Bayman Posted October 22, 2022 Posted October 22, 2022 Hey! Is it possible to activate the ENB wet skin effect with a console command? ? I want to do some screenshots with wet skin in interior locations, so it's not possible to change the weather or something like that. In LE I had a equipable wet skin mod. That would be OK as well. (I'm playing AE: Skyrim 1.6.353 - SKSE 2.1.5, Rudy ENB)
spoonsinger Posted October 22, 2022 Posted October 22, 2022 Don't know a console command, however so for a quick method how about Soaking Wet? ( https://www.nexusmods.com/skyrimspecialedition/mods/68025?tab=logs ), Set the drying time to something execessive in the .ini. Get all wet, (probably outside), then teleport yourself into the photo shoot location. This gives the same plastic wet look as the ENB. Alternative is to use Wet Function Redux, and adjust the settings to always wet. More subtle, but an option. 1
alex77r4 Posted October 22, 2022 Posted October 22, 2022 (edited) That DLL, just like the ENB effect, makes everything have a wet effect... clothes, armor, hair, weapons, rocks, ground... Because the effect is applied to the final image after the game renders each frame causing, IMO, a logical effect outdoors simulating the rain effect, but an unnatural effect when applied outdoors whithout rain or indoors where it doesn't rain. It is much better to use Wet Function Redux that apply the effect only and exclusively to the body, excluding clothing, armor, hair, weapons, rocks, ground... and allow us to have a perfect wet effect both outdoors without rain and indoors and, if you want, leave the ENB effect to be applied only in exteriors with rain. Note that the shiny effect generated by that DLL and ENB is disabled by default in Wet Function Redux. You must go to the MCM and manually change the glossiness parameters. Edited October 22, 2022 by alex77r4 2
Bayman Posted October 23, 2022 Author Posted October 23, 2022 Many thanks for your explanations and tipps! I'll try that mod.
traison Posted October 23, 2022 Posted October 23, 2022 (edited) Soaking wet as far as I know adjusts the properties of the meshes themselves, it's not a post-render effect like SweetFX or ENB. This can be seen in the lack of d3d rendering and shader related imports in the dll itself, and in the fact that the effect looks identical to a nifskope-modified nif; and finally, the effect is too clean to be a post-render. Edit: Oh and, keep in mind that Wet Function Redux, if it still uses vanilla overlays, will conflict with cum overlays applied by SL. You'll get one or the other, not both. There's apparently a patch floating around to make SL use RaceMenu overlays, but I don't know how old or where it is, don't use it myself. Edited October 23, 2022 by traison
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