ba18d65b.pngScreenShot44.png.2fcc1ac144d2ec001d53fad66d151b4c.png

 

Sry for the late reply, 
👀

Wow, hmm you're just replacing the meshes right? 
Also are you using a custom race?

Posted (edited)
1 hour ago, RowdyD1313 said:

Wow, hmm you're just replacing the meshes right? 
Also are you using a custom race?

Yes to both, however it happens with vanilla races too

The meshes in Data\meshes\!DoDArmor\shitty\hide top_0.nif and top_1.nif (i think is the right file) the image i posted are without modification, they look like that regardless of what i do.

 

The affected armors are:



Dwarven bra v
Dwarven bra vii
Ebony plate
Elven bikini iii
Hide top
Nordic pl bikini 5
Nordic pl bikini 6
Nordic pl bikini 9
Nordic pl bikini 10
Steel bikini vii
Steel breastplate

 

Everything else works fine.

Also, consider doing a versions in which the original armor are a requirement and the maidens use your body, i have most of the armors used in the mod they will be alot less likely to break this way. (I guess it would be a lot of work so i'm not asking you to actually do it, just a though.)

Edited by Makubex77
Posted (edited)
On 9/1/2025 at 9:40 AM, Makubex77 said:

Yes to both, however it happens with vanilla races too

The meshes in Data\meshes\!DoDArmor\shitty\hide top_0.nif and top_1.nif (i think is the right file) the image i posted are without modification, they look like that regardless of what i do.

 

The affected armors are:

 

  Reveal hidden contents

 

 


Dwarven bra v
Dwarven bra vii
Ebony plate
Elven bikini iii
Hide top
Nordic pl bikini 5
Nordic pl bikini 6
Nordic pl bikini 9
Nordic pl bikini 10
Steel bikini vii
Steel breastplate
 

 

 

 

Everything else works fine.

Also, consider doing a versions in which the original armor are a requirement and the maidens use your body, i have most of the armors used in the mod they will be alot less likely to break this way. (I guess it would be a lot of work so i'm not asking you to actually do it, just a though.)

Ok, that eliminates the race mod if the vanilla races are doing it too.
Your using TAWOBA Remastered 6.1 CBBE correct? Just trying to eliminate the usual suspects.
By default if the original mesh is working for TAWOBA it should work for MoD. But, it looks like they're not getting replaced. Are those bikini tops working normally for you from TAWOBA? Schlogs of Skyrim has been know to have a few issues TAWOBA also.

Edited by RowdyD1313
Posted
2 hours ago, RowdyD1313 said:

Ok, that eliminates the race mod if the vanilla races are doing it too.
Your using TAWOBA Remastered 6.1 CBBE correct? Just trying to eliminate the usual suspects.
By default if the original mesh is working for TAWOBA it should work for MoD. But, it looks like they're not getting replaced. Are those bikini tops working normally for you from TAWOBA? Schlogs of Skyrim has been know to have a few issues TAWOBA also.

Thanks for trying to help but messing around (your post give me a few ideas) i just found the culprit, is OBody, it works perfectly with every other armors i have except those few tops, look into why if you have the time because the armors from TAWOBA Remastered 6.1 CBBE work fine. I'll add the mod to the obody black list in the mean time as a work around.

 

Thanks again for your help.

Posted
On 9/1/2025 at 12:40 PM, RowdyD1313 said:

There are optional skins in the downloads of the mod page. Though fair warning 4 maidens have custom skin using the current skin. Torga, Romana, Roarri, and Katarina will have mismatched hands and feet. I have yet to separate the rest of their bodies, probably in the next update.

Tone was not the right word to use, I should of said colour. Like if I wanted to change the Orc follower "Rune" to not be green and many others. I'm looking to change the maidens skin colour easily or i's that a Creation Kit thing.

