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i need someone who can confirm this about animations and behaviours


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Posted

I'm trying to edit some behaviors and maybe make animations, but after some research hours, i have learn that:

  • Preview hkx is a pain in the ass, and worse editing it, so it's better to make your own animations and behaviors from 0.
  • The only thing you need to start animating is a skeleton, the meshes pretty much add themselves.
  • your best program to make animations is 3DS Max
  • export to Hkx need export to different formats and conversions, like a Centipede.

 

 

Posted (edited)
15 minutes ago, Spongebob Hentai Mod said:

Preview hkx is a pain in the ass, and worse editing it, so it's better to make your own animations and behaviors from 0.

yes.

15 minutes ago, Spongebob Hentai Mod said:

The only thing you need to start animating is a skeleton, the meshes pretty much add themselves.

not completely true, you need to import a mesh to see what you are doing....also some people like to use rigs.

15 minutes ago, Spongebob Hentai Mod said:

your best program to make animations is 3DS Max

max 2010 or 2012 only with the matching havok installed for it....but some people have successfully used blender.

15 minutes ago, Spongebob Hentai Mod said:

export to Hkx need export to different formats and conversions, like a Centipede.

for max 2012 and blender you need to use hkxcmd to convert your files into hkx, but max 2010 can directly export compatible hkx files from the havok plugin.

Edited by MadMansGun
Posted

I have successfully edited existing animations in blender. It just took ages to set it up because the resources you need are scattered all over the internet and you'll run into dozens of problems that you'll have to fix until it properly works.

Posted
16 hours ago, MadMansGun said:

yes.

not completely true, you need to import a mesh to see what you are doing....also some people like to use rigs.

max 2010 or 2012 only with the matching havok installed for it....but some people have successfully used blender.

for max 2012 and blender you need to use hkxcmd to convert your files into hkx, but max 2010 can directly export compatible hkx files from the havok plugin.

Thanks, this helped to understand more about Animations, i will try to learn more and return with more questions

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