Posted (edited)
On 9/2/2025 at 12:59 PM, Frozen1 said:

Tone was not the right word to use, I should of said colour. Like if I wanted to change the Orc follower "Rune" to not be green and many others. I'm looking to change the maidens skin colour easily or i's that a Creation Kit thing.


thats creation kit change colors there and doing a face regen but your  gonna need more mods to do it like highpoly head and others to even come close to getting her face right Rowdy has some of the best face gens out there. But if set on messing with it good luck. And backup the original face gen data when/if it gets messed up.

Edited by Nobody00053
Posted (edited)

while I'm here Not really a bug but probably an undesired outcome .I was bug swatting for a different mod and noticed I think the Orc maidens are not using Female animations I can tell by the way they stand and walk. Arms spread Male animations pack Arm closer to the side and hips female animation pack, so I don't think gun slicers all in one OAR is picking them up. did you copy them from Lydia or something like that. I say that I've made some custom followers before and that's where I messed up. Lydia some others uses male animations for some reason ??? Bethesda screwed the pooch on that. Fix would be to remake them using a different follower to copy from I cant think of any orc female follower that doesn't use a male animation. I use Hulda for mine and just change all the data.

Edited by Nobody00053
Posted (edited)
9 hours ago, Nobody00053 said:

while I'm here Not really a bug but probably an undesired outcome .I was bug swatting for a different mod and noticed I think the Orc maidens are not using Female animations I can tell by the way they stand and walk. Arms spread Male animations pack Arm closer to the side and hips female animation pack, so I don't think gun slicers all in one OAR is picking them up. did you copy them from Lydia or something like that. I say that I've made some custom followers before and that's where I messed up. Lydia some others uses male animations for some reason ??? Bethesda screwed the pooch on that. Fix would be to remake them using a different follower to copy from I cant think of any orc female follower that doesn't use a male animation. I use Hulda for mine and just change all the data.

 

use this, it covers orcs and lydia and co https://www.nexusmods.com/skyrimspecialedition/mods/101357?tab=files

 

thats vanilla skyrim bullshit

Edited by Wolfen09
Posted

Discovered Lost Knife Mines while rescuing one of the Wenches, and it's a pretty cool area.  I do have a question though, is anything supposed to happen when you reach the very end with the dragon head?  You rescue Yavanna right there, and then there's a "Table Ruins Sacrificial Apo02" that can be interacted with, but neither using it yourself or telling Yavanna to use it seem to result in anything happening.  And as far as I can tell, there's nothing else in the immediate are that can be used or interacted with either.

Posted
On 9/6/2025 at 12:27 AM, 42randomname42 said:

Discovered Lost Knife Mines while rescuing one of the Wenches, and it's a pretty cool area.  I do have a question though, is anything supposed to happen when you reach the very end with the dragon head?  You rescue Yavanna right there, and then there's a "Table Ruins Sacrificial Apo02" that can be interacted with, but neither using it yourself or telling Yavanna to use it seem to result in anything happening.  And as far as I can tell, there's nothing else in the immediate are that can be used or interacted with either.

 

not yet, thats for when rowdy updates the mod to include quests which will be later

Posted

I cant seem t rescue Sonya at halted stream camp. not sure if im bugged or what . I got bianca and the girl in embershard with no issue. No option to free her comes up.

Posted
On 9/12/2025 at 9:01 PM, Cilence said:

I cant seem t rescue Sonya at halted stream camp. not sure if im bugged or what . I got bianca and the girl in embershard with no issue. No option to free her comes up.

 

This usually happens if you dont have Relationship Dialogue overall installed or if you dont have the Start note or the note that tells you her location. Make sure to cheat yourself the start note if you dont have it and at least have Pete's list 

Posted
11 hours ago, Dovahbear91 said:

 

This usually happens if you dont have Relationship Dialogue overall installed or if you dont have the Start note or the note that tells you her location. Make sure to cheat yourself the start note if you dont have it and at least have Pete's list 

I have all of those. that is strange. the start note is the crumpled note correct? if so i have that. is there supposed to be a quest? no quest ever started

 

Posted
13 minutes ago, Cilence said:

I have all of those. that is strange. the start note is the crumpled note correct? if so i have that. is there supposed to be a quest? no quest ever started

 

 

nope no quest, just a note telling you where to go with no markers

Posted
2 hours ago, Wolfen09 said:

 

nope no quest, just a note telling you where to go with no markers

I just checked her name isnt on petes list. guess i dont have the right list yet

 

Posted (edited)

Hey, I installed this mod last week and started a new playthrough. Any reason why the enemy npcs of this mod have potato heads?

I installed the latest version and the hotfix. Just came across 2 enemies, but after spawning named npcs they are ok. I have a bunch of mods overwriting this one, but only armors, no meshes/FaceGenData are being overwritten.

 

image.png.9fce162b00590d31dadbc459e4485644.pngimage.png.62ba5d09b345b16871195a0f393aea0a.pngimage.png.2591a01c128eefe1375c9b1477af7eaa.png

Edited by Kreidman
Posted
14 hours ago, Cilence said:

I just checked her name isnt on petes list. guess i dont have the right list yet

 

The lists don't matter you should be able to get them regardless of not having the correct list

 

3 hours ago, Kreidman said:

Hey, I installed this mod last week and started a new playthrough. Any reason why the enemy npcs of this mod have potato heads?

I installed the latest version and the hotfix. Just came across 2 enemies, but after spawning named npcs they are ok. I have a bunch of mods overwriting this one, but only armors, no meshes/FaceGenData are being overwritten.

 

image.png.9fce162b00590d31dadbc459e4485644.pngimage.png.62ba5d09b345b16871195a0f393aea0a.pngimage.png.2591a01c128eefe1375c9b1477af7eaa.png

Named characters have custom faces, rowdy hasn't gotten to the generic enemy npcs yet so they have vanilla head still

Posted
3 hours ago, Wolfen09 said:

The lists don't matter you should be able to get them regardless of not having the correct list

 

Named characters have custom faces, rowdy hasn't gotten to the generic enemy npcs yet so they have vanilla head still

Thx for letting me know, do you know if it is safe to disable this enemies spawns and npcs in SSEedit? 

Posted
42 minutes ago, Kreidman said:

Thx for letting me know, do you know if it is safe to disable this enemies spawns and npcs in SSEedit? 

No I don't know thats a question for rowdy.  When he gets back from all his health stuff

Posted
On 8/12/2025 at 3:31 PM, Wolfen09 said:

 

just south of valtheim towers in whiterun hold, its a nordic ruin built into the mountain.  not fully complete yet, once inside dont open the main door in front of you, it goes to infinity.  and dont go through the cave exit at the bottom, it will freeze as he added a load door with no location for it to go to

OK thers either no map marker or your just south is closer to something else across the map than the towers. If thers no map marker it way harder to find for my legally blind arse lol.

Posted
7 hours ago, Cilence said:

OK thers either no map marker or your just south is closer to something else across the map than the towers. If thers no map marker it way harder to find for my legally blind arse lol.

 

Its south and west, but its on the mountain between the ritual stone and valtheim, has its own fast travel map marker too when you discover it so it shows up on compass

Posted
1 hour ago, Wolfen09 said:

 

Its south and west, but its on the mountain between the ritual stone and valtheim, has its own fast travel map marker too when you discover it so it shows up on compass

You bean where the stgiants are? didnt see anything around there.

Posted (edited)
1 hour ago, Cilence said:

You bean where the stgiants are? didnt see anything around there.

Its west of the giants camp

 

this it the view from outside, you can see the ritual stone location in the background

20250803134527_1.jpg

Edited by Wolfen09
Posted
On 9/20/2025 at 9:14 PM, Wolfen09 said:

Its west of the giants camp

 

this it the view from outside, you can see the ritual stone location in the background

20250803134527_1.jpg

 

Ok this will be the last time im bothering you after this I am done. I am in VG now but im stuck at a gat door that wont open the chain activates pendulum blades on the other side of the iron gate door but ive checked all in the cave in room next to it for over an hour and the hallway looking for a second switch. Did i come in the wrong way or something?

